
Disclaimer: This is a basic example and not an official bot. Use at your own risk. Also, be aware that game developers might have specific policies against botting, so make sure to check the game's terms of service before using this.
Required Libraries:
pyautogui for mouse and keyboard automationopencv-python for screenshot analysisnumpy for numerical computationsBot Functionality:
Code:
import pyautogui
import cv2
import numpy as np
# Game window title
GAME_WINDOW_TITLE = "Swords and Souls: Neverseen"
# Soul collection area coordinates
SOUL_COLLECTION_AREA = (300, 300, 500, 500) # x, y, w, h
# Combat training dummy coordinates
COMBAT_TRAINING_DUMMY = (800, 400) # x, y
# PyAutoGUI settings
pyautogui.FAILSAFE = False
pyautogui.PAUSE = 0.1
def collect_souls():
# Move to soul collection area
pyautogui.moveTo(SOUL_COLLECTION_AREA[0], SOUL_COLLECTION_AREA[1])
# Click on souls
while True:
# Take screenshot
screenshot = pyautogui.screenshot(region=(SOUL_COLLECTION_AREA[0], SOUL_COLLECTION_AREA[1], SOUL_COLLECTION_AREA[2], SOUL_COLLECTION_AREA[3]))
# Convert screenshot to OpenCV image
frame = np.array(screenshot)
# Convert frame to grayscale
gray = cv2.cvtColor(frame, cv2.COLOR_BGR2GRAY)
# Threshold grayscale image
_, thresh = cv2.threshold(gray, 0, 255, cv2.THRESH_BINARY_INV + cv2.THRESH_OTSU)
# Find contours
contours, _ = cv2.findContours(thresh, cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE)
# Iterate through contours
for contour in contours:
# Get contour area
area = cv2.contourArea(contour)
# Ignore small contours
if area < 100:
continue
# Get contour bounding rectangle
x, y, w, h = cv2.boundingRect(contour)
# Move to soul
pyautogui.moveTo(SOUL_COLLECTION_AREA[0] + x + w // 2, SOUL_COLLECTION_AREA[1] + y + h // 2)
# Click on soul
pyautogui.click()
def train_combat():
# Move to combat training dummy
pyautogui.moveTo(COMBAT_TRAINING_DUMMY[0], COMBAT_TRAINING_DUMMY[1])
# Attack dummy
while True:
pyautogui.click(button='left')
def main():
# Set game window to foreground
pyautogui.alert('Please ensure the game window is in focus.')
pyautogui.moveTo(100, 100)
while True:
collect_souls()
train_combat()
if __name__ == "__main__":
main()
Explanation:
The bot uses PyAutoGUI for mouse and keyboard automation, OpenCV for screenshot analysis, and NumPy for numerical computations.
The collect_souls function navigates to the soul collection area, takes a screenshot, and uses OpenCV to detect souls. When a soul is detected, the bot moves to the soul and clicks on it.
The train_combat function navigates to the combat training dummy and attacks it by simulating left mouse button clicks.
The main function sets the game window to foreground, then calls the collect_souls and train_combat functions in an infinite loop.
To-Do:
Note that this is a basic example, and you may need to adjust the coordinates and parameters to suit your specific game setup. Additionally, be aware that botting may be against the game's terms of service, and use at your own risk.
In the dusty, lantern-lit basement of the Neverseen training hall, the Training Bot 3000 stood perfectly still. It didn't have a soul, but it had a very sturdy iron chassis and a single glowing red eye that had seen a thousand heroes fail.
"Target acquired," the bot buzzed, its gears whirring into life.
Across from it stood a fledgling soul—a warrior with a wooden sword and eyes full of unearned confidence. The warrior lunged, swinging wildly. The bot didn’t flinch. With a calculated clink-clank, it raised a mechanical arm, parrying the blow so effortlessly that the warrior nearly tripped over his own boots.
"Instruction: Swing harder. Also, your footwork is reminiscent of a drunken goat," the bot droned.
