We Were Here Together Too Walkthrough -

This guide covers key cooperative puzzles for We Were Here Together (the third game in the series) and We Were Here Too

(the second game). Both games require two players to act as either an "Explorer/Peasant" or a "Librarian/Lord" to solve asymmetrical puzzles via voice chat. We Were Here Together Walkthrough Highlights

In this entry, players start outside a castle and must navigate through various chapters such as "The Signal" and "The Fountain". The Knight Puzzle (Chapter 5: Two Paths)

One player stays in the hall while the other enters the corridors.

The corridor player must turn specific knight levers (Yellow and Red curtains) in a sequence, while the hall player presses a central button to advance. The Fountain Puzzle (Chapter 7: Overgrown) One player stands in a fountain as water levels rise.

The other player must rotate stairs from a control room using symbols seen on the fountain's ceiling: Jupiter (Top Left) Stars (Left) Sun (Upper Right) Big Star (Bottom Left) Moon (Right) The Poison/Garden Puzzle Players must use trolleys to exchange seeds and potions.

One player combines ingredients to create three specific poisons, which are then used to brew a final black potion to defeat a carnivorous plant. The Bridge Mechanism

One player stays in a cave with a mechanism while the other walks across a bridge.

The cave player must align symbols (Stars, Universe, Comet) so the bridge player can cross without falling. We Were Here Too Walkthrough Highlights

This game divides players into the roles of "Lord" and "Peasant" within a medieval fortress. Cylinder and Coffin Puzzles

: Observes symbols behind a sewer or above coffins and describes them.

: Inputs these symbols into a central cylinder puzzle and pulls a lever to open new rooms. The Candle Puzzle

: References a book showing a circular layout of numbered candles.

: Lights the physical candles in that specific order (often compared to positions on a clock face). Banner and Symbols The Lord describes complex symbols on Blue and Red banners

The Peasant must select individual elements on a panel to recreate those exact symbols. General Tips for Success Assume Different Perspectives : Some puzzles, like the compass/cube puzzle in We Were Here Too

, require the Peasant to look at a "laid out" cube and translate directions based on their own "North". Time Management : Many puzzles, such as the Pipe/Flame puzzle in we were here together too walkthrough

, are timed. If you take too long, the player in the danger room may die, forcing a restart. Communication

: While the games feature a built-in walkie-talkie system, many players recommend using external party chat (like Discord or Xbox Live) to avoid the "one person talks at a time" limitation.

For full step-by-step solutions for every chapter, detailed community guides are available on the We Were Here Together Steam Community We Were Here Too item locations for the "Hidden Books" chapter or a breakdown of the Achievements for either game? Guide :: We Were Here Too [GOOD ENDING / WALKTHROUGH]

Two Paths, One Escape: A Guide to the We Were Here Finding yourself trapped in a frozen wasteland is bad enough, but doing it with a partner who can’t see what you see? That’s the heart of the We Were Here

series. Whether you're navigating the dark corridors of Castle Rock in We Were Here Too or solving the intricate environmental puzzles of We Were Here Together , communication is your only lifeline.

If you’re stuck on a specific puzzle or just trying to reach the "Good Ending," here is a walkthrough breakdown of the series' most notorious challenges. Essential Survival Tips

Before diving into specific rooms, keep these universal rules in mind: Describe, Don't Guess:

Your partner’s screen is completely different from yours. Use specific descriptions for symbols—"looks like a squiggly H" or "an upside-down fork"—to avoid confusion. Walkie-Talkie Etiquette:

Remember, only one person can talk at a time. Say "over" or wait for a clear silence before responding. Multiple Playthroughs:

To earn a 100% achievement score, you’ll need to play through the games at least twice to experience both the "Lord" and "Peasant" (or "Explorer" and "Librarian") roles. We Were Here Too Walkthrough Highlights In this entry, players take on the roles of the 1. The Cylinder & Coffin Puzzle You'll find a cylinder with three symbols and a lever. Look at the sewer gate; symbols are glowing red.

Input the red symbols on the cylinder. Once done, the Lord must find the symbols above the coffins in the next room and relay them back to the Peasant to unlock the path forward. 2. The Staircase & Cube Challenge

Pull the lever by the spiral staircase and find a "cross" (a flattened cube) with a compass.

You must find the physical cube in your room that matches the layout the Peasant describes. For example, if North on the Peasant's cross is a triangle, find the cube where North is also a triangle. 3. The Chessboard Battle

You must direct the Lord to move a knight with a blue cape across a digital board to slay soldiers.

You can only see the knight, not the enemies or obstacles. Listen to the Peasant's directions carefully to avoid rocks and hit targets. We Were Here Together Walkthrough Highlights This guide covers key cooperative puzzles for We

This title expands the world, starting you outside the castle before separating you into "Two Paths". 1. The Mineshaft Lifts Coordination is key here. One player must manage the diamond lift while the other handles the dynamite lift

Player 1 often stays behind to operate levers while Player 2 physically moves between platforms. Clear communication on when to press "up" or "down" is the only way to avoid leaving someone stranded. 2. The Hidden Symbols (Chapter 8)

You will find paintings with fragmented words like "Nepio" and "espion".

Combining these fragments reveals the password needed to progress. It’s a classic example of how the game forces you to bridge the gap between two separate visual feeds. How to Get the Good Ending Guide :: We Were Here Too [GOOD ENDING / WALKTHROUGH] 8 Feb 2018 —

For fans of the We Were Here series, navigating the transition between the second game, We Were Here Too, and the third, We Were Here Together, can be a confusing yet rewarding experience. While they are separate titles, many players seek a comprehensive "walkthrough" that covers the high-stakes cooperation required in both.

