Psoft Pencil 4 For 3ds Max 2015 To 2018 Win Top =link= Link
PSOFT Pencil+ 4 is a high-end non-photorealistic rendering (NPR) plugin for Autodesk 3ds Max (compatible with versions 2015 through 2018 and beyond). It is renowned in the Japanese animation industry for its ability to flawlessly replicate the look of cel animation, pen-and-ink drawings, and pencil sketches. Core Functionality and Expressiveness
Pencil+ 4 provides four primary pillars of functionality to transform 3D scenes into 2D art styles:
Pencil+ 4 Material: Enables rich cel-shading with granular control over color gradations, highlights, and "stroke maps" that simulate hand-drawn textures like hatching.
Pencil+ 4 Line: Features a multithreaded rendering engine that can quickly draw complex lines, including uniform outlines, rough sketch lines, and width-modulated "manga" style strokes.
Unique Modifiers: Includes specialized tools like the Perspective Deformation modifier and Normal Copy to manage hand-drawn looks that are traditionally difficult to achieve in 3D.
Render Elements Output: Allows artists to output specific material and line data separately, facilitating advanced compositing in software like After Effects. Key Technical Features for 3ds Max
Nitrous Viewport Support: Artists can preview Pencil+ 4 materials and highlights in real-time within the 3ds Max viewport, significantly speeding up the look-development process.
Material Penetration: A unique feature where specific materials can be rendered "in front" of other objects even if they are physically hidden behind them, allowing for stylized effects like eyes appearing through hair.
Edge Detection: Advanced settings for line drawing include Open Edge, Selected Edge, and Self-Intersection, providing precision in where lines are generated on a mesh.
Pencil+ 4 Spreadsheet: A dedicated utility for mass-editing parameters across multiple objects or materials in a single grid view. Workflow and Integration
For users on Windows (Win Top), the plugin integrates deeply with 3ds Max's native tools:
Renderer Setup: Operates primarily with the Scanline Renderer, though lines can be rendered independently using the specialized Pencil+ 4 Line Renderer.
Scene Management: The Pencil+ 4 Bridge utility allows settings to be exported and shared across different scenes or even different host applications like Maya or Blender.
Output Formats: Supports exporting lines to EPS (vector) for high-resolution print or PLD format for specialized editing in After Effects.
Discover the new features and powerful rendering capabilities of PSOFT Pencil+ 4 for 3ds Max: PSOFT Pencil+ 4 for 3ds Max New Features P SOFTHOUSE PSOFT Pencil+ 4 for 3ds Max / Improved Usability P SOFTHOUSE PSOFT Pencil+ 4 for 3ds Max / Material Penetration P SOFTHOUSE
PSOFT Pencil+ 4 for 3ds Max is a specialized non-photorealistic rendering (NPR) plugin used extensively in the Japanese animation and film industry. It is specifically designed to replicate the appearance of hand-drawn pencil sketches, pen-and-ink drawings, and cel animation within a 3D environment. 💻 Compatibility & Support
Pencil+ 4 is fully compatible with 3ds Max 2015, 2016, 2017, and 2018 on Windows. It operates primarily with the standard Scanline Renderer but includes its own dedicated line rendering engine. 🚀 Key Features 1. Advanced Material System
Cel Shading: Reproduces the iconic flat look of 2D animation with high precision.
Stroke Maps: Allows for the application of artistic textures like cross-hatching and rough pencil strokes.
Nitrous Viewport: Real-time preview of cel shading and highlights directly in the 3ds Max viewport, significantly speeding up the lighting process.
Material Penetration: Enables specific materials to be rendered through foreground objects, allowing for stylized effects where eyes or other details remain visible through hair. 2. High-Performance Line Rendering
Multithreading: The line engine was rebuilt for version 4 to support multicore CPUs, achieving render speeds up to 15x to 68x faster than previous versions in complex scenes.
Edge Detection: New settings include Selected Edge (drawing lines on specific polygons), Open Edge (outlining geometry gaps), and Merge Group (outlining multiple objects as a single unit).
Pencil+ 4 Line Renderer: A specialized mode that renders only the lines on a white background, ideal for creating separate line passes for compositing. 3. Workflow Utilities PSOFT Pencil+ 4 for 3ds Max psoft pencil 4 for 3ds max 2015 to 2018 win top
Psoft Pencil 4 for 3ds Max 2015-2018 Win
Psoft Pencil 4 is a powerful and intuitive rendering and animation plugin designed specifically for 3ds Max. With its user-friendly interface and robust feature set, Psoft Pencil 4 enables artists and designers to create stunning, photorealistic images and animations with ease.
Key Features:
- Advanced Rendering Engine: Psoft Pencil 4 boasts a cutting-edge rendering engine that delivers fast and accurate results, allowing users to achieve high-quality renders in a fraction of the time.
- Physically-Based Materials: Create realistic materials with precise control over surface properties, including texture, reflectivity, and transparency.
