The Last Of Us Part I Update V1 1 4-rune May 2026
The Last of Us Part I Update v1.1.4 Released: Fixes, Stability, and What It Means for PC Players
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It has been a turbulent journey for the PC port of The Last of Us Part I. Since its initial launch, which was widely criticized for performance issues and hardware demands, developer Iron Galaxy and publisher Naughty Dog have been working diligently to smooth out the edges. The latest step in this ongoing optimization process comes with the release of Update v1.1.4, arriving alongside the scene release tagged as v1.1.4-RUNE.
While this update does not introduce new story content or gameplay features, it focuses heavily on under-the-hood improvements, crash fixes, and specific graphical anomalies that have plagued players since the game's "From the Ground Up" update earlier this year.
Here is a full breakdown of what Update v1.1.4 brings to the table.
Multiplayer / Online (if applicable)
- Matchmaking:
- Fixed rare matchmaking failures leading to infinite searching or premature session drops.
- Addressed edge-case that could prevent joining friends due to session-host migration mishandles.
- Session stability:
- Reduced frequency of host migration crashes and session desync in longer matches.
- Minor anti-cheat or user-report handling improvements (no gameplay-restricting changes).
Technical Review: The Last of Us Part I Update v1.1.4 (RUNE)
Overall Verdict: A maintenance patch focusing on stability and specific crash fixes. Not a major content update, but an important one for those stuck on earlier cracked versions.
What’s Included / Fixed (based on official patch notes for 1.1.4):
- Steam Deck & Linux Compatibility: This update primarily addressed texture rendering issues and crashes specific to Steam Deck (Proton) and some Linux configurations.
- UI & Text Fixes: Resolved instances where text would fail to load or display correctly in menus and subtitles.
- Crash Mitigation: Addressed a rare crash that occurred when rapidly switching between display modes (Windowed/Fullscreen).
- Localization: Minor fixes for non-English language subtitles and UI elements.
Technical Performance of the Crack (RUNE):
- Installation: The RUNE crack is typically applied by copying the contents of the "RUNE" folder over the game’s root directory. For v1.1.4, it installs cleanly over previous RUNE releases (v1.1.3, v1.1.2) without requiring a full reinstall.
- Stability: The crack itself is stable. It bypasses the Steam DRM and Denuvo (which was removed from the official build in a previous patch). No additional crashes introduced by the crack have been reported.
- Save Game Compatibility: The RUNE crack uses standard Steam emulation. Save files from v1.0.x through v1.1.3 remain compatible. Always back up your
savegames folder before applying any update.
Known Issues (General to The Last of Us Part I on PC):
- Shader Compilation Stutter: v1.1.4 does not fix the long initial shader build time. Expect 15-45 minutes depending on your CPU.
- VRAM Usage: The game still consumes 8-10GB of VRAM at 1080p High settings. Crashes may occur on GPUs with 6GB or less, regardless of this update.
Who should install this?
- If you are playing on a Steam Deck or low-power PC and experienced texture glitches, this update is worth getting.
- If your current cracked version (v1.0.5 - v1.1.3) is running perfectly fine, this update offers minimal benefit.
Disclaimer: This review is for informational purposes only. Piracy harms developers. If you enjoy the game, consider purchasing the official version on Steam or Epic Games Store, especially since official patches are delivered automatically and without risk of malware from untrusted sources.