Whether you are trying to escape Castle Rock for the first time or venturing into the frozen wastes of the Antarctic, this guide breaks down the essential puzzles and mechanics for both games. We Were Here Too: Escaping the Castle

In this entry, players take on the roles of the Lord and the Peasant. Communication is key as you are separated by thick stone walls from the very start.

The Burial Chamber (Room 1): The Lord must look under the floor for three red symbols and relay them to the Peasant. This unlocks the first lever room. The Ritual Hall (Room 2):

Candles: The Lord describes a pattern from a book in the center of the room. The Peasant must light the candles in that exact numbered order.

Banners & Symbols: Once candles are lit, banners in the Lord’s room glow with symbols that the Peasant needs to solve their side.

Stained Glass Puzzle: The Lord describes three stained glass windows. The Peasant must reconstruct these by selecting the correct 9 elements from various frames.

The Chessboard: The Peasant directs the Lord (acting as a knight piece) across a large board to defeat enemy forces. We Were Here Together: The Frozen Journey

The third installment is significantly longer, taking approximately 4–6 hours to complete. It begins with both players together before eventually separating them. We Were Here Together Chapter 2 Walkthrough

Here’s a detailed, long-form walkthrough for We Were Here Together, designed for a co-op guide or a post to share with a partner. It covers the main puzzles, communication tips, and key strategies for each act.


Act 4: The Laboratory

Puzzle 7 – The Potion Mixing

  • One player (Chemist) has a cauldron and ingredients (red, blue, green vials).
  • Other player (Alchemist) has a recipe book with 3 potion formulas.
  • Solution: Alchemist reads recipe: “2 red + 1 blue = purple explosion.” Chemist pours exact amounts (measured by number of clicks on the vial).
    • Be precise: “Hold red for 2 seconds, then add 1 blue click.”
  • After 3 correct potions, a door to the final area opens.

Puzzle 8 – The Mirror Maze

  • A dark maze with mirrors and a single moving light source.
  • One player controls the light’s direction (by rotating a central mirror).
  • The other player navigates the maze, calling out “I see light at 90° from me, move left.”
  • Solution: Light controller must track the navigator’s position via voice. “I’m at a T-junction, shine light north.”
  • Find 3 hidden switches in the maze. Once all are flipped, the exit opens.

Act 5: The Throne Room (Final Boss)

Puzzle 9 – The King’s Riddle

  • You face a possessed king. Two pedestals appear, each with 3 runes.
  • The king shouts a riddle: “My crown has 3 jewels, each a different color. Red is not left. Blue is not right. Green is in the middle.”
  • Solution: Each player must place the correct jewel color on the correct pedestal position.
    • Communicate: “I’ll take left – red? No, green? Let’s logic it out.”
    • If wrong, the king attacks (take cover behind pillars).
  • After 3 correct placements, the king weakens.

Final Puzzle – The Mirror Shield

  • The king summons a massive beam of energy. One player gets a mirror shield.
  • The other player sees 3 crystals that need to be hit with the reflected beam.
  • Solution: Shield player rotates the mirror to bounce beam onto crystals. Navigator says “Angle up slightly… left… now hold.”
  • Hit all 3 crystals simultaneously. The king collapses.

Ending – You escape the castle together. Congratulations!


Act 1: The Grand Foyer – The Symbol Puzzle

Setting: One player (The Librarian) is in a dark library. The other (The Explorer) is in a grand foyer with a massive chandelier.

General Tips

  • Communication: As mentioned, communication is crucial. Describe what you see and what actions you're taking. Your partner might need to use this information to solve a puzzle on their end.

  • Environment: Pay close attention to your surroundings. Small details can be crucial for solving puzzles.

  • Trial and Error: Some puzzles may require trial and error. Don't get discouraged if you don't figure something out right away.

  • Share Information: If you find something that seems important or puzzling, share it with your partner immediately.

We Were Here Together: The Complete Walkthrough & Puzzle Guide

We Were Here Together is the third installment in the acclaimed co-op puzzle adventure series by Total Mayhem Games. Stranded in the frozen wasteland of Antarctica, you and a fellow ranger must navigate the treacherous Castle Rock, solve intricate escape room-style puzzles, and uncover the dark secret of the “Blood Pact” before time runs out.

Unlike previous games, Together introduces a linear narrative with specific areas: The Woods, The Mines, The Catacombs, The Village, and The Castle. Communication is everything—if you aren’t talking to your partner, you aren’t progressing.

This walkthrough is designed for both roles in the team. One player is referred to as “Page” (the one who often finds books/documents) and the other as “Torch” (the one with the flare/lantern), but remember that in We Were Here Together, both of you will need to switch items frequently.


Act 6: The Throne Room – Final Boss (The Ice King)

Warning: This is not a combat boss. It is a logic puzzle with a timer.

The Scenario: The Ice King is frozen on his throne. Between you and the exit is a massive elemental core. If you move too fast or make a wrong move, the King unleashes an ice wave that instantly kills you.

Act 2: The Poisoned River & The Ferry

Setting: You are now on opposite sides of a fast-moving, toxic river. A broken ferry is between you. Act 4: The Laboratory Puzzle 7 – The Potion Mixing

Shared Goal: Melt the ice blocking the exit.

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