Sly Cooper - Thieves In Time -pcsa00068- -ntsc-

Here’s a structured review for Sly Cooper: Thieves in Time (PS Vita, PCSA00068 – NTSC).
I’ve tailored it to the Vita version specifically, noting performance, controls, and how it compares to the PS3 original.


Where It Stumbles

No heist is perfect. The Vita version suffers from two notable issues:

  1. Missing the "Goodies": The PS3 version featured 3D TV support and Move controller functionality. The Vita loses those, obviously, but also had to compress some of the pre-rendered cutscenes, resulting in visible macro-blocking.
  2. Sparse Checkpoints: Some missions—particularly the "Mugshot" boss fight—are lengthy, and the Vita’s battery can die before you reach the next save point.

Episode 4: Of Mice and Theft (Ancient Arabia)

The team travels to Ancient Arabia, during a “One Thousand and One Nights” era. The ancestor is Salim Al-Kupar, a master of stealth and misdirection, known as “The Ghost of the Sands.” The villain: Miss Decibel, a vain, deafeningly-loud peacock diva who uses sonic weapons to control the palace guards.

Sly must navigate a massive sultan’s palace, using new moves like the “Stealth Slide” down sand dunes. Miss Decibel has hypnotized Salim into being her servant. By breaking the hypnosis with a well-timed explosion, Sly frees him. Together, they crash her concert. Sly uses a giant bell to reflect her own sound waves back at her, shattering her microphone. The page is recovered, and Salim gifts Sly a golden scimitar (cosmetic only). Sly Cooper - Thieves in Time -PCSA00068- -NTSC-

Visual Presentation on the Vita

Historically, the PS Vita was praised for its OLED screen (1000 model) and sub-pixel rendering. Sly Cooper: Thieves in Time is a cross-platform title (PS3 and Vita). Sanzaru Games utilized the same engine, scaling it down for the handheld. The result is stunning. Running at a native resolution of 960x544 (the Vita’s native res), the cel-shaded art style translates perfectly. Whereas other ports suffered from muddy textures, Thieves in Time remains crisp. The NTSC version runs at a locked 30 frames per second (with rare dips in heavy particle effects). The vibrant colors of feudal Japan, the Wild West, and prehistoric times pop on the handheld screen.

Sly Cooper: Thieves in Time (PCSA00068) – The Vita’s Portable Heist Masterpiece

Platform: PlayStation Vita
Region: NTSC (North America)
Title ID: PCSA00068
Developer: Sanzaru Games
Publisher: Sony Computer Entertainment
Release Date: February 5, 2013 (Vita)

When Sucker Punch Productions moved on to create Infamous, the fate of the beloved thieving raccoon, Sly Cooper, hung in the balance. Enter Sanzaru Games, a studio that had already proven its respect for the franchise by remastering the original trilogy for PS3. Their biggest challenge? Delivering a true fourth entry on both the PlayStation 3 and the fledgling PlayStation Vita simultaneously. Here’s a structured review for Sly Cooper: Thieves

The result was Sly Cooper: Thieves in Time, and on the Vita—specifically in its North American NTSC release (PCSA00068)—it remains one of the most impressive cross-platform titles of its generation.

A Cross-Save, Cross-Play Marvel

Before the era of PlayStation’s mandatory cross-buy policies, Thieves in Time arrived as a physical cartridge (PCSA00068) and a digital release that utilized Sony’s Cross-Save functionality. Players could start a heist on their PS3, upload the save to the cloud, and seamlessly continue on their Vita during a commute.

For collectors, the NTSC physical cartridge is a rarity. Unlike the PS3 disc, the Vita card contains the core campaign with no mandatory download patch required to play from start to finish, though a day-one patch did smooth out several bugs. Where It Stumbles No heist is perfect

3. PS Vita TV / PlayStation TV

The NTSC version of Sly Cooper: Thieves in Time is one of the few whitelisted titles that works perfectly on the PS TV. Plug it into a 1080p screen via HDMI, use a DualShock 4, and the game upscales nicely. Note that the motion controls become trickier without gyro, but a DS4 has a functional gyroscope.

The Game: A Worthy Successor or a Stumble?

Thieves in Time picks up with Sly, Bentley, and Murray enjoying retirement. Using the "Thievius Raccoonus," Bentley has built a time machine. The core plot: Sly’s ancestors are being erased from history, and the Cooper Gang must travel to different eras to restore the family legacy.