Xcom 2 Lwotc Console Commands 〈Confirmed — 2024〉

XCOM 2 LWotC Console Commands: A Detailed Guide

Long War of the Chosen (LWotC) is a massive overhaul mod for XCOM 2: War of the Chosen. While it adds hundreds of new systems, soldiers, items, and enemies, it inherits the underlying console command system from the base game, albeit with some significant changes, restrictions, and new additions.

Important Prerequisites:

  1. Enable the console: Add -allowconsole to your game’s launch options in Steam (right-click XCOM 2 → Properties → General → Launch Options).
  2. Toggle console in-game: Press the backtick key ` or ~ (usually below ESC). The console may be invisible; just type and press Enter.
  3. LWotC Specifics: Many base-game commands work, but LWotC rebalances almost everything. Commands that spawn resources (supplies, alloys) or soldiers may behave differently or break intended progression. Always back up your save.

Strategic / Geoscape Commands

| Command | Effect | |---------|--------| | SetStrategyStartDate [Day] [Month] [Year] | Changes geoscape date | | AddDoom [Number] | Adds Avatar Project progress | | RemoveDoom [Number] | Reduces Avatar Project progress | | FacilityDestroy [FacilityName] | Destroys a chosen facility (e.g., AlienFacility) | | GiveTech [TechName] | Instantly researches a tech (use internal names) | | CompleteResearch | Finishes current research |


Finding Internal Names

Many commands need internal names (not display names). To find them: xcom 2 lwotc console commands

  1. Open XComGame.ini in your LWOTC config folder
  2. Or use DumpLog in console to output names to the log file

5. Tactical Mission Cheats (High Risk)

These can break LWotC’s dynamic difficulty and alien reinforcement logic.

| Command | Effect | | :--- | :--- | | GiveActionPoints 4 | Selected soldier gains 4 extra action points this turn. | | EndAIPlayerTurn | Forces the alien turn to end immediately. | | SpawnUnit "UnitName" 0 | Spawns an allied unit (use 0 for XCOM side, 1 for alien). Example: SpawnUnit "AdvTrooperM2" 0 (spawns a friendly Advent Trooper). | | SpawnUnit "UnitName" 1 | Spawns an enemy unit (use for testing LWotC’s new enemies like "Chryssalid_Heavy" or "PriestM3"). |

To find LWotC unit names: Use DumpUnitList – this outputs all valid unit templates to your game log file. XCOM 2 LWotC Console Commands: A Detailed Guide


Mastering the Battlefield: A Guide to XCOM 2 LWOTC Console Commands

XCOM 2: Long War of the Chosen is renowned for its punishing difficulty. Developed by the Long War Studios team (Pavonis Interactive), it expands the tactical and strategic layers of the base game to near-infinite proportions. For many players, the mod represents the ultimate challenge. However, there comes a point where even the most dedicated Commander might want to experiment, recover from a corrupted save, or simply enact vengeance upon the Advent with god-like power.

This write-up explores how to enable console commands in LWOTC, the specific constraints imposed by the mod, and the most useful commands for managing the expanded mechanics.


Part 5: Infiltration & Covert Actions (The Tricky Part)

Infiltration is the heart of LWOTC. You can modify it, but you must save before doing so. Enable the console: Add -allowconsole to your game’s

To instantly infiltrate a selected squad on the Geoscape: ForceInfiltrationInstant

To add a specific amount of infiltration progress: InfiltrationAdd 50 (Adds 50% to current infiltration)

To complete a Covert Action instantly: FinishCurrentCovertAction

Warning: Never use ForceCompleteResearch or ForceCompleteBuild while a unique LWOTC story event is pending. It can skip essential narrative triggers that unlock new factions or alien types.