To help you get the right guide, could you clarify a few things? Game Type:
Is this a RPGMaker game, a bullet hell (danmaku), or a visual novel?
Are you playing this on PC, an emulator, or a specific platform like The "Fixed" Part:
Once I have those details, I can dig deeper into specific gaming forums or communities like the Touhou Project Wiki to find the walkthrough you need.
Are there any specific levels or bosses you are currently stuck on?
In the rain-slicked alleys of a modern-day Tokyo that still breathes ancient spirits, there exists a "Youmuin"—a specialized agent tasked with hunting (demons) that manifest through human nightmares.
The protagonist, Kaito, is a Nightmaretaker with a curse: to hunt demons, he had to let one in. He is "Akuma ni Tsukareta"—literally possessed. He uses the very darkness that tries to consume him to enter the "Dreamscape" of victims, battling parasitic entities before they can claim a soul in the waking world. The Conflict: The Dual Nature
The story centers on the thinning veil between Kaito’s humanity and the demon inside him. Every time he "takes" a nightmare to save a client, the demon grows stronger. The Nightmare:
Victims suffer from "Eternal Sleep," a coma-like state where their deepest fears are looped by an Akuma. The Burden:
Kaito doesn't just kill the demon; he absorbs the trauma. He carries the weight of a thousand strangers' worst memories. Key Themes Sacrifice for the Greater Good:
Is saving one soul worth losing your own to the demon within? The Shadow Self:
The "Akuma" is often a reflection of the host's repressed emotions. To defeat it, Kaito must force his clients (and himself) to face truths they’ve buried. Urban Gothic Aesthetic:
The contrast between neon lights/high technology and the visceral, organic horror of the dream world. The Climax
In the final arc, Kaito encounters a "Great Akuma" born from the collective anxiety of the city. He realizes that "Akuma ni Tsukareta" wasn't just a description of his possession, but a prophecy. To save the city, he must fully submit to his demonic side—risking a permanent transformation—to tear the nightmare apart from the inside out. Summary for a Pitch
“He hunts the things that go bump in your sleep, but the monster under his own skin is the one he fears most. In a world where dreams can kill, Kaito is the only cure—and the most dangerous infection.” Should we dive deeper into a specific scene
involving a nightmare battle, or would you like to develop the demon’s unique powers
"Youmuinthe Nightmaretaker: Akuma ni Tsukareta (Fixed)" is a Touhou Project-inspired doujin action game featuring Youmu Konpaku in a dark, side-scrolling survival scenario. The "fixed" version addresses technical issues, including display resolution errors, gamepad compatibility, and stability patches to prevent crashes.
Here’s a deep write-up based on your request, interpreting “youmuinthe nightmaretaker akuma ni tsukareta fixed” as a refined, thematic exploration of Youmu Konpaku (from Touhou Project) under the influence of a demonic curse, inspired by the atmospheric horror of The Nightmare Taker.
Important disclaimer: Akuma ni Tsukareta is an unofficial fangame; it is not sold commercially. Distribution exists only through fan archives. The fixed version is a patch applied to the original game’s files. Keep your antivirus active; scan all downloads.
In a world where reality and nightmares blend, Joe Goldberg from "You" finds himself entangled in a mysterious and eerie plot involving Akuma, a character known for his dark and complex nature from the series "Akuma ni Tsukareta" (Cursed by the Nightmare).
The premise:
Youmu Konpaku, half-human, half-phantom gardener of Hakugyokurou, has always walked the narrow blade between two worlds. But when she stumbles into a forgotten, perpetual twilight domain — known as The Nightmare Taker’s Corridor — she doesn’t just confront external horrors. She becomes their vessel.
“Akuma ni tsukareta” (憑かれた / possessed by a demon) is not a simple possession. It is the insidious erosion of purpose. The nightmare taker — a formless entity born from unresolved grudges of the dead — cannot fully claim a soul like Youmu’s, already split between human and phantom. Instead, it infects her swordsmanship.
For those who type this long, messy keyword, they are searching not just for a file but for playability. The fixed version rescues a flawed gem from abandonware purgatory. It transforms a frustrating, broken experience into a challenging but fair danmaku shooter.
Whether you are a Touhou completionist, a fan of Youmu, or a lover of nightmare-themed indie games, the fixed version of Akuma ni Tsukareta is worth hunting down. Just remember: the true nightmare was never the demon – it was the bugs. Now, they are exorcised.
