Rome Total War Barbarian Invasion Unit Id List -

The air in the Imperial Palace at Mediolanum was thick with the scent of old parchment and desperation. Emperor Flavius sat hunched over a flickering tallow candle, his eyes scanning a forbidden scroll: the "ID List of the Old World."

Outside, the Goths were howling at the gates of Rome, but here, Flavius intended to rewrite fate using the ancient powers of the create_unit The Command of Creation He reached for the tilde (~) key

on the celestial board before him. His hands shook as he began to speak the first incantation: create_unit "Mediolanum" "auxilia palatina" 2 9 3 3

As the words left his lips, two cohorts of elite, spear-armed Auxilia Palatina

materialized in the courtyard, their shields interlocking in a perfect wall. Their experience was maxed out at three gold chevrons, and their armor gleamed with the highest quality of gold-tier smithing. Summoning the Barbarian Tide

But the Emperor knew he needed more than just Romans to hold back the tide. He scanned the list for the fiercest units from the fringe: The Shock Troops : He whispered create_unit "Mediolanum" "barb berserker german" 1 . A single unit of Germanic Berserkers

appeared, their eyes filled with a bloodlust that unsettled even the palace guards. The Heavy Cavalry : Next, he summoned the Scholae Palatinae , the heavy hammer of the late Empire, followed by the Gothic Spearmen barb spears gothic ) to anchor his flanks. The Ancient Horrors : For good measure, he invoked the code , watching as colossal elephants—the Yubtseb Elephants —shook the very foundations of the city. The Cost of Power

Rome: Total War Cheat Guide (inc. Barbarian Invasion) [2004]

In Rome: Total War – Barbarian Invasion, "Unit IDs" are the internal names required to use the create_unit console command. These IDs are distinct from the display names you see in the game UI. How to Use Unit IDs

To spawn a unit, open the console with the tilde (~) key and use the following syntax:create_unit "Settlement/Character" "Unit ID" [amount] [exp] [armor] [weapon]

Settlement/Character: Use quotes if the name contains spaces (e.g., "Gaius Julius" or "Rome").

Unit ID: Must be the internal name, typically found in the game's data files. Amount: You can spawn up to 5 units at once. Barbarian Invasion Unit ID List

Below are common internal IDs for key factions in the Barbarian Invasion expansion. Display Name Internal Unit ID Comitatenses comitatenses Western/Eastern Roman Empire Plumbatarii plumbatarii Western/Eastern Roman Empire Limitanei limitanei Western/Eastern Roman Empire Graal Knights graal_knights Romano-British British Legionaries british_legionaries Romano-British Steppe Heavy Spearmen steppe_heavy_spearmen_hun Chosen Axemen chosen_axemen_alemanni Sarmatian Noble Cavalry sarmatian_noble_cavalry Sarmatians Clibinarii clibinarii Mercenary Elephants merc elephants Mercenary (Usable by any) Sources: Finding More IDs Manually

If you need an ID for a specific unit not listed above, you can find the complete master list within your game installation:

Navigate to your game directory (e.g., Rome - Total War/bi/data).

Locate the file named export_descr_unit.txt (often called the "EDU"). Open it with any text editor like Notepad.

Look for the line starting with type. The text following type is the exact Unit ID you must use in the console.

Note: Always create a backup of your export_descr_unit.txt file before making any manual edits to avoid breaking your game.

The ultimate key to mastering the ROME: Total War – Barbarian Invasion (BI) campaign often lies in the game’s console commands. Whether you are looking to test unit matchups or simply save a crumbling Western Roman Empire, knowing the specific unit IDs is essential.

Below is a comprehensive guide and list of unit IDs for the Barbarian Invasion expansion. How to Use Unit IDs in Barbarian Invasion

To spawn units, you must use the create_unit command in the game’s console.

Open the Console: Press the tilde key (~) during your turn on the campaign map.