The v1.1.4 update for The Last of Us Part I on PC introduces AMD FSR 3.1, incorporating advanced Super Resolution and Frame Generation to enhance visual stability and performance. The patch also addresses specific bugs, including rendering issues in the Hometown chapter and interaction bugs in the University level. For the full release notes, visit Naughty Dog Support Naughty Dog
The Last of Us Part I v1.1.4 Patch Notes for PC - Naughty Dog
Feature Support. Added support for AMD FSR3.1 Super Resolution. Added support for AMD FSR3.1 Frame Generation. General. [Hometown] Naughty Dog
The Last of Us Part I v1.1.4 Patch Notes for PC - Naughty Dog
Feature Support. Added support for AMD FSR3.1 Super Resolution. Added support for AMD FSR3.1 Frame Generation. General. [Hometown] Naughty Dog
The v1.1.4 update for The Last of Us Part I is a highly specialized patch released in January 2025, primarily focused on modernizing the game's upscaling and frame-generation tech for PC players. While not a content expansion, it represents a critical maintenance milestone for the game's long-term performance stability on newer hardware. Core Review Highlights
AMD FSR 3.1 Integration: The standout feature is the addition of AMD FSR 3.1 Super Resolution and Frame Generation. This allows for significantly smoother motion, though early user reports suggest Frame Generation is currently tied to FSR upscaling rather than being usable with DLSS or XeSS independently.
Visual Polish: It resolves specific immersion-breaking bugs, such as Joel's flashlight turning on in direct sunlight and a rendering glitch that appeared when playing on certain TV displays while using upscalers. The Last of Us Part I Update v1 1 4-RUNE
Stability & Fixes: A notable gameplay fix addresses a soft-lock bug at the University level where players could not interact with the generator if enemies were nearby.
RUNE Release Context: For those using the "RUNE" version, this is a standard cumulative update that typically requires your base game to be at at least v1.1.3 before applying. Update Summary Table Change in v1.1.4 Upscaling Adds AMD FSR 3.1 support Frame Gen Native support for AMD Frame Generation Bug Fixes Flashlight behavior, University generator interaction Accessibility Fixed Text-to-Speech reading the "M" key
Verdict: This update is essential for users seeking better frame rates via the latest AI upscaling technology, especially for mid-range GPU owners. However, it does not address deeper CPU-heavy stuttering that some players still encounter in dense urban environments. If you'd like, let me know: Your PC specs (CPU/GPU)
If you are experiencing specific crashes or performance drops
If you need help with the installation order for this update
The Last of Us Part I v1.1.4 Patch Notes for PC - Naughty Dog
Feature Support. Added support for AMD FSR3.1 Super Resolution. Added support for AMD FSR3.1 Frame Generation. General. [Hometown] Naughty Dog
The v1.1.4 update for The Last of Us Part I is a significant performance-focused patch that officially integrates AMD FSR 3.1, including both Super Resolution and Frame Generation. This update marks a point where the PC port is considered to be in a much more stable and "finished" state compared to its notoriously buggy launch. Key Features and Performance Changes
AMD FSR 3.1 Integration: The standout feature is the addition of AMD FSR 3.1, which decoupled frame generation from upscaling, allowing users to use FSR frame gen alongside other upscalers like DLSS.
Frame Generation Impact: Users report high frame rates even on ultra settings with FSR 3.1 enabled, though some note a slight "graininess" or shimmering effect on fine textures. Bug Fixes:
Rendering: Fixed a specific rendering issue on TVs when using DLSS or FSR during the "Hometown" sequence.
Environment: Resolved a generator interaction bug at "The University" when enemies are nearby.
Lighting: Fixed an immersion-breaking bug at the "Bus Depot" where Joel’s flashlight would turn on automatically in direct sunlight while inspecting artifacts. Steam Deck Experience
For Steam Deck users, this patch makes the game "Verified" and playable, though it remains demanding.
Stable 30 FPS: Achieving a solid 30 FPS generally requires setting graphics to "Low" and using FSR 2/3.1 on Quality mode.
Frame Generation Warning: Reviewers suggest disabling Frame Generation on the Steam Deck, as it can cause a "double image" effect with the flashlight and does not significantly improve the actual feel of gameplay.
Shader Compiling: While improved, shader compilation still takes roughly 10–20 minutes upon first launch. Current State vs. Launch The Last of Us Part I Update v1
Compared to the version released in early 2023, the v1.1.4 environment is vastly superior. Most "game-breaking" crashes and extreme VRAM leak issues have been mitigated, though the game is still heavily CPU-bound. If you previously avoided the game due to technical failures, it is now widely considered to be in a recommends-worthy state.