If you have found an even more recent “fixed” version (e.g., v2.0 with widescreen support), please contribute to the community archives.
The phrase you provided seems to be a broken file name or a mixture of English and Romanized Japanese. Here is the breakdown and the "useful paper" (translation/clarification) you requested.
The wound was never on her body.
It festered behind her ribs, where the half-phantom’s silence lived.
“Youmu…”
The voice came from the crack in the mirror. From the space between her master’s words. From the garden at three in the morning, where the moonlight refused to touch.
She had taken the Nightmare Taker’s offer without knowing — a cursed blade that promised to cut away fear, but instead invited something ancient. Something that wore her shadow like a coat.
Akuma ni tsukareta.
Possessed by a demon.
For seven nights, she walked the boundary between waking and dream. In one hand, Roukanken, the sword that killed phantoms. In the other, Hakurouken, the blade that cut through confusion — but confusion had already nested in her chest. The demon whispered in her own voice:
“You are the leftover. The unfinished ghost. Half of you is already dead — why not finish the rest?”
The nightmares took shape: a faceless taker who collected souls in jars, a moon that bled silk, a version of Yuyuko who didn’t recognize her. Youmu swung her swords at nothing. Twice, she cut her own shadow — and twice it grew back larger.
But this story has a fixed end.
On the eighth night, she stopped running.
She knelt in the center of the dream — a black field under a white sun — and spoke not to the demon, but to the half of herself she had abandoned.
“I am not pure. I am not whole. But I am still the gardener of Hakugyokurou. I still remember the weight of a peach in my hand. I still choose the morning.”
The demon laughed. Then it hesitated.
Youmu did not strike. Instead, she offered her second sword — Hakurouken — hilt first.
“Cut through my confusion,” she said. “Not for me. For you. Even demons forget what they were before they became hunger.”
The blade shimmered. And for the first time, the Nightmare Taker had nothing to collect.
The demon did not vanish. It knelt beside her, smaller now — a tired thing with no teeth, only memory. Youmu placed her hand on its head. youmuinthe nightmaretaker akuma ni tsukareta fixed
“Stay if you must. But walk beside me, not inside me.”
That was the fixing. Not exorcism. Not victory.
Coexistence. A half-phantom and a tired demon, standing at the edge of a fixed dream, watching the sun crawl back into a wounded sky.
Youmuin: The Nightmaretaker ~Akuma ni Tsukareta Otoko~ is an adult simulation title developed by Sakuranbo Milk School that centers on a protagonist possessed by a demon. The "Fixed" or "New" versions often found in community circles typically refer to patches that address technical bugs or provide machine-translated English text for the Japanese release. Core Narrative and Concept
The story follows a man who was once considered a good person but becomes an auxiliary worker at an all-girls school after a certain event.
Possession: The protagonist is possessed by a demon, which drives him to engage in criminal and predatory activities within the school setting.
Goal: Under the demon's influence, the player's objective is to "collect light" by targeting napping schoolgirls. Gameplay Mechanics
The game is described as a "Dream Rape Simulator" with a focus on stealth and management elements.
Playtime: The developer claims the game offers over 28 hours of gameplay.
Variety: There are over 100 variations of events involving different female characters.
Items and Letters: Progress involves collecting items such as "Uterine fluid of the spider" and specific "Demon letters" (G, H, R, T, K) found in various locations, which unlock different interactions with the heroines.
Controls: Standard PC controls involve navigating menus with a mouse or keyboard (Up/Down/Left/Right), with the 'K' key used for selection and 'L' to go back. Technical Details and "Fixed" Versions
Because the original release is in Japanese, English-speaking players often look for "fixed" versions that include:
Translation Patches: Current community patches, such as those found on F95zone , provide edited machine translations (MTL) and redrawn images.
Performance Enhancements: Some "fixed" versions aim to unlock the frame rate from 30 FPS to 60 FPS and resolve script-breaking bugs like black screens in the statistics menu.
