Here’s an informative guide on enhancing your Starsector experience with additional console commands, focusing on the popular "Console Commands" mod and how to get even more utility out of it.
If you run a 150+ modpack (Ironclad Lions, Emergent Threats, Secrets of the Frontier), the console isn’t optional. It’s a diagnostic tool.
showlocations, showfleets, list markets) helps you find broken spawn points.reveal to see the entire sector map. If the game stutters, you have runaway fleet generation. Use removeallfleets faction to reset.clearmem forces garbage collection. Not officially documented, but it works in practice.The journey from a struggling scavenger to a sector-dominating warlord is the core of Starsector, but you do not owe the game your suffering. By mastering additional console commands, you transform the game from a static, frustrating experience into a dynamic, controllable narrative.
Remember the hierarchy:
Install the Console Commands mod. Enable Dev Mode. Learn runcode. Your time is valuable, and the Persean Sector deserves to be conquered on your terms.
Now go. Type addofficer 5 and build the fleet of your dreams.
The Console Commands mod for Starsector is the ultimate toolkit for power players, but simply installing it is only the first step. To truly master the Sector, you need to go beyond basic cheats and learn how "additional" command combinations and advanced scripts can make your gameplay experience significantly better.
Whether you are trying to fix a broken quest line, test a specific fleet composition, or bypass the mid-game grind, here is how to use Starsector console commands like a pro. Why You Need More Than "AddMoney"
Standard commands like addmoney or addaurora are great for a quick boost, but they don't solve the deeper frustrations of a long-term campaign. The "better" way to use the console is as a utility for quality-of-life improvements and sandbox experimentation. Using advanced commands allows you to:
Fix RNG Failures: Force-spawn that one rare blueprint that hasn't dropped in 10 cycles.
Skip Travel Tedium: Instantly move across the map when you forget to buy fuel.
Refine Fleet Testing: Instantly level up officers to see how a ship performs at max potential. The Essential "Better" Command List
While the mod comes with a huge library, these specific commands offer the most value for improving the flow of your game. 1. The Blueprint Fixer starsector additional console commands better
If you are tired of raiding the same Hegemony orbital works for the 50th time, use:list blueprintsFollowed by:additem [blueprint_name] 1This ensures you can actually play with the ships you want without relying entirely on the game's stingy drop rates. 2. Fleet Maintenance and Logistics
Managing fuel and supplies is a core mechanic, but sometimes it just gets in the way of the fun.
GoTo [Target]: Teleports your fleet to a specific planet or station. This is the single best time-saver for players who have limited real-world time to play.
AdjustRelationship: Starsector's faction AI can be fickle. If a stray shot in a massive battle turned your allies hostile, use this to reset the standing to "Neutral" or "Friendly" and save your save file. 3. The Officer Academy
Training officers takes forever. To test out high-level combat builds immediately:AddXP [amount] (while an officer is selected)This allows you to customize your fleet's combat behavior without grinding through hundreds of pirate skirmishes. Advanced Scripting: Making Commands Automatic
The "Better" in this keyword refers to the RunCode command. This is for players who want to execute complex logic that a single command can't handle. For example, you can use RunCode to: Identify every derelict ship in a system. Instantly survey every planet in a nebula. Reset the market inventory of a specific station.
While these require a bit of Java knowledge (or copying scripts from the Starsector forums), they turn the console from a "cheat menu" into a powerful developer tool. Best Practices for a Better Experience
To keep your game stable while using additional commands, follow these rules:
Save Before You Type: Some commands (especially those affecting economy or faction relations) can have unforeseen ripple effects.
Use Search Often: Can't remember a ship ID? Type list ships [string] to find the internal name of any modded or vanilla hull.
Don't Overdo the Speed: Using SetSpeed to move your fleet at 5x speed can sometimes cause you to "skip" over event triggers in deep space.
By treating the Starsector console as a creative tool rather than just a way to get "infinite credits," you can tailor the game to your exact playstyle. Here’s an informative guide on enhancing your Starsector
If you want to dive deeper into specific scripts or need a list of ID tags for a specific mod: Tell me which factions or mod-packs you use.
Ask for a specific RunCode script for a task (like colony management).
