Rimworld How To Cremate Corpses Best __link__ (2024)
RimWorld: How to Cremate Corpses Efficiently
In RimWorld, managing corpses is crucial to maintaining a healthy and happy colony. Cremating corpses is a great way to dispose of them, but it requires some planning and strategy. Here's a step-by-step guide on how to cremate corpses efficiently:
Why Cremate Corpses?
Cremating corpses has several benefits:
- Reduces the risk of disease transmission
- Eliminates the risk of zombies (in most cases)
- Saves resources compared to burying or storing corpses
- Can be used to create memorials or rituals for colonists
Requirements for Cremation
To cremate a corpse, you'll need:
- A sarcophagus or a crematory furnace
- A flammable material (e.g., wood, fuel, or combustible gases)
- A method to ignite the cremation (e.g., a lighter or a fire starter)
Best Practices for Cremating Corpses
- Build a Crematory Furnace: This is the most efficient way to cremate corpses. You can craft a crematory furnace using 2 steel, 2 stone, and 1 wood. To create a crematorium, consider building it outside to minimize risk.
- Use a Sarcophagus: If you don't have a crematory furnace, you can use a sarcophagus to cremate corpses. However, this method is less efficient and requires more resources.
- Stock up on Fuel: Keep a steady supply of fuel (e.g., wood or combustible gases) to ensure a smooth cremation process.
- Plan for Ignition: Make sure you have a reliable method to ignite the cremation, such as a lighter or a fire starter.
Reducing Risk and Increasing Efficiency
- Keep Cremation Area Clean: Regularly clean the cremation area to prevent the spread of diseases.
- Assign Tasks Efficiently: Assign colonists with high cooking or pyromancy skills to manage cremations.
- Monitor Cremation Progress: Keep an eye on the cremation process to ensure it's completed efficiently.
By following these steps and best practices, you'll be able to cremate corpses efficiently and effectively in RimWorld. Efficient crematory practices benefit both your colonists and your game.
2. Campfire Cremation (Early Game)
- How: Build a campfire → click it → enable “Cremate corpse” bill.
- Speed: ~1 corpse per 3–4 hours.
- Cost: 20 wood + 1 wood per corpse burned.
- Pros: Available from start; no research.
- Cons: Very slow; ties up a colonist; wood-intensive.
The "Best" Way to Run It
The biggest mistake players make is letting their Doctors or Crafters waste time cremating.
- Open the Schedule Tab.
- Assign a "Janitor": Designate one colonist (preferably one with high physical labor but low intellectual/social skills) to handle corpse burning. Restrict their work tabs to only "Hauling" and "Cooking" (which covers cremating).
- Night Shift: Corpses generate horror thoughts. Have your cremator work at night while the rest of the colony sleeps, keeping them away from the gruesome sight during the day.
Objective
Determine the fastest, most resource-efficient, and labor-saving method to dispose of human and animal corpses to prevent mood debuffs, disease, and wasted colonist time.
Why Cremation Beats Burying (Most of the Time)
Before we dive into the "how," let's justify the "why."
- Burying: Requires a grave per body. Graves take up space, look ugly, and if you dig them up later, the occupant comes out as a rotting corpse (ruining your freezer). You will run out of real estate.
- Dumping Zone: Leaving bodies in a river is a classic low-tech method, but it's slow (takes 10-15 days to rot) and still causes "observed rotting corpse" mood hits.
- Cremation: Instant destruction. No body, no problem. No graves. No lingering filth.
The only downside? You lose potential resources (leather, meat) unless you have a cannibal or butchering setup.
Method 2: The Electric Crematorium (Mid-Game Standard)
Requirements: Electricity, Steel, Components.
Once you research Machining, you can build the Electric Crematorium. This is the standard method for most colonies.
- Speed: It is significantly faster than the fueled version.
- Safety: No risk of fire spreading to your wooden walls.
The Ultimate "Best" Strategy: The Triple Burn
Combine all three methods for a zero-micro, zero-debuff system.
- Perimeter Burn Room: Build a stone oven at your killbox entrance. When raiders die, they are already in the "oven."
- Hauling Animal Assist: Train 3-4 pigs, wargs, or wild boars. Set their allowed area to the killbox. They will eat the corpses before you have to cremate them. Pigs are mobile, self-replicating cremators.
- Electric Backup: Build one crematorium inside your freezer with a bill set to: Cremate all humanlike corpses – Radius 50 – Allow Fresh: Yes – Allow Rotten: No. This handles the rotting bodies that pigs won't eat and the weird corpses the mechanoid misses.
Conclusion
For speed and minimal labor, use Molotov cocktails on a designated stone-floored dumping zone. For automated convenience, build an electric crematorium once you have steady power. Avoid campfires for anything more than 1–2 corpses.
