| Software/Renderer | How Warning Appears |
|------------------|----------------------|
| Blender (Cycles) | In system console or status log when using GPU rendering with high tile sizes or sample counts. |
| LuxCoreRender | Visible in console when OpenCL device limits are hit. |
| Mitsuba 3 | Logs as info/warning, especially with large sampler configurations. |
| Custom CUDA/Optix renderers | Can be user-defined; often hardcoded limit to 32768 for safety. |
| V-Ray GPU | Less common, but equivalent "per-thread sample buffer reduced" message may appear. |
For developers or power users who want to understand the internal mechanism: Persistent data keeps scene data across frames (for