System Requirements: To run the game effectively, a PC with at least a 2GHz CPU, 2GB of RAM, and 14GB of HDD space is recommended. Youmuinthe Nightmaretaker Akuma Ni Tsukareta Fixed [new]
Youmuinthe Nightmaretaker: Exploring the "Akuma ni Tsukareta" Fixed Edition
In the world of fan-driven projects and niche indie titles, few names spark as much specific interest as Youmuinthe Nightmaretaker. This particular title, often associated with the Touhou Project’s Youmu Konpaku, has gained a quiet but dedicated following. The "Akuma ni Tsukareta" (Possessed by a Demon) fixed version, in particular, represents a significant milestone for players who previously struggled with technical hurdles in earlier builds. What is Youmuinthe Nightmaretaker?
At its core, Youmuinthe Nightmaretaker is a fan-made creation that blends the aesthetic of the Touhou universe with gameplay mechanics reminiscent of the puzzle-adventure hit Helltaker. The game typically features Youmu Konpaku as she navigates various challenges, often involving demonic themes or supernatural encounters—hence the subtitle Akuma ni Tsukareta.
The game leans heavily into its "Nightmaretaker" premise, combining:
Tactical Movement: Limiting the number of moves a player can make to reach a goal.
Character Interactions: Dialogue-driven segments that expand on the lore of the Touhou characters involved.
Challenging Level Design: Puzzles that require precise planning to avoid "Game Over" screens. The Significance of the "Fixed" Version
The "Fixed" tag in the keyword "youmuinthe nightmaretaker akuma ni tsukareta fixed" is the most crucial part for the community. Early releases of the game were often plagued by several issues that hindered the experience:
Resolution and Scaling: Many players reported that the game would not scale correctly on modern monitors, often cutting off vital UI elements or puzzle clues.
Asset Loading Errors: "Akuma ni Tsukareta" originally suffered from broken triggers where certain demon-related sprites or backgrounds failed to load, leading to crashes.
Translation Patches: The fixed version often includes more stable English or community-provided localization, ensuring the humor and narrative of the Touhou fan-verse aren't lost in translation. Gameplay and Atmosphere
In Akuma ni Tsukareta, the atmosphere shifts from the standard bright, bullet-hell aesthetic of traditional Touhou games to something more gothic and brooding. Youmu, traditionally a stoic half-phantom gardener, is placed in a "nightmare" setting where she must face versions of her friends and enemies who have been "possessed" or altered by demonic influence.
The gameplay remains accessible but punishing. Like the genre it draws inspiration from, one wrong move usually means restarting the level. This encourages a trial-and-error approach that keeps players engaged with the mechanics of the "Nightmaretaker" loop. Why It Remains Popular
Despite being a niche title, it persists because it offers a unique "What If?" scenario for Touhou fans. Seeing Youmu navigate a demonic underworld with the sharp, puzzle-oriented logic of a Helltaker-style game provides a refreshing break from the high-octane Danmaku (bullet hell) the series is known for.
The "Fixed" edition is currently the gold standard for anyone looking to experience this specific fan game without the frustration of the bugs that marred its initial release.
, likely a fan-made or modded version of a game featuring Youmu Konpaku from the Touhou Project.
Based on general knowledge of this title and its gameplay mechanics, Overview
The game is typically a 2D action or "survival horror" style adventure where the player controls Youmu Konpaku. The "Fixed" version usually refers to a community-patched or updated release that resolves bugs from the original fan game. Gameplay Basics
Combat: Youmu uses her signature dual blades, Roukanken and Hakurouken, to fight off "Akuma" (demons/nightmares). Controls: Most versions utilize a standard layout: Arrow Keys / D-Pad: Movement and menu navigation.
Action Keys: Often mapped to Z (Attack) and X (Special/System Menu) on keyboard.
Skip/Log: Features common to visual novel or adventure hybrids include Tab for Auto-read and Ctrl or Enter to skip text. Key Features
Atmosphere: Unlike the standard high-energy danmaku (bullet hell) of Touhou Project, this title leans into a darker, nightmarish aesthetic.
Boss Fights: Expect challenging encounters that require timing slashes and dashes to overcome difficult patterns. To help you get the right guide, could
Progression: Navigating through distorted versions of familiar Touhou locations while managing limited resources or health. Tips for "Fixed" Versions
Save Frequently: Quick save options (often Right Bumper on controllers or ; on keyboards) are essential, as data can be lost upon returning to the title screen.
Check Input: If your controller isn't responding correctly, note that some versions do not allow rebinding even if the menu appears to offer it.