The best way to cremate corpses in depends on whether you prioritize automation resource efficiency 1. The Automation Method: Electric Crematorium Electric Crematorium
is the intended mid-to-late game solution for a "set and forget" workflow. RimWorld Wiki How it Works : It requires 250W of power and a colonist assigned to the task to operate. The Best Setup Unlimited Radius
: Set the bill's ingredient radius to "unlimited" to ensure haulers pull bodies from across the map. Specific Bills rimworld how to cremate corpses best
: Create separate bills for "Cremate humanlike" (Fresh/Rotten) and "Cremate animal" (Rotten only) to avoid accidentally burning food. : Place a small critical-priority stockpile
for corpses directly next to the crematorium to minimize worker travel time.
: Fully automated, cleans up tainted clothing instantly, and produces light so workers aren't slowed by darkness.
: Consumes power and significant colonist labor during large raids. 2. The Efficiency Method: "The Corpse Oven"
Many players prefer a "burn room" because it can clear hundreds of corpses at once with minimal labor. How To Burn Corpses In Rimworld
Cremating corpses in is essential for maintaining colony hygiene and preventing massive mood penalties from rot stink or "observed corpse" debuffs . While the Electric Crematorium is the official method, many players prefer "manual" mass cremation for its superior speed and efficiency. 1. The Automated Method: Electric Crematorium Once you research Electricity
, you can build a crematorium using 150 stony materials, 20 steel, and 2 components. It is the most "set-and-forget" option. RimWorld Wiki
The colony of New Hope didn't fall to mechs or man-hunters. It almost fell to the clutter. After a massive raid by the Pig-unions, the fields were littered with dozens of porky invaders. My head hauler, a cynical man named Grub, spent three days just dragging bodies to a dumping stockpile in the marsh. Then the rain started. The rotting stench—the "Corpse Obsession" mental breaks—it was a nightmare.
I realized then that if New Hope was going to survive, we needed a masterclass in corpse disposal. Here is the story of how we found the "best" way, through trial, error, and a lot of fire. 1. The Electric Crematorium (The "Honest" Way)
In the early days, we built a standard Electric Crematorium. It’s the professional choice. You set a bill to "Burn Corpse," set it to forever, and a colonist with the Hauling task will eventually get to it.
The Pro: It’s clean, indoors, and doesn't care about the weather.
The Con: It requires 250W of power and, more importantly, colonist time. Watching my best researcher spend four hours walking back and forth to burn one body felt like a waste of potential. 2. The Molotov Freezer (The "Efficiency" Way)
As the raids grew from five people to fifty, the crematorium couldn't keep up. We moved to the "Burn Room." We built a small stone room (critical: must be stone, including the door) away from the main base.We designated it as a high-priority "Body Dump." Once it was full, Grub walked to the door, tossed a single Molotov Cocktail or fired an Incendiary Launcher at the pile, and walked away.
The Result: The room hit 1,000°C. In seconds, fifty bodies became a light dusting of ash. No power needed, and only ten seconds of colonist labor. This is widely considered the "meta" best for mid-to-late game. 3. The Animal Kingdom (The "Nature" Way)
Then came the winter of '52. Food was low. We looked at the growing pile of raiders and then at our pack of hungry Wargs. Wargs are picky; they only eat raw meat or corpses. We changed the "Body Dump" into a refrigerated room and let the Wargs in.
The Benefit: The corpses vanished, and our "defense dogs" stayed fat and happy without costing us a single husked grain of rice. If you don't have Wargs, Pigs or Dogs work too, though they might get a little "upset" if they see a friend's body in there. 4. The "Forbidden" Choice (The "Cannibal" Way)
I’d be lying if I said we didn't consider the Butcher Table. If your colonists have the Cannibal trait or your Ideoligion (from the Ideology DLC) approves of it, corpses aren't trash—they’re "Long Pork."
The Profit: You get human meat for kibble (or lavish meals) and Human Leather. A high-quality human leather armchair sells for a fortune to traders who don't ask too many questions. The Final Verdict
By the time New Hope launched its ship, we had settled on a hybrid system: The Freezer: For the Wargs to eat their fill. RimWorld: How to Cremate Corpses Efficiently In RimWorld,
The Stone Hut: For the "overflow" raiders after a massive battle. One Molotov, one clean map.
RimWorld forces you to deal with death constantly. Raiders attack your base, and diseases take your colonists. Managing these bodies is critical for survival. Rotting corpses destroy colony mood and spread deadly diseases.
Cremation is the most efficient way to handle this mess. It permanently deletes bodies and frees up valuable map space. This guide covers everything you need to master corpse disposal in RimWorld. Why Cremation Beats Graves
Many new players default to digging graves. This is a mistake that will ruin your colony over time.
Space conservation: Graves take up massive amounts of land. Cremation requires just a single 3x3 structure.
Mood management: Seeing corpses gives colonists a negative mood debuff. Piles of graves also make your map look like a wasteland.
Time efficiency: Digging a grave takes time. Hauling a body to a furnace takes seconds.