The warrior growled, launching into a flurry of strikes. The bot transitioned into its 'Advanced Deflection' mode. It spun like a metallic top, its wooden paddles slapping the warrior’s shins and poking his ribs with rhythmic precision. Each hit was a lesson; each bruise was a bit of experience gained. swords and souls neverseen training bot
Hours passed. The warrior’s breath became ragged, his movements sharpening out of pure survival instinct. Finally, with a desperate roar, he executed a perfect overhead strike.
The bot didn't move to block. It let the wooden blade strike its armored shoulder with a satisfying thwack. The red eye dimmed slightly, then pulsed blue.
"Evaluation: Passing grade achieved," the bot signaled, retracting its limbs into a neutral stance. "You are no longer a complete embarrassment to the craft of combat. Please proceed to the arena. And don't forget to tip the blacksmith on your way out."
As the warrior puffed out his chest and marched toward the door, the bot returned to its standby mode, silent and cold. It knew the truth: in ten minutes, another hero would walk in, and it would have to explain the "drunken goat" thing all over again.
In Swords and Souls: Neverseen, training is the primary loop for increasing your hero's stats and leveling up. While there is no official "training bot" within the game itself, many players use third-party automation tools or "trainers" to bypass the increasingly difficult mini-games. Training Automation & "Bots"
For players finding the high-combo requirements (such as the notorious 600-combo goals) too frustrating, several automation methods exist:
Pixel-Based Scripts: Independent developers have created scripts that use computer vision to automate training. These scripts work by: Taking continuous screenshots of the game.
Filtering for specific target colors (like the red and yellow of training apples).
Calculating distances and automatically triggering the correct directional slash or action.
Third-Party Trainers: Software like PLITCH or Cheat Happens offer "Training: No combo fails" or "Fast mission complete" cheats. These effectively act as a bot by modifying the game's logic to ignore mistakes.
Auto Clickers: While less precise for complex games like Melee, simple auto-clickers are often used to automate the clicking required in Archery or Soulcery training once the targets are lined up. Manual Training Strategies
If you prefer to train manually, progress is tied to completing missions (e.g., reaching x25 combos or making no mistakes for 15 seconds).
swords and souls: neverseen 100 % guide (in progress)...kappa
In Swords & Souls: Neverseen, mastering the Training Camp is the key to transforming your character from a weakling into a powerhouse. While the mini-games are designed to be fun, reaching the top ranks—like the dreaded 600-combo Soulmaster rank—can feel nearly impossible as the speed ramps up to "inhuman" levels.
This has led many players to seek out or even create training bots and automation scripts to handle the heavy lifting. Whether you are looking to automate the grind or just need better strategies to play like a bot yourself, here is everything you need to know about the Swords & Souls: Neverseen training bot landscape. Why Players Use Training Bots Disclaimer: This is a basic example and not an official bot
The training system in Neverseen relies on five main mini-games: Melee, Defense, Ranged, Agility, and Soulcery. As you progress, the speed increases dramatically. By a 400-combo, normal apples move so fast they become a blur, making it extremely difficult to maintain the streaks needed for Platinum and Soulmaster medals. Training bots help by:
Eliminating Human Error: Bots can react to pixel-perfect timing that humans simply can't sustain over long sessions.
Speeding Up the Grind: Upgrading the camp increases stat gains per session, but you still need hundreds of sessions to max out.
Unlocking Soulmaster Rank: Bots can consistently hit the 600+ combos required for the highest medals. Automation Techniques: How Bots Work
For those interested in the technical side, developers often use Python-based scripts to automate these mini-games. The logic typically involves:
Pixel Detection: The bot takes a screenshot of the game window and filters for specific colors (like the red of an apple or yellow of a star).
Distance Measurement: It calculates the distance between the "abominable apples" and the player character, then simulates a keypress (W, A, S, D or arrows) or mouse movement toward the closest threat. Training-Specific Logic: Melee: Slashing in the direction of the closest red pixel. Defense: Rotating the shield to block incoming projectiles.