The Echoes of the Nightmaretaker: A Study of Youmu in the Nightmaretaker
The Touhou Project fan-game Youmu in the Nightmaretaker: Akuma ni Tsukareta (Possessed by a Demon) stands as a haunting subversion of the typical bullet-hell frenzy. While many titles in the franchise focus on the thrill of the "spell card" duel, this experience leans heavily into psychological horror, using the stoic gardener Youmu Konpaku as a vessel to explore themes of isolation, duty, and the fragmentation of the self. The Descent into the Uncanny
The game’s power lies in its atmosphere. By placing Youmu—a character defined by her discipline and her dual nature as half-ghost, half-human—into a surreal, nightmare landscape, the narrative forces a confrontation with her internal fears. The title’s subtitle, Akuma ni Tsukareta, suggests a loss of agency. Here, the "demon" isn't necessarily an external monster, but the manifestation of the subconscious. The familiar halls of Hakugyokurou are twisted into a claustrophobic maze, turning a place of peace into a source of dread. Mechanics as Metaphor
In the "fixed" or updated versions of the game, the tension is heightened through refined gameplay loops that emphasize vulnerability. Unlike the god-like power players usually feel in Touhou, Nightmaretaker limits the player's resources. Every encounter feels heavy, and the visual glitches or "fixed" stability issues actually serve to make the surreal elements more jarring. The game utilizes the "Yume Nikki" style of exploration, where the goal isn't just to survive, but to witness. Conclusion
Youmu in the Nightmaretaker remains a standout fan work because it understands the core of Youmu’s character: her constant struggle to balance two worlds. By stripping away her swords and her certainty, the game invites the player to experience the fragility of the mind. It is a grim, beautiful reminder that even the most disciplined warrior can be haunted by the shadows they carry within.
To help me tailor this or provide more specific details, let me know:
Do you need me to focus more on the gameplay mechanics or the story lore?
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I can expand any of these sections once I know what you're aiming for!
The title you provided refers to a niche Touhou Project fan-game, specifically an adult-oriented (R-18) "fixed" or modified version of a title featuring Youmu Konpaku
Since this is a highly specific and community-driven title, here is a review focusing on the gameplay and technical aspects common to the "fixed" versions of these fan-made titles: Youmu in the Nightmaretaker (Akuma ni Tsukareta) – Fixed Version
This title is a classic example of a Touhou fan-game that blends side-scrolling action with "nightmare" or corruption mechanics. You play as Youmu Konpaku
, navigating through levels inspired by the Netherworld and other Touhou locales. The "Fixed" version generally refers to community-made patches that resolve game-breaking bugs, improve frame rates, and occasionally re-balance the difficulty. Gameplay & Mechanics
Youmu’s signature swordplay is the highlight. The controls feel much snappier in the fixed version, making the fast-paced slashing and bullet-dodging more manageable. The "Nightmare" System:
The game features a corruption or "possession" (Akuma ni Tsukareta) mechanic. As Youmu takes damage or interacts with specific environmental hazards, her status changes, affecting both gameplay (defense/speed) and the visual narrative. Difficulty:
Typical of Touhou fan projects, the game doesn't hold your hand. However, the fixed version smooths out some of the "fake difficulty" caused by original engine lag or hit-box inconsistencies. Technical Improvements (Fixed Version) Stability:
The most significant upgrade. The original release was notorious for crashing during scene transitions; the fixed version is much more stable on modern Windows OS. Resolution & FPS:
Many of these fixes unlock the frame rate from 30 to 60 FPS, which is essential for any game requiring precise dodging. Visuals & Sound Art Style:
The sprite work for Youmu is detailed, capturing her stoic but vulnerable persona. The background art is serviceable, though some areas feel repetitive.
It features high-quality remixes of classic Youmu themes (like Hiroari Shoots a Strange Bird
), which helps keep the energy high during difficult boss encounters. Final Verdict
If you are a fan of Youmu and enjoy high-stakes action games with a dark, "nightmare" twist, the fixed version is the only way to play. It transforms a buggy, frustrating experience into a competent and atmospheric Touhou fan-game.