The Syntax: Type create_unit "Settlement/Character Name" "Unit ID" amount experience armor weapon. Example: create_unit "Rome" "barb spearman nomad" 1 9 3 3 rome total war barbarian invasion unit id list

This spawns one unit of Nomad Spearmen in Rome with max experience, armor, and weapons. Barbarian Unit IDs

These IDs cover the various tribal factions, including the Huns, Goths, and Saxons. barb spearman nomad: Nomad Spearmen barb horse archers nomad: Nomad Horse Archers barb archer huns: Hunnic Archers barb peasant: Barbarian Peasants barb infanty axe: Axemen barb cavalry noble nomad: Chosen Noble Lancers barb infanty elite: Chosen Axemen barb archer chosen: Chosen Archers barbarian_infantry_franks: Francisca Hebanon (Franks) barb_warband_saxons: Saxon Hearthwardens Roman Empire Unit IDs (West & East)

Roman IDs are often prefixed with "roman" or "comitatenses." Note that some units are shared, while others are unique to the East or West. roman peasants: Roman Peasants roman archer: Roman Archers roman limitanei: Limitanei roman comitatenses: Comitatenses roman plombatarii: Plumbatarii roman praeventores: Praeventores roman lanciarii: Lanciarii roman palatina: Palatina roman scholae palatinae: Scholae Palatinae roman cataphractarii: Roman Cataphracts (East) roman dromedarii: Dromedarii (East) roman carriage ballista: Carriage Ballistae Sassanid and Eastern Unit IDs

The Sassanids rely heavily on cavalry and specialized infantry. east spearman: Levy Spearmen east archer: Eastern Archers east heavy archers: Persian Archers east clibinarii: Clibinarii east cataphractarii: Cataphracts east cataphract archer: Cataphract Archers east elephant cataphract: War Elephants east imortals: Sughdian Warriors Tips for Success

Case Sensitivity: Unit IDs are usually case-sensitive and must be enclosed in quotes if they contain spaces.

Internal Names: The ID used in the code often differs from the "Screen Name" you see in-game. For example, "Francisca Hebanon" is coded as barbarian_infantry_franks.

Check export_descr_unit.txt: If a specific modded unit ID isn't working, you can find every ID in your game files located at: Rome - Total War/bi/data/export_descr_unit.txt.

💡 Pro Tip: If you want to spawn a General's bodyguard, use the ID barb cavalry noble nomad or roman scholae palatinae depending on the faction culture.

If you tell me which faction you are currently playing, I can give you a curated list of their strongest elite units and their specific IDs.

Finding the correct unit IDs in Rome: Total War - Barbarian Invasion is essential for using the create_unit cheat or modding unit stats. These internal names often differ from the display names you see in the game. Core Unit ID List (Barbarian Invasion)

Below is a selection of the most commonly requested unit IDs for major factions in the expansion. Display Name Internal Unit ID Comitatenses comitatenses Western/Eastern Roman Empire Plumbatarii plumbatarii Western/Eastern Roman Empire Auxilia Palatina auxilia_palatina Western/Eastern Roman Empire Scholae Palatinae scholae_palatinae Western Roman Empire Clibinarii clibinarii Eastern Roman Empire Gothic Warriors gothic_warriors Gothic Lancers gothic_lancer Lombard Berserkers lombard_berserkers Steppe Horde Horse steppe_horde_horse Huns/Vandals Graal Knights graal_knights Romano-British British Legionaries british_legionaries Romano-British Chosen Axemen chosen_axemen_alemanni Francisca Heerbann francesca_heerbann How to Find Any Unit ID

If a specific unit isn't listed above, you can find every ID yourself by looking into the game's "master" file:

Locate the File: Navigate to your game installation folder (e.g., .../Rome - Total War/bi/data/) and find the file named export_descr_unit.txt.

Identify the ID: Open it with any text editor like Notepad. Look for the type line at the start of each entry. Example: type barb_peasant_briton

The Cheat Syntax: Use the type name in your console command ( create_unit "Settlement/General Name" "unit_id" 5 9 3 3

(Note: The numbers at the end represent amount, experience, armor, and weapon levels respectively.) Important Tips for Cheating/Modding

Case Sensitivity: Unit IDs are case-sensitive and must be enclosed in quotation marks if they contain spaces.

