TRADESMAN: Deal to Dealer is a merchant simulator where you play as Goodman Tradeson, traveling between settlements with a cart and mercenaries to build a trading empire. While there is no official "Trainer" software built into the game, players often use third-party tools like Cheat Engine to modify their experience. Key Game Mechanics & Content
Trading & Economy: Buy low and sell high across various settlements. Items have fluctuating demands marked by a star icon when you hover over locations on the map.
Exploration: The game features an open world with distinct biomes, including the Wasteland and the Silvermineham settlement where silver can be obtained.
Mercenary Management: Hire mercenaries to protect your cart from bandits. You can manage your squad and dismiss unneeded guards via the Mercenary Window (H key) by clicking the trashcan icon.
Quests & Progression: Complete town-specific quests to earn reputation and unlock Legendary Mercenaries with unique abilities.
Logistics: Manage inventory slots, sleep at safe locations like Grampstead to avoid robberies, and use items like the Red Flag to mark spawn points in settlements. Unofficial Trainer & Cheat Options
Most "trainers" for this game are actually Cheat Engine Tables created by the community. Common features found in these tables include:
Infinite Gold/Silver: Edit your personal savings to bypass the early-game grind.
Experience Boosts: Level up your mercenaries quickly using level-up scrolls or direct stat modification.
Inventory Capacity: Bypass the frustrating bag slot limits that make "repair" quests difficult.
Speed Hacks: Travel between settlements faster than the standard horseback or cart speed. TRADESMAN- Deal to Dealer Trainer
You can find community-made guides and modding instructions on the TRADESMAN Steam Community Hub or search for updated tables on sites like FearLess Cheat Engine or WeMod. TRADEMANS: Deal to Dealer Cheat Engine Table +5 Trainer
TRADESMAN: Deal to Dealer is an indie fantasy merchant simulator and auto-battler where players take on the role of a merchant, Goodman Tradeson, navigating a perilous world to build a trading empire. The game blends economic strategy with tactical squad management as you transport goods between settlements while defending against bandits and monsters. Quick Facts Developer/Publisher: Merchant Simulator, Strategy, Auto-battler PC (Steam) Key Mechanic:
Goods in your cart directly increase "road danger," attracting stronger enemies based on the value and weight of your cargo. Core Gameplay Themes Merchant Management & Trade
Starting from the village of Grampstead, you must buy low and sell high across various towns like Fishpool and the capital, Normingham. Success requires balancing profit margins with the physical limitations of your cart, which can be horse-drawn or even bear-drawn. As you gain experience, you can upgrade social, survival, and trade-specific talents. Mercenary Combat
Because the roads are dangerous, you must hire and manage a team of mercenaries. Battles are largely automated, but players influence the outcome by: Positioning:
Placing specific units (like "Gimli") in optimal spots for protection. Active Skills:
Using scrolls, books, and tactical orders to buff your squad.
Cooking meals to provide permanent or temporary boosts to your fighters. Risk vs. Reward Mechanics
Every item has traits that complicate transport. For example, high-level items like toolboxes or even chickens can significantly raise the road's danger level, leading to frequent and difficult ambushes. Players often have to choose between carrying valuable cargo that invites powerful raiders or sticking to safer, low-level trades to build up reputation and better mercenaries. on which starting skills to pick or a list of locations and their specific market needs?
TRADESMAN: Deal to Dealer is a 2D fantasy trade simulator developed by . While it is currently in Early Access TRADESMAN: Deal to Dealer is a merchant simulator
, the game has garnered a "Very Positive" all-time rating for its engaging mix of economic strategy, humor, and mercenary management. Gameplay Overview You play as Goodman Tradeson
, a simple merchant who sets out from his home village with a cart and personal savings to make a profit. The core loop involves: Steam Community
Buying low and selling high across various settlements like Fishpool and the capital, Normingham. Mercenary Management:
You hire guards to protect your caravan. Unlike traditional RPGs, your mercenaries level up by reading scrolls and books rather than through combat experience. Logistics & Danger:
Every product has unique traits (like weight or road danger modifiers) that affect travel. Carrying high-value goods significantly increases the frequency and difficulty of bandit attacks. Guide :: How to play the Dealer: Deal with the Dealer?
Headline: The Missing Link: Why We Need "Tradesman" Trainers in the Automotive World
In the automotive industry, we talk a lot about the "deal." We talk about gross profit, F&I products, lead response times, and the perfect road to the sale. We hire automotive trainers who teach sales teams how to close, how to overcome objections, and how to move metal.
But there is a massive, often ignored disconnect in our showrooms today. It is the gap between the person selling the vehicle and the person buying it—specifically when that buyer is a Tradesman.
For the last decade, I have operated in a unique space: I am a Tradesman- Deal to Dealer Trainer.
This isn't just a title; it’s a philosophy. It is the bridge between the blue-collar world and the black-and-white numbers on a sales sheet. And if your dealership is struggling to retain commercial clients or build trust with your local trades, it’s likely because you are missing this specific perspective. Headline: The Missing Link: Why We Need "Tradesman"
Most tradesmen know their product inside out. But when selling to another dealer — a buyer just as sharp — the rules change.
Equip dealer-level personnel with the skills to negotiate B2B trades, manage inventory swaps, close wholesale deals, and maintain margin discipline—using tradesman-level practical tactics.
| Mistake | Trainer correction | |---------|--------------------| | Dropping price without getting concession | “Always say: ‘If I do X, you do Y.’” | | Talking features, not turnover benefit | “Dealers buy sell-through—not specs.” | | Accepting vague promises | “Get volume commitment in writing.” | | Treating dealer like retail customer | “Use ‘units per month,’ not ‘you’ll love it.’” |
Let’s look at a hypothetical scenario that proves the value of the TRADESMAN - Deal to Dealer Trainer.
The Client: A mid-sized distributor of brake rotors trying to sell to regional auto parts dealers. The Problem: The sales team had a 60% "no-quote" rate. Dealers would ask for pricing, and the reps would freeze, lacking the authority or knowledge to structure volume deals. The Intervention: A TRADESMAN trainer embedded with the team for 2 weeks.
Changes Implemented:
The Result: Within 90 days, the "no-quote" rate dropped to 15%. Average order value (AOV) increased by 210%. The sales team stopped acting like order-takers and started acting like deal makers.
Teach trainees to ask:
Tool: Dealer Needs Matrix (Fill-in vs. Core / Cash vs. Trade)
Replace “this is great quality” with “this gives you 32% margin at your current sell-through rate.” Teach percent talk, ROI language, and inventory turns.
TRADESMAN began as a simple idea: convert the complex, fast-moving world of automotive wholesale deals into clear, repeatable training that turns “deal-hungry” staff into confident, compliant dealers. This is the story of how a small team built a pragmatic, scalable Deal to Dealer Trainer that changed onboarding, boosted margins, and reduced costly mistakes across a nationwide dealer network.