The following report provides an overview of the visual novel Youmuin: The Nightmaretaker ~Akuma ni Tsukareta Otoko
(The Nightmaretaker: The Man Possessed by the Devil). This title was developed by the group
and is categorized within the adult visual novel (eroge) genre. Game Overview
The title "Youmuin: The Nightmaretaker" refers to a supernatural setting where characters interact with nightmares and demonic possession. Despite sharing a name similar to the Touhou Project
character Youmu Konpaku, this game is a standalone adult visual novel and not part of the mainline Touhou series. The Visual Novel Database Developer: Visual Novel, Supernatural, Adult (Eroge). Protagonist:
An older man (often tagged as "Oyaji Protagonist") who is "possessed by a devil" or demon. The Visual Novel Database Plot and Characters
The story follows a protagonist who gains the ability or curse to enter the dreams or nightmares of others. The gameplay involves interacting with various young women, often students, who are facing personal struggles that cause them to fall into deep sleep or exhaustion. Momokawa Momoka | vndb
Description. Born in 2006. Second year at Parthenos. Because her parents are strict people, she can't write erotic novels at home, The Visual Novel Database Tag: Corruption of Characters | vndb
The phrase "youmuinthe nightmaretaker akuma ni tsukareta fixed" appears to be a specific title or a search string related to a fan-made creation, likely a Touhou Project
fan game, animation, or visual novel featuring the character Youmu Konpaku . The Japanese portion of the title, Akuma ni Tsukareta
(悪魔に憑かれた), translates to "Possessed by a Demon."
Since there is no widely recognized academic or literary essay by this exact name, the following is a thematic "essay" style analysis of the concept as it relates to the Touhou universe and the "Nightmaretaker" persona.
The Duality of the Half-Phantom: An Analysis of Youmu the Nightmaretaker How to Obtain the Fixed Version Important disclaimer:
The Intersection of Duty and PossessionIn the Touhou Project lore, Youmu Konpaku
is a gardener and sword instructor defined by her hybrid nature—half-human and half-phantom. The concept of being "Akuma ni Tsukareta" (Possessed by a Demon) serves as a dark subversion of her disciplined character. While she usually spends her nights protecting the Hakugyokurou (the Netherworld), the "Nightmaretaker" persona suggests a shift from protector to a vessel of psychological or demonic torment.
Symbolism of the SwordsYoumu’s dual blades, Roukanken and Hakuroken, traditionally represent the ability to kill spirits and sever confusion. In a "Possessed" or "Fixed" scenario:
Roukanken (The Long Blade): Instead of guarding against external threats, it symbolizes the sharp, intrusive nature of the "nightmare" she now hosts.
The Phantom Half: Her ghostly half, usually a silent companion, becomes the focal point of the "possession," representing a part of her soul that has been tainted or "fixed" into a darker state.
The "Fixed" AestheticIn the context of online fan works (such as those found on platforms like Touhou Patch Center or itch.io), the term "fixed" often refers to a corrected version of a game or a specific narrative path where a character’s "corrupted" state is finalized. "Youmu the Nightmaretaker" likely explores the psychological horror of a character who deals with death daily finally succumbing to the "demons" of the afterlife.
ConclusionThe narrative of Akuma ni Tsukareta highlights the fragility of the "straight-edged" character. By taking on the mantle of the Nightmaretaker, Youmu ceases to be the servant of the Dead and becomes a harbinger of the subconscious. It is a study of what happens when the guardian of the Netherworld can no longer distinguish between her duty and the darkness she is meant to keep at bay.