Backup: Always create a copy of export_descr_unit.txt before editing it, as a single typo can cause the game to crash on startup.

Regional Differences: Some units are shared across factions but might use a specific faction suffix in the ID, such as peasant_vandal vs peasant_gothic.

If you're looking for a specific faction's entire roster or want to know the strongest units to spawn for a certain playstyle, let me know!

Rome: Total War Cheat Guide (inc. Barbarian Invasion) [2004]

Rome: Total War - Barbarian Invasion , unit IDs (also known as internal names) are required for console commands like create_unit The air in the Imperial Palace at Mediolanum

. These IDs often differ from the visible in-game name and can be found in the game's export_descr_unit.txt How to Use Unit IDs

To add units to a specific general or settlement, open the console by pressing the tilde (~) key and use the following syntax: create_unit "Settlement or General Name" "Unit ID" 1 9 3 3

(The numbers represent: quantity (1 unit), experience (0–9), armor level (0–3), and weapon level (0–3)) Common Barbarian Invasion Unit IDs

Internal IDs are generally formatted by combining the unit type with the faction or culture name. Steam Community Roman Units (WRE & ERE) Comitatenses


How to Use Unit IDs

The primary method for players to interact with Unit IDs is through the Rome: Total War Console.

  1. Accessing the Console: While on the campaign map or battle map, press the ~ (tilde) key (usually located above the Tab key) to open the console.
  2. The Create Unit Command: The most common cheat command requires the specific Unit ID.
    • Syntax: create_unit "Settlement/Character Name" "Unit ID" "Amount" "Experience" "Armor" "Weapon"
    • Example: create_unit "Roma" "comitatenses" 2 9 3 3
    • This spawns 2 units of Comitatenses in Rome with gold experience/armor/weapons.

Egyptian / African units

Thracian / Illyrian units

🔹 Special / Unique

| Unit ID | Display Name | |---------|---------------| | roman_bodyguard_western | Western Roman General | | roman_bodyguard_eastern | Eastern Roman General | | hunnic_bodyguard | Hunnic General | | gothic_bodyguard | Gothic General | | barb_bodyguard | Barbarian General | | east_bodyguard | Sassanid General |

Hero Units

  1. Ariovistus - bi_ariovistus
  2. Boudica - bi_boudica
  3. Crixus - bi_crixus

Using Unit IDs

To use these unit IDs, you can:

  1. Modding: Create custom mods that add new units, modify existing ones, or change gameplay mechanics.
  2. Console Commands: Use unit IDs in console commands to spawn specific units during gameplay.
  3. Game Data Editing: Edit game data files to change unit stats, recruitment options, or other game mechanics.

Conclusion

The Barbarian Invasion campaign in Rome: Total War offers a thrilling experience, and with this comprehensive list of unit IDs, you'll have a deeper understanding of the game's inner workings. Whether you're a seasoned modder or a curious enthusiast, this list provides a valuable resource for exploring the world of Rome: Total War.

For the Barbarian Invasion expansion of Rome: Total War , unit IDs (internal names) are essential for using the create_unit console command. These IDs often differ from the in-game display names. Common Unit IDs by Culture