- Lighting Tools: Intuitive lighting tools enable users to set up complex lighting scenarios with ease, including support for HDRI and IBL.
- Animation Support: Psoft Pencil 4 offers robust animation support, including the ability to render animations in a variety of formats.
Benefits:
- Streamlined Workflow: Psoft Pencil 4's intuitive interface and automation features help streamline your workflow, allowing you to focus on creative tasks.
- High-Quality Renders: Achieve stunning, photorealistic results with Psoft Pencil 4's advanced rendering engine and physically-based materials.
- Compatibility: Psoft Pencil 4 is compatible with 3ds Max 2015-2018 on Windows, making it an ideal solution for architects, product designers, and visual effects artists.
System Requirements:
- Operating System: Windows 7/8/10 (64-bit)
- 3ds Max Version: 2015-2018
- RAM: 8 GB or more
- Graphics Card: NVIDIA or AMD graphics card with at least 2 GB of VRAM
What's New in Psoft Pencil 4:
- Improved Rendering Engine: Enhanced rendering engine for faster and more accurate results
- New Material Library: Expanded material library with new, high-quality materials
- Enhanced Animation Support: Improved animation support, including new animation tools and features
By installing Psoft Pencil 4, users can unlock a world of creative possibilities and take their 3ds Max workflow to the next level.
The Anime Secret Weapon: PSOFT Pencil+ 4 for 3ds Max (2015–2018)
If you’ve ever watched a modern anime and wondered how they make 3D backgrounds and mechs look like hand-drawn cels, there's a high chance PSOFT Pencil+ 4 was involved. While newer versions of 3ds Max get a lot of attention, the 2015 to 2018 era remains a "sweet spot" for many production pipelines using this industry-standard non-photorealistic rendering (NPR) tool. Why Pencil+ 4 is the NPR Gold Standard
Unlike standard toon shaders that just "flatten" colors, Pencil+ 4 is a complete rendering system designed to replicate the distinctive look of pen-and-ink, colored pencils, and classic Japanese animation. 1. Expressive Material Shading
The Gradation Bar: Forget complex node setups; the Gradation Bar lets you edit material colors and bands intuitively.
Highlight Design: You can visually control the shape of highlights—making them curve or expand into "crescents" along an object’s surface.
Material Penetration: A powerful feature that allows specific materials to "penetrate" others, effectively rendering them in the foreground even when they are physically behind other objects. 2. Revolutionary Line Drawing The Line engine in Pencil+ 4 is arguably its best feature. PSOFT Pencil+ 4 for 3ds Max
PSOFT Pencil+ 4 is a specialized non-photorealistic rendering (NPR) plugin for Autodesk 3ds Max that replicates the aesthetics of traditional Japanese 2D animation, pen-and-ink drawings, and color pencil sketches. Initially released in 2017, this version introduced significant workflow improvements and performance boosts, specifically tailored for production environments in film and television. Key Features of Pencil+ 4 for 3ds Max
The plugin is built around four core components designed to give artists complete control over the "hand-drawn" look of 3D models:
Expressive Materials: Pencil+ 4 can create flat cel shading or detailed pencil textures using stroke maps. New features like Material Penetration allow hidden objects to be rendered as if they were in the foreground, while the Nitrous Shader enables real-time cel-shaded previews directly in the 3ds Max viewport.
High-Speed Line Drawing: The rendering engine supports multithreading, which can provide speed increases of approximately 15x compared to previous versions. It handles complex scenes with thousands of objects and offers fine control over line width, transparency, and edge detection (e.g., open edges, intersections, and material boundaries).
Unique Modifiers: Tools like the Perspective Deformation modifier allow artists to warp 3D geometry to mimic the exaggerated perspectives often found in hand-drawn illustrations.
Powerful Render Elements: For post-production, the plugin can output specific line and material elements to separate files, which is essential for compositing in software like After Effects. Version Compatibility and System Requirements
Pencil+ 4 is compatible with Windows versions of 3ds Max from 2015 to 2018 and beyond. Host Application Autodesk 3ds Max 2015, 2016, 2017, 2018 (and up to 2027) OS Windows (64-bit supported) Renderer Operates with the 3ds Max Scanline renderer Licensing
Standalone and Network licenses available with online authorization Workflow Utilities
To manage large-scale productions, PSOFT provides several utility plugins: PSOFT Pencil+ 4 for 3ds Max
PSOFT released Pencil+ 4 for 3ds Max on April 27, 2017, specifically built to bring the high-quality look of Japanese animation (cel shading) and hand-drawn sketches to 3D environments PSOFT Pencil+ 4 is a high-end non-photorealistic rendering
. This version was a major leap forward, focusing on massive speed increases and a significantly improved workflow based on feedback from major film and TV production companies. www.psoft.co.jp Compatibility & Timeline
Pencil+ 4 covers a wide range of 3ds Max versions for Windows users: 3ds Max 2015 – 2018
: These versions were supported during the initial Pencil+ 4 era. Older versions (like 3ds Max 2015/2016) had support carried over from the legacy Pencil+ 3 line until the official release of version 4.