Youmuin: The Nightmaretaker ~Akuma ni Tsukareta Otoko~ " is a dark fantasy visual novel often associated with the developer
. The "fixed" version typically refers to community-made patches or official updates designed to resolve technical bugs, improve translation quality, or restore content that may have been cut in certain releases. Key Aspects of the Game Genre & Themes
: It is a horror-tinged visual novel featuring psychological drama and supernatural elements. The story revolves around a "Nightmaretaker" (Youmuin) who deals with demonic possession and the mental manifestations of trauma. The "Fixed" Context
: In the visual novel community, a "fixed" version often addresses: Resolution and Compatibility
: Updates to allow the game to run on modern Windows versions without crashing. Translation Patches
: Fan-led projects that correct grammatical errors or provide English localization for the original Japanese script. Uncensored Content
: Restoring original artwork or scenes that might have been altered for specific regional storefronts. Gameplay and Story Narrative Focus
: Players navigate through dialogue choices that branch the story into different endings. Visual Style
: The game is known for its distinct, often gritty art style that matches its mature themes. Database Entry
: Detailed release history and version tracking can be found on the VNDB (Visual Novel Database) page for Youmuin specific technical fixes included in that version, or are you looking for a story walkthrough AI responses may include mistakes. Learn more Youmuin:The Nightmaretaker ~Akuma ni Tsukareta Otoko
Youmuin:The Nightmaretaker ~Akuma ni Tsukareta Otoko~ | vndb. The Visual Novel Database Youmuin:The Nightmaretaker ~Akuma ni Tsukareta Otoko
Youmuin:The Nightmaretaker ~Akuma ni Tsukareta Otoko~ | vndb. The Visual Novel Database
You Are in the Nightmare: Takeru Akuma ni Tsukareta - A Psychological Thriller with a Dark Twist
Released in 2019, "You Are in the Nightmare: Takeru Akuma ni Tsukareta" (, Takeru Akuma ni Tsukareta) is a Japanese psychological thriller film directed by Kiyoshi Kurosawa. The movie stars Kōki Mitani, Funa Takano, and Aoi Miyazaki. The film premiered at the 2019 Tokyo International Film Festival and received critical acclaim for its unsettling atmosphere, intricate plot, and outstanding performances.
Plot
The story revolves around Takeru (played by Kōki Mitani), a young man who becomes trapped in a strange and terrifying world. He finds himself kidnapped and held captive by a mysterious figure, only to discover that his captor is an alternate version of himself. This darker persona, also known as Takeru, forces him to participate in a series of cruel and sadistic games.
As the story unfolds, Takeru's reality becomes increasingly distorted, blurring the lines between his dreams and the nightmare he's trapped in. He must navigate through a maze of psychological challenges, confronting his darker aspects and questioning his own identity.
Analysis
Kurosawa's film masterfully crafts a sense of unease, slowly building tension through its unsettling atmosphere and unnerving visuals. The cinematography is striking, with an emphasis on dark colors, tight close-ups, and disorienting camera angles. These techniques create a claustrophobic environment, effectively immersing the viewer in Takeru's desperate situation.
The performances are top-notch, with Kōki Mitani delivering a standout portrayal of Takeru. He convincingly conveys the character's confusion, fear, and despair, making it easy to become invested in his plight. The supporting cast, including Funa Takano and Aoi Miyazaki, add depth to the narrative, their characters' motivations and relationships expertly woven into the story.
Themes and Symbolism
"You Are in the Nightmare" explores themes of identity, trauma, and the fragmented nature of the human psyche. Takeru's struggle to maintain his sanity serves as a metaphor for the fragility of the human mind. The film raises questions about the existence of multiple selves, hinting that our darker aspects can manifest as separate entities.
The movie also touches on the consequences of trauma and the impact it has on our perception of reality. Takeru's experiences serve as a manifestation of his inner turmoil, illustrating the long-lasting effects of psychological distress.
Conclusion
"You Are in the Nightmare: Takeru Akuma ni Tsukareta" is a gripping psychological thriller that will keep you on the edge of your seat. With its dark atmosphere, complex plot, and outstanding performances, it's a must-see for fans of the genre. Kiyoshi Kurosawa's masterful direction weaves a intricate narrative that will leave you questioning the nature of reality and the human psyche.
Rating: 4.5/5
Recommendation: If you enjoy psychological thrillers with complex plots and unsettling atmospheres, "You Are in the Nightmare" is a must-watch. Fans of Kiyoshi Kurosawa's previous works, such as "Tokyo Sonata" and "Pulse," will also appreciate this film. However, viewer discretion is advised due to the movie's graphic content and mature themes.
However, as of now, there is no widely known long article by that exact title in official or major fan databases. The string you provided looks like a combination of:
Given the ambiguity, here are the most likely interpretations:
It's a fan game title: e.g., "Youmu in the Nightmare Taker: Akuma ni Tsukareta" — possibly a Touhou fangame where Youmu is trapped in a nightmare realm and must escape, with a "fixed" version addressing glitches or balance issues.
It's a mistranslated or fragmented title: The actual article or work might be in Japanese or Chinese, and the phrase you gave is a machine-translated or user-corrected tag.
It's a request for a long article to be written: If you're asking me to write a detailed article based on that title, I can do so. For example: