
Unlocking Next-Gen Graphics: A Deep Dive into ReShade RTGI 0.36.1
For years, PC gamers have relied on ReShade as the ultimate post-processing toolkit to inject new life into older or visually underwhelming titles. While standard ReShade shaders can tweak colors, add bloom, and sharpen textures, they have always lacked one crucial element of modern AAA graphics: dynamic, physically accurate lighting.
Enter ReShade RTGI 0.36.1.
Created by modding pioneer Pascal Gilcher (better known as Marty McFly), RTGI (Ray Traced Global Illumination) is a groundbreaking shader that brings authentic, hardware-accelerated ray tracing to games that were never built for it. Version 0.36.1 represents one of the most stable, refined, and visually impressive iterations of this legendary mod.
Here is everything you need to know about ReShade RTGI 0.36.1, what it does, and how it can completely transform your favorite games. Reshade Rtgi 0.36.1
In the world of real-time post-processing shaders, few names carry as much weight as Pascal "Marty McFly" Gilcher and his RTGI shader. While newer versions have moved to a paid early-access model on Patreon, version 0.36.1 remains a landmark release—the final free, fully public version before the project pivoted. For many gamers and virtual photographers, this build represents the peak of what’s achievable with screen-space ray tracing in older or stylized games.
While the shader has evolved over many years, 0.36.1 remains a favorite for many enthusiasts due to its specific feature set and rock-solid performance: Unlocking Next-Gen Graphics: A Deep Dive into ReShade RTGI 0
If you just want something that works without tweaking:
Quality: High
Radius: 0.65
Bounce Intensity: 0.9
Bounce Saturation: 0.4
Ambient Occlusion Mix: 0.5
Temporal Amount: 0.75
Edge Threshold: 0.15
Apply to any third-person or FPS game from 2010–2018. Adjust Radius down to 0.5 for interiors, up to 1.0 for exteriors. ReShade RTGI v0