Check out this side-by-side performance comparison to see how the latest patches have improved frame rates and stability over previous versions:
The Last of Us Part I Update v1.1.4-RUNE: Enhancements and Fixes
The highly anticipated update v1.1.4-RUNE for The Last of Us Part I is now live, bringing a slew of enhancements, bug fixes, and improvements to the game. This update aims to refine the overall gaming experience, addressing community concerns and providing a more immersive experience.
Key Changes in Update v1.1.4-RUNE:
- Performance Optimizations: The update includes various performance optimizations to ensure a smoother gaming experience, particularly on lower-end hardware. These optimizations target frame rate stability, reduced lag, and improved overall responsiveness.
- Bug Fixes: Several bugs have been squashed in this update, including:
- Fixed an issue causing the game to crash on certain hardware configurations.
- Resolved a problem with the game's UI not updating correctly after completing a side quest.
- Addressed a bug causing Ellie's movements to stutter when navigating certain areas.
- Graphics Enhancements: The update brings several graphics enhancements, including:
- Improved lighting effects, particularly in outdoor environments.
- Enhanced texture quality for characters and environments.
- Increased detail in shadows and ambient occlusion.
- Sound and Audio Fixes: Several audio-related issues have been addressed, including:
- Fixed a bug causing audio to cut out or stutter during intense action sequences.
- Improved 3D audio support for a more immersive experience.
- Gameplay Tweaks: The update includes some gameplay tweaks to balance difficulty and player progression:
- Adjusted enemy spawn rates and aggression levels.
- Tweaked crafting recipes to make them more balanced and accessible.
RUNE Patch Notes:
The RUNE patch notes provide a detailed breakdown of the changes and fixes included in update v1.1.4:
- RUNE Patch v1.1.4:
- Fixed several issues related to save data and game progression.
- Improved matchmaking and online play stability.
- Resolved a problem with the game's leaderboard not tracking progress correctly.
Community Feedback and Response:
The Naughty Dog team has been actively engaging with the community, gathering feedback and responding to concerns. This update addresses many of the issues reported by players, demonstrating the developer's commitment to delivering a high-quality gaming experience.
Installation Instructions:
To install update v1.1.4-RUNE, follow these steps:
- Launch the game on your preferred platform (PS5 or PC).
- Navigate to the game's main menu.
- Select "Options" and then "Update Game."
- The update will begin downloading and installing automatically.
Patch v1.1.4-RUNE Known Issues:
While the update addresses many issues, some known problems still exist:
- Certain graphical anomalies, such as flickering textures, may persist in specific situations.
- Some players may experience intermittent audio issues.
The development team is working to resolve these remaining issues and will provide further updates as more information becomes available.
Conclusion:
The Last of Us Part I update v1.1.4-RUNE demonstrates Naughty Dog's dedication to delivering a premium gaming experience. With a focus on performance optimizations, bug fixes, and graphics enhancements, this update addresses many community concerns and provides a more polished experience. As the game continues to receive support, fans can look forward to an even more engaging and immersive experience.
The Last of Us Part I Update v1.1.4: Major Boost with FSR 3.1 The latest update for The Last of Us Part I (v1.1.4) Matchmaking:
on PC has arrived, bringing significant performance and visual enhancements. The highlight of this release is the integration of AMD FSR 3.1, which introduces superior upscaling and advanced Frame Generation for a smoother survival experience. Key Performance Upgrades
The primary focus of this update is the leap to AMD FidelityFX Super Resolution 3.1, providing several technical benefits:
FSR 3.1 Super Resolution: Delivers improved image stability, particularly reducing the flickering and "ghosting" effects seen in previous versions.
Frame Generation: Adds support for generating extra frames to boost frame rates, though some users note it works best when not combined with certain other upscalers like DLSS.