Ranged: Tracking and shooting targets as they pop up randomly. Alternative "Cheat" Options
If you aren't a coder, players often turn to tools like Cheat Engine or pre-made Trainers. These can provide:
swords and souls: neverseen 100 % guide (in progress)...kappa
Swords & Souls: Neverseen , automating the training minigames is a popular challenge for players looking to bypass the high-difficulty grind of late-game medals. A proper "training bot" typically relies on pixel detection memory injection to react to incoming projectiles with perfect timing Steam Community Core Logic for Training Bots According to automation breakdowns on , effective bots generally follow a "Closest Pixel" logic: Screen Capture : The bot takes rapid screenshots of the game window. Color Filtering
: It filters for specific colors, such as the red of standard apples or the yellow of "star" projectiles. Distance Measurement
: It calculates the distance between these pixels and the player character centered on the screen. Directional Input Melee/Agility : Slashes or moves toward the closest detected pixel.
: Rotates the shield or mouse cursor toward the incoming threat.
: Clicks the center of popping targets to maintain a "Star Combo". Bot Implementation Methods Python Automation : Many users create custom scripts using libraries like for inputs and Bot Functionality:
for image recognition to handle the high-speed "ungodly" apple spawns that occur after a 400-combo. External Trainers : Tools like those found on Fling Trainer
allow players to slow down the game's speed, making it easier for a bot (or a human) to hit every mark without failing. Cheat Engines : Some community members use GitHub Gists
or trainers to lock the combo counter or instantly complete missions like "No mistakes for X seconds". Steam Community Why Use a Bot?
swords and souls: neverseen 100 % guide (in progress)...kappa
stats gain 5 - 105 bronze coins. stats gain 6 - 306 bronze coins. stats gain 7 - 934 bronze coins. all missions are like this: 1 - Steam Community
The Medals!! :: Swords & Souls: Neverseen General Discussions
In Swords and Souls: Neverseen, training is the core mechanic for character progression. While many players rely on manual skill, the concept of a "training bot" or automation has become a popular topic for those looking to bypass the grind of repetitive mini-games or push past the "impossible" 600+ combo speed. The Role of Training in Neverseen
Unlike standard RPGs, stats in Neverseen are primarily earned through mini-games that test your reflexes. Training at the Camp (training area) is the fastest way to level up, especially as you upgrade the facility to increase XP and stat gains per session.
Stats & Mini-games: You train Melee (Strength), Ranged (Accuracy), Defense (Block), Agility (Dodge), and Soulcery to increase your combat effectiveness.
Rank Progression: You start at Wood rank and progress through Bronze, Silver, Gold, and Platinum. Higher ranks introduce new, faster obstacles like shurikens and magic apples.
Missions & Medals: Completing missions (e.g., reaching x25 combo or lasting 15 seconds without mistakes) grants massive experience and medals necessary for 100% completion. Understanding the "Training Bot" Concept
A "training bot" typically refers to an automation script designed to play these mini-games with perfect precision.
swords and souls: neverseen 100 % guide (in progress)...kappa
stats gain 5 - 105 bronze coins. stats gain 6 - 306 bronze coins. stats gain 7 - 934 bronze coins. all missions are like this: 1 - Steam Community Swords and Souls | How to Level up FAST! | Neverseen
Here’s a review for a hypothetical “Swords and Souls: NeverSeen Training Bot” — assuming it’s a fan-made or unofficial automation tool for the popular Swords and Souls games (like Swords and Souls: Neverseen on Armor Games or Kongregate).
| Mode | Focus | Bot Behavior | |------|-------|---------------| | Guardian | Parry & Block | Alternating attack rhythms, long wind-ups, punishes premature blocks. | | Phantom | Dodge & Positioning | Teleport strikes, area-denial patterns, requires sidestep timing. | | Fury | Combo Chains | Low damage but rapid attacks; rewards long uninterrupted combos. | | Magebreaker | Resource denial | Interrupts spell casts, drains stamina on missed dodges. |
| Risk | Mitigation | |------|-------------| | Bot becomes too predictable | Randomize pattern sequencing; add rare “master” difficulty variant | | Player frustration from harsh feedback | Allow adjustable feedback detail (casual vs. expert mode) | | Performance overhead | Bot uses simplified hitboxes; disable advanced logging on low-end devices |