The following list provides the internal IDs for some of the most frequently used units in the expansion: Late Roman (Western & Eastern Roman Empire) Limitanei: limitanei Comitatenses: comitatenses Comitatenses First Cohort: comitatenses_first_cohort Plumbatarii: plumbatarii Auxilia Palatina: auxilia_palatina Praeventores: praeventores Scholae Palatinae: scholae_palatinae Equites Catafractarii: equites_catafractarii Foederati Cavalry: foederati_cavalry Bucellarii: bucellarii Barbarian & Germanic (Franks, Saxons, Alemanni, etc.) Axe Heerbann: axe_heerbann Sword Heerbann: sword_heerbann Saxon Keel: saxon_keel Saxon Sea Raiders: saxon_sea_raiders Frankish Paladins: paladins Lombard Berserkers: lombard_berserkers Night Raiders: night_raiders Warlord (Saxon): barb_warlord_saxon Steppe & Nomad (Huns, Goths, Sarmatians, Vandals) Gothic Knights: gothic_knights Gothic Lancers: gothic_lancer Steppe Warriors: steppe_warriors Hunnic Elite Warriors: hunnic_elite_warriors Hunnic Lancers: hunnic_lancers Sarmatian Auxilia: sarmatian_auxilia Sarmatian Virgin Cavalry: sarmatian_virgin_cavalry Eastern (Sassanids) Clibinarii: clibinarii Sughdian Warriors: sughdian_warriors Levy Spearmen (Sassanid): levy_spearman_sassanid Common & Mercenary Units Peasants: peasant_vandal, peasant_gothic, peasant_roman Onagers: roman_onagers Ballistae: roman_ballistae Mercenary Veterans: merc_veteranii Moorish Raiders: moorish_raiders How to use these IDs

To add units to an army or settlement, open the console (typically with the **** or **~** key) and use: create_unit "[settlement/character name]" "[unit ID]" [amount] [exp] [armor] [weapon]`

In the year 363 AD, the Imperial Scriptorium in Rome was a place of controlled panic. Outside, the world was fracturing; inside, a young scribe named Flavius was tasked with the impossible: cataloging every soul capable of holding a blade across the crumbling empire.

He didn't use names. Names were for poets. Flavius used Unique Identifiers—the "Unit IDs"—to summon reinforcements through the ether of the Emperor’s commands.

"The Goths are at the Danubius!" a messenger would scream. Flavius wouldn't reach for a map; he’d reach for the scroll labeled barbarian_invasion_units.txt.

With a frantic quill, he’d invoke the rebel_vandal_comitatenses to hold the line, or call upon the terrifying hun_warlord_bodyguard when the nights grew too quiet. He knew that typing—or rather, scribing—the code franks_paladin could turn a slaughter into a victory, while the whispered ID of celts_pictish_crossbowmen brought death from the fog of the north.

One night, as the torches flickered low, Flavius realized the terrifying truth: the Empire wasn't made of marble or laws. It was a digital ledger of Infantry, Cavalry, and Spearmen. If he deleted a line, a legion vanished. If he duplicated a string, an army appeared from the dust.

He looked at the final entry on his list—the western_roman_peasants. He sighed, knowing that no matter how many IDs he mastered, sometimes the code of history was simply written in blood that no list could contain.

Rome: Total War - Barbarian Invasion (BI), unit IDs are the specific internal "type" names used by the game engine for scripting and console cheats like create_unit

. These IDs are distinct from the display names you see in the user interface. Core Unit ID Reference

Below are some of the most commonly sought-after unit IDs for the major factions and mercenary rosters in the expansion: Roman Empires (Western & Eastern) Plumbatarii plumbatarii Comitatenses comitatenses First Cohort comitatenses_first_cohort Scholae Palatinae scholae_palatinae Equites Cataphractarii equites_cataphractarii Imperial Household Bodyguard imperial_household_bodyguard Orthodox Priest orthodox_priest Barbarian & Nomad Factions Gothic Lancer gothic_lancer Chosen Axemen chosen_axemen_alemanni Steppe Horde Chosen Warriors steppe_horde_chosen_warriors Sarmatian Noble Cavalry sarmatian_noble_cavalry Alan Horse Archers alan_horse_archers Golden Band golden_band Mercenaries & Special Units Mercenary Elephants merc_elephants Mercenary Alan Horse Archers merc_alan_horse_archers Runaway Slave Spearmen runaway_slave_spearmen Finding IDs in Game Files How to Use Unit IDs The primary method

If you need a specific ID not listed above, you can find the master list in your game's installation folder: Navigate to ROME - Total War\bi\data export_descr_unit.txt (often called the EDU) with a text editor. Each entry starts with , followed by the internal dictionary line directly below it often indicates the display name. How to Use Unit IDs