Native AA: Includes a "Native AA" mode that uses FSR’s high-quality anti-aliasing without upscaling, perfect for high-end rigs looking for ultimate clarity. General Bug Fixes and Improvements
Beyond the performance tech, Naughty Dog and Iron Galaxy addressed several specific gameplay and visual bugs:
Hometown Rendering: Fixed a visual glitch that could appear on certain TVs when using upscaling technologies like DLSS or FSR in the opening chapter.
University Interaction: Resolved a bug where players could get stuck while interacting with a generator if enemies were still in the vicinity.
Bus Depot Flashlight: Joel's flashlight will no longer erroneously turn on while inspecting artifacts in direct sunlight. Performance on Steam Deck
For handheld players, the update continues to refine the experience. While initial reports from users suggest that FSR 3.1 Frame Generation might introduce some visual artifacts (like "double images" with the flashlight) on the Steam Deck's smaller screen, the overall stability remains "Verified" and playable with the right settings. How to Get the Update
This update is now live for all players on Steam and the Epic Games Store. To ensure the best experience, Nvidia users are also encouraged to keep their GeForce drivers updated to the latest version.
Whether you’re revisiting Joel and Ellie’s journey or starting for the first time, v1.1.4 ensures the PC version remains the most technologically advanced way to play this classic.
The Last of Us Part I v1.1.4 Patch Notes for PC - Naughty Dog
Here’s a feature-style write-up for The Last of Us Part I update v1.1.4 by RUNE, written as you might see it on a game news or piracy scene site.
Summary (TL;DR)
- v1.1.4 "RUNE" is a minor-but-meaningful patch focused on stability, crash mitigation, UI fixes, and a few gameplay/AI improvements.
- Key player-facing changes: reduced frequency of mid-mission crashes, fixes to progression-blocking bugs, smoother checkpoint behavior, some stealth and enemy-AI polish, and minor UI/UX touch-ups.
- Performance: small memory management optimizations that improve consistency on consoles and reduce stutters in high-action scenes.
- Multiplayer/Accessibility: fixes to matchmaking edge-cases and a handful of accessibility improvements (subtitle behavior, contrast tweaks).
- No major content additions; balance changes are conservative and aimed at consistency rather than sweeping reworks.
Recommended Player Actions After Updating
- Restart your console/PC after installing v1.1.4 to ensure asset caches and memory pools reset.
- Keep at least two manual save slots in addition to autosave to mitigate rare save corruption.
- If you encounter a crash or progression-blocking bug, capture console/PC logs and report with platform info and steps to reproduce (helps prioritization).
- For matchmaking problems, try full client restart and allow a few minutes to let backend sessions refresh—host migration fixes should reduce occurrences.
Controller and Input Improvements
Given that The Last of Us originated on PlayStation, controller support is vital for many PC players. The v1.1.4 update includes fixes for the PlayStation DualSense controller, specifically resolving an issue where haptic feedback would fail to engage correctly after transitioning from a cutscene back to gameplay. Mouse input has also seen minor adjustments to reduce instances of micro-stutter when aiming, a complaint often raised by keyboard-and-mouse purists.
🛠️ Technical Notes (RUNE Release)
- Crack status – Fully cracked with emu applied; works offline without Steam or Epic launcher.
- Install size – Update is ~2.1 GB (applies over v1.1.3 or clean v1.0 RUNE release).
- Save compatibility – Existing saves remain intact.
- Steam achievements – Not applicable (bypassed in this release).
Understanding the "Rune" Designation
You may see this update floating around file-sharing communities or archival sites under the name "The Last of Us Part I Update v1.1.4-RUNE."
For those unfamiliar with the terminology, "Rune" is the handle of a software cracking group. In the PC gaming scene, when a game receives an official patch from developers, these groups often release a standalone package containing the updated game files, pre-cracked for users who wish to bypass DRM (Digital Rights Management) verification.
While the "Rune" tag signifies the source of the file distribution in the piracy scene, the technical changes within the update are identical to the official patch pushed through Steam and the Epic Games Store. It serves as a timestamp for the version history of the game's preservation.