"x360ce" version 3.2.8.77 is a widely recognized release of the Xbox 360 Controller Emulator, primarily used to make DirectInput controllers (like arcade sticks or older gamepads) work with modern PC games that only support XInput.

The following steps guide you through setting up this specific version to "make a piece"—or configuration—that works for your setup. Quick Setup Guide

Download and Extract: Obtain the 64-bit version of x360ce_x64.exe (version 3.2.8.77). Extract it directly into your game’s executable folder—usually found in steamapps > common > [Game Name] > Binaries > Win64.

Generate Files: Run the x360ce.exe file as an administrator. It will prompt you that xinput1_3.dll or similar files are missing. Click Yes or Create to let the program generate these necessary .ini and .dll files. Automatic Configuration: Plug in your controller.

A wizard may appear to search for settings. Select Search automatically for settings and click Next. This will often pull a working configuration from the official x360ce database. Manual Mapping (If Needed): If buttons are wrong, go to the Controller 1 tab.

Use the drop-down menus for each button (e.g., Trigger, Stick) and select Record, then press the corresponding button on your controller.

Save and Launch: Click the Save button at the bottom right. Close the x360ce application and launch your game. Your controller should now be recognized as an Xbox 360 pad. Troubleshooting Common Issues

Game Not Detecting Controller: Ensure the .dll file in your game folder matches what the game expects. For some games, you may need to rename xinput1_3.dll to xinput1_4.dll or xinput9_1_0.dll.

Stick Issues (e.g., Sniper Zoom in RE4): If sticks perform two actions at once, check the Advanced tab and ensure the Device Type is set strictly to GamePad.

64-bit vs. 32-bit: Match the x360ce version to the game's architecture. A 64-bit game requires the 64-bit emulator, even if your Windows is 64-bit.

Are you trying to configure a specific type of controller, like an arcade stick or a PlayStation pad? X360CE • Xbox 360 Controller Emulator

Step 1: Download the Correct File

Because this is a legacy version, you may need to find it on archive sites or the official Google Code archive (the current GitHub repository focuses on the newer library versions).

Recommendation

If your game is 64-bit or newer than ~2015, do not use 3.2.8.77. Download the latest x360ce (4.x) from the official GitHub instead. If you still need the exact 3.2.8.77 files for a legacy 32-bit game, get the official zip from the x360ce/x360ce repository releases.


Step 3: Connect & Detect Your Controller

  1. Plug in your gamepad (wired USB or Bluetooth).
  2. In X360ce, you should see your controller listed under “Connected Controllers”.
  3. If not, click ControllerAdd Controller and select your device.

Step 5: Save and Play

  1. Once configured, click Save in the bottom right.
  2. Close the X360ce application.
  3. Launch your game. The game should now detect your controller as an "Xbox 360 Controller."

Potential Pitfalls & Solutions

Step 4: Mapping Your Controller

You will see a grid of buttons and axes. Here’s how to map:

  1. Press a button on your physical controller. The corresponding box in the interface will highlight red.
  2. Drag that highlighted box to the correct Xbox 360 function (A, B, X, Y, Left Stick, Right Trigger, etc.).
  3. For Triggers: Most generic controllers map triggers to the Z-axis. Right-click the “Right Trigger” box and choose “Record Axis.” Pull your physical right trigger. Done.

The Hero: TocaEdit and the Magic DLL

Enter the development team known as TocaEdit. They created a workaround that was nothing short of genius.

Instead of waiting for game developers to patch their games to support other controllers, they created a workaround at the system level. They built a .dll (Dynamic Link Library) file that intercepted the game's request for an Xbox controller and translated it to whatever controller you actually had plugged in.

This was the birth of X360ce.

Legal and Ethical Use

X360ce is not piracy. It is a wrapper, not a crack. You still need a legitimate copy of the game. Using this software is legal in most jurisdictions under “interoperability” exceptions in copyright law. That said, some multiplayer anti-cheat systems (EAC, BattlEye) flag DLL injection. Never use X360ce in online competitive games like Rainbow Six Siege or Call of Duty: Warzone unless the developers explicitly allow it (several single-player-only communities embrace it).