Wealth control: Burying enemies in graves does nothing to reduce your colony wealth. Burning their clothes and bodies keeps your wealth manageable, which keeps raid sizes smaller. How to Unlock and Build the Electric Crematorium
You cannot build a cremator immediately. You must research it first. Step 1: Research Open your Research tab. Locate the Electricity node. Research Electricity (requires a basic research bench). Locate and research Cremation. Step 2: Construction
Once researched, open the Production architect menu. You will need the following resources to build the Electric Crematorium: Steel: 170 units. Components: 2 units.
The building requires a 3x3 footprint and must be connected to your power grid. It consumes 200 watts of power when active. Setting Up the Perfect Cremation Bills
Building the cremator is only half the battle. You must configure the "Bills" tab correctly, or your colonists will ignore it or burn things you want to keep. The Standard Corpse Bill
Click on your cremator, go to the Bills tab, and click Add Bill -> Cremate Corpse. Open the bill details and apply these settings:
Set to "Do Forever": This ensures your haulers automatically clean up bodies after every raid.
Disallow Colonists: Never burn your own dead colonists unless you are running a specific ideoligion that demands it. They deserve a proper sarcophagus or burial to avoid massive colony-wide mood penalties.
Disallow Rotten (Optional): If you have a separate dumping zone for rotten bodies, you can uncheck "Allow rotten" here to save electricity and worker time. The Apparel Bill
Raiders arrive wearing clothes. When you burn a corpse, the clothes they were wearing drop to the floor. This creates massive clutter. Add a second bill: Burn Apparel. Set it to Do Forever.
Filter by Hit Points: Set it to 0% - 50%. This automatically burns tattered clothing that your colonists refuse to wear.
Filter by Quality: You can set this to burn "Awful" and "Poor" clothing to keep your storage clear of junk. Optimal Cremator Placement and Workflow Reduces the risk of disease transmission Eliminates the
Efficiency in RimWorld is all about minimizing walking distances. Where you place your crematorium matters. The Ideal Layout
Build near the killbox: Place your cremator close to where raids usually end. This minimizes the distance your haulers must walk to fetch bodies.
Create a corpse stockpile: Paint a specialized stockpile zone directly next to the cremator. Set the priority to "Critical" and allow only fresh humanoid corpses. Your haulers will stack bodies right next to the furnace, allowing the cremator operator to work rapidly without moving.
Use shelves for clothes: Place a shelf next to the cremator configured to hold tattered apparel. Zone Management Trick
To prevent your colonists from hauling rotting corpses into your clean base: Create a "Dumping Stockpile" far away from your base. Set it to allow only rotten corpses. Set your Cremator stockpile to allow only fresh corpses.
This ensures that fresh bodies get burned immediately, while bodies that rot before you can get to them are hauled away to rot safely in the wilderness. Alternative Ways to "Cremate" Without a Cremator
The Electric Crematorium requires power and components. If you are playing a tribal scenario or are low on resources, you can use these clever alternatives to achieve the same result. 1. The Molotov Cocktail Method (Highly Recommended)
This is the community favorite for early-game and extreme-scale corpse disposal.
Build a small room out of stone (never wood or steel, as steel burns in RimWorld).
Create a dumping stockpile inside this room and set it to hold corpses.
Once the room is full of bodies, draft a colonist equipped with Molotov Cocktails or an Incendiary Launcher. Force attack the ground inside the room to start a fire.
Close the stone door. The room will superheat and incinerate every corpse inside without using any electricity or colonist labor time. 2. The Frag Grenade Method
If you do not have fire weapons, you can use standard Frag Grenades. Pile corpses in a dumping zone. Draft a colonist with grenades and force attack the pile.
The explosions will destroy the corpses. This takes longer than fire but requires no tech. 3. Animal Disposal
While not strictly cremation, letting animals eat your corpses is incredibly efficient. Tame pigs, dogs, or wargs. Build a refrigerated room (corpse freezer). Zone your carnivores to have access to this freezer.
They will eat the raider corpses, saving you the trouble of burning them and saving you massive amounts of regular animal kibble.
To help me tailor the perfect base layout for your current run, could you tell me: What biome are you currently playing in? What is your current colony population? Do you have any carnivorous animals tamed?
Disposing of corpses in is a critical task for maintaining colony mood and preventing the spread of rot stink. While the Electric Crematorium is the official solution, veteran players often prefer more efficient "budget" methods. 1. The Official Way: Electric Crematorium
The Electric Crematorium becomes available after researching Electricity. It is built using 150 stony materials, 20 steel, and 2 components.
Title: Optimization Strategies for Corpse Disposal in RimWorld: A Comparative Analysis of Cremation Methodologies
Abstract In the simulation game RimWorld, effective colony management necessitates the systematic disposal of organic remains to mitigate negative mood debuffs, prevent disease vectors, and manage raider threats. While cremation is the default method for body disposal, the "best" approach is contingent upon the colony’s technological tier, available labor, and ideological constraints. This paper evaluates the primary methods of cremation—manual cremation via Electric Crematoriums, Molotov/Incendiary strategies, and modded solutions—analyzing them through the lenses of fuel efficiency, time management, and mental health preservation.
