For RPG Maker VX Ace, adding a "Deep Text" cheat menu typically refers to implementing advanced debug tools or script-based cheat systems that allow for high-quality, real-time manipulation of game variables, switches, and deep-level game text strings. Top Cheat Menu Solutions
There are several popular community-developed scripts that provide comprehensive cheat menus:
Ace Cheats by Dekita: This is one of the most flexible systems available on the RPG Maker Forums. It supports infinite custom codes and can trigger almost any script call, including modifying actor stats or inventory.
RPGM-VX-Ace-cheat-mod: A popular GitHub-based tool that adds a dedicated Game_Cheat.exe. It allows you to press F8 to open a cheat menu and F9 to access a deep editor for all game switches and variables.
RPG-Maker-ACE-Cheater by allape: A specialized tool that injects a cheat menu directly into the game's executable. It features hotkeys for common cheats like killing all enemies, gaining 10K gold, or saving at any position. Implementing "Deep Text" Features rpg maker vx ace cheat menu extra quality
To achieve "extra quality" text manipulation (often called Deep Text) within your cheat menu, you can use the following standard RGSS3 codes within your script editor: Code Example Change Actor Name $game_actors[ID].name = "NewName" Dynamically update character text Variable Text Injection \v[n] Displays the value of variable n in any text box Custom Choice Lists Show Choices Command Creates branching logic within the cheat menu Text Styling Color/Size Codes
Use standard tags like \c[n] for colors in cheat notifications How to Install Scripts
If you are adding a cheat menu to your own project or a decrypted game: TanCatTUwU/RPGM-VX-Ace-cheat-mod - GitHub
This requires access to the game's script editor. You must own the game or have permission to modify the files. For RPG Maker VX Ace , adding a
Locate the Game Folder:
.exe file of the game you want to modify.www folder (or the root folder containing Game.rvproj2).Open the Script Editor:
Game.rvproj2 with RPG Maker VX Ace (if you own the engine) or a text editor capable of handling Ruby scripts.Inject the Code:
Cheat Menu.Save:
Ctrl + S).If you want a true "Extra Quality" experience, you need a snippet of RGSS3. Place this in Materials (Insert below ▼ Materials but above ▼ Main).
#==============================================================================
# ++ Extra Quality Cheat Menu ++
# Press [F10] on the map to open.
#==============================================================================
module CheatMenu
Commands = ["Restore All", "+ 10,000 Gold", "Max Level", "Unlock All Skills", "Cancel"]
end
class Scene_Cheat < Scene_MenuBase
def start
super
create_command_window
end
def create_command_window
@command_window = Window_Command.new(200, CheatMenu::Commands)
@command_window.x = (Graphics.width - @command_window.width) / 2
@command_window.y = (Graphics.height - @command_window.height) / 2
@command_window.set_handler(:ok, method(:on_cheat_selected))
@command_window.set_handler(:cancel, method(:return_scene))
end 🧪 Use Cases
def on_cheat_selected
case @command_window.current_symbol
when :restore_all
$game_party.members.each actor
$game_party.gain_gold(0) # Refresh UI
Sound.play_recovery
when :_10000_gold
$game_party.gain_gold(10000)
Sound.play_shop
when :max_level
$game_party.members.each
Sound.play_level_up
when :unlock_all_skills
$game_party.members.each do |actor|
$data_skills.each actor.learn_skill(skill.id) if skill && skill.stype_id == actor.class_id
end
end
@command_window.activate
end
end