Rome: Total War Cheat Guide (inc. Barbarian Invasion) [2004]

Rome: Total War - Barbarian Invasion Unit ID List: A Comprehensive Guide

Rome: Total War - Barbarian Invasion is a critically acclaimed strategy game that challenges players to navigate the complexities of ancient warfare. One of the key aspects of the game is the ability to command and customize various units, each with its unique strengths, weaknesses, and characteristics. In this article, we will provide a comprehensive list of unit IDs for the Barbarian Invasion faction, as well as insights into their stats, abilities, and uses in battle.

Introduction to Rome: Total War - Barbarian Invasion

Developed by Creative Assembly and published by Sega, Rome: Total War - Barbarian Invasion is an expansion pack to the original Rome: Total War game. Released in 2005, it focuses on the tumultuous period of the 3rd century AD, where the Roman Empire faces numerous challenges from external forces, including the Huns, Goths, and Vandals. The game offers a rich and immersive gameplay experience, with intricate diplomacy, trade, and warfare mechanics.

Understanding Unit IDs in Rome: Total War

In Rome: Total War, units are identified by unique IDs, which are used to distinguish between different types of troops, their characteristics, and stats. These IDs are essential for modding, as they allow players to create custom units, modify existing ones, and experiment with new combinations. For the Barbarian Invasion faction, understanding unit IDs is crucial for creating effective army compositions and tactics.

Barbarian Invasion Unit ID List

Below is a comprehensive list of unit IDs for the Barbarian Invasion faction in Rome: Total War:

Infantry Units

  1. Warband (unit ID: barbarian_warband) - A basic infantry unit with low morale and discipline.
  2. Frisian Axemen (unit ID: frisian_axemen) - A lightly armored infantry unit with high attack and defense stats.
  3. Gothic Warriors (unit ID: gothic_warriors) - A versatile infantry unit with balanced stats.
  4. Vandal Berserkers (unit ID: vandal_berserkers) - A fierce infantry unit with high attack power and low defense.

Cavalry Units

  1. Hun Cavalry (unit ID: hun_cavalry) - A fast and lightly armored cavalry unit with high mobility.
  2. Gothic Horsemen (unit ID: gothic_horsemen) - A moderately armored cavalry unit with balanced stats.
  3. Alan Cavalry (unit ID: alan_cavalry) - A heavily armored cavalry unit with high attack and defense stats.

Archers and Siege Units

  1. Gothic Archers (unit ID: gothic_archers) - A basic ranged infantry unit with low attack power.
  2. Vandal Archers (unit ID: vandal_archers) - A lightly armored ranged infantry unit with high attack power.
  3. Siege Engine (unit ID: siege_engine) - A heavy siege unit used for breaching enemy fortifications.

Warrior and Hero Units

  1. King (unit ID: king) - A powerful heroic unit with high stats and abilities.
  2. Warlord (unit ID: warlord) - A strong warrior unit with high attack and defense stats.
  3. Champion (unit ID: champion) - A fast and agile warrior unit with high attack power.

Using Unit IDs in Rome: Total War

Unit IDs can be used in various ways to enhance gameplay and create custom content:

Conclusion

The Rome: Total War - Barbarian Invasion unit ID list provides a comprehensive resource for players and modders alike. By understanding unit IDs, players can unlock new strategies, create custom content, and enhance their overall gameplay experience. Whether you're a seasoned veteran or a newcomer to the Rome: Total War series, this guide has provided valuable insights into the world of Barbarian Invasion units.

Additional Resources

For more information on Rome: Total War - Barbarian Invasion and unit IDs, we recommend checking out the following resources:

By mastering the art of unit IDs and understanding the intricacies of Barbarian Invasion units, you'll become a formidable force on the battlefield, ready to take on the challenges of ancient warfare.


The Unit ID List

Below is a categorized list of Unit IDs for Barbarian Invasion. Note that IDs are case-insensitive, but spelling must be exact.