Mastering the depths of the Persean Sector often requires tools that the standard HUD simply doesn't provide. While the Console Commands mod is a staple for most players, the newer Additional Console Commands mod expands this toolkit with specialized functions for faction management, blueprint hunting, and deep colony customization. The "Essential" Commands for New Players
If you have the base Console Commands mod installed, these are the core "bread and butter" commands for quick fixes: AddCredits [amount]: Instantly adds money to your account. AddShip [ship_id]: Spawns a specific ship into your fleet.
Repair: Fully repairs all ships in your fleet and restores combat readiness. AddFuel [amount]: Refills your fleet's fuel reserves. Advanced Fleet & Blueprint Management
The Additional Console Commands mod introduces high-level commands designed for players who want to bypass the RNG of finding specific tech: FindFactionBPs [faction]
Lists every ship, wing, and weapon known by a specific faction. FindUniqueItems
Shows items not known by any faction (e.g., Ziggurat, XIV Legion). AllFactionShips [faction]
Adds all known ships of that faction directly to your storage. AddPermaMod [ship_id] [mod_id]
Adds a permanent hullmod to a ship; adding smod as an argument makes it a "built-in" story point mod. System & Colony Manipulation
For those focused on empire-building or fixing awkward star system layouts, these commands allow you to rewrite the sector's geography:
FindColonyItems: Scans the entire sector to show you exactly where rare items like Nanoforges or Synchrotron Cores are installed. Part 7: When “Better” Becomes Mandatory – The
RunCode for Stable Points: If a system lacks a stable point for a Comm Relay, use this script to spawn one at your current location:runcode SectorEntityToken fleet = Global.getSector().getPlayerFleet(); StarSystemAPI sys = (StarSystemAPI)fleet.getContainingLocation(); SectorEntityToken stable = fleet.getContainingLocation().addCustomEntity(null, null, "stable_location", "neutral");.
SpawnGate: While potentially unstable, this can be used to add a Fast Travel Gate to your home system. Troubleshooting & Optimization Tips
Keybinds: Open the console using CTRL + Backspace. Use Tab to autocomplete commands and Up/Down to cycle through your history.
Dependencies: Almost all command mods require LazyLib to function. Ensure it is enabled in your mod list.
DevMode: Typing devmode in the console enables "God-eye" view on the map, allowing you to see inside unexplored systems and use the Neutrino Detector for free. Essential Starsector Console Commands I Can't Play Without
This write-up surveys useful additional console commands for Starsector (v0.95+ assumptions), how to enable/use them, and practical examples for debugging, modding, and gameplay testing.
The base mod lets you add credits. The better way is to manipulate the market.
addcondition size_7 – Turn any random planet into a size 7 population center instantly.addindustry heavyindustry – Spawn a pristine nanoforge factory on a barren rock.setmarketvalue 5000000 – Watch the sector's economy melt as you buy Chicomoztoc for pocket change.Pro tip: Combine additem synchrotron with additem soil_nanites on the same planet. The game doesn't check for logic; it just works.
Standard console commands focus largely on inventory and stats. The additional command sets, however, focus on the logistics of the sector map.
Two specific commands highlight this upgrade:
Jump or Teleport: In vanilla Starsector, travel is half the gameplay. But for mod testing or story roleplay, spending 30 minutes sailing through hyperspace storms is a waste. The enhanced jump commands allow players to teleport instantly to star systems, markets, or specific coordinates. It turns the sector into a true sandbox.Reveal: While the base game has a sensor range mechanic, modders and map-makers often need to see the whole board. Enhanced reveal commands can strip the fog of war permanently or highlight hidden jump points, making surveying and exploration instant.Starsector/mods/)starsector-core/data/config/settings.json"devMode": false → "devMode": truedevmode, list missions, show loc etc.The single biggest improvement in the expanded console mods is the autocomplete and help overhaul.
In the base version, if you wanted to spawn a specific ship, you often had to know the exact ID string. Did you want an Onslaught? You’d type addship onslaught_Hull. But if you wanted a specific variant? You were often guessing or checking external text files.
The "Better" console mods introduce robust predictive text and search functions.
addship parag and the console will likely suggest paragon.list ships or list weapons are often integrated directly into the UI, allowing you to scroll through available entities without leaving the game window.This quality-of-life feature transforms the console from a frustration machine into a seamless library.