: Subsequent updates quickly added compatibility for newer releases, including 3ds Max 2019 (May 2018) and eventually all the way through 3ds Max 2026. www.psoft.co.jp Key Features of Pencil+ 4
The release of version 4 introduced several "game-changing" features for artists: Nitrous Viewport Display
: For the first time, Pencil+ 4 materials could be viewed in real-time within the 3ds Max viewport, allowing artists to review highlights and zones without full renders. Material Penetration
: This unique feature allows materials hidden behind other objects to "penetrate" through them and render as if they were in the foreground. Light Intensity Control
: Artists gained the ability to modify light intensity for individual materials, offering surgical control over specific highlights and shading zones. Improved Line Usability
: The line drawing engine was upgraded with a more user-friendly interface, support for gamma/LUT correction, and enhanced gradation bar editing for intuitive color management. Workflow & Collaboration Pencil+ 4 Bridge
: To help studios using multiple platforms, PSOFT introduced the Pencil+ 4 Bridge
to transfer material and line settings seamlessly between 3ds Max, Maya, and Unity. Render App : A standalone Render App for Windows
was developed to handle distributed network rendering, which is essential for large-scale anime production. www.psoft.co.jp For those looking to test these features, PSOFT offers Free Demo Versions
with watermarks to verify compatibility with your specific 3ds Max environment. www.psoft.co.jp toon shading effect or instructions on how to use the Nitrous viewport
New Product: Release of “PSOFT Pencil+ 4” Plugin for 3ds Max
PSOFT Pencil+ 4 is an industry-standard non-photorealistic (NPR) rendering plugin for Autodesk 3ds Max, specifically utilized to achieve high-quality anime cel shading and hand-drawn aesthetics. Key Features and Tools Expressive Materials
: Pencil+ 4 can reproduce flat cel shading, pencil sketch textures, and pen-and-ink styles. Nitrous Real-time Shader : Materials can be displayed and reviewed in the Nitrous viewport in real-time with quality close to the final render. Advanced Line Detection
: Offers detailed settings for drawing lines on selected edges, open edges, and self-intersections, as well as hidden lines. Material Penetration
: Allows specific materials hidden behind other objects to be rendered as if they were in the foreground. Spreadsheet Utility
: A dedicated tool to modify multiple parameters across a scene simultaneously through a grid view. Output Versatility : Lines can be output as resolution-independent EPS vector images or as PLD files for direct editing in After Effects. Compatibility & System Requirements
Pencil+ 4 for 3ds Max is compatible with Windows 10 and 11, operating on x64-based processors. While newer versions support 3ds Max up to 2026, the specific era encompassing 2015 to 2018
was a major adoption period for the software in professional anime production. Professional Adoption
The toolset is widely recognized in the Japanese animation industry and has been used by major studios including Toei Animation . It was notably utilized in high-profile projects such as Rebuild of Evangelion or specific for setting up cel shading in 3ds Max? PSOFT Pencil+ 4 for 3ds Max
PSOFT Pencil+ 4 for 3ds Max is a specialized non-photorealistic rendering (NPR) plugin designed to reproduce the aesthetic of Japanese 2D animation (cel shading), pen-and-ink drawings, and colored pencil sketches within a 3D environment. Version Compatibility & Requirements Advanced Rendering Engine : Psoft Pencil 4 boasts
For the requested range, the plugin supports Windows and is compatible with the following Autodesk 3ds Max versions:
Supported 3ds Max Versions: 2015, 2016, 2017, 2018 (and later up to 2026 in current versions). Operating System: Windows (64-bit).
Renderer Support: Works primarily with the Scanline Renderer and offers a dedicated Nitrous Shader for real-time viewport previews. Key Features for Materials
Pencil+ 4 introduced several advancements over previous versions to improve visual expressiveness:
Nitrous Viewport Display: Materials can be reviewed in real-time in the Nitrous viewport with a quality close to the final render.
Material Penetration: Allows specific materials hidden behind other objects to be rendered as if they were in front, useful for stylized character effects.
Light Intensity Control: Users can modify light intensity for individual materials, providing granular control over highlights and shading zones.
Gradation Bar: An intuitive interface for editing material colors and creating complex toon shading textures. Advanced Line Functionality
The "Line" component of the plugin is a high-speed rendering engine used by major studios for series like Evangelion and RWBY:
Hidden & Intersection Lines: Can draw lines that are normally hidden behind objects or at the intersection of two meshes.
Distance-Based Variation: Line width and transparency can be set to vary based on distance from the camera to create perspective effects.
Output Elements: Line data can be output as separate render elements (like Z Depth or specific line layers) for flexible post-processing. Workflow Tools
Pencil+ 4 Spreadsheet: A utility that allows users to modify multiple parameters across different objects simultaneously via a grid view.
Pencil+ 4 Bridge: Enables the export and import of material and line settings between different 3ds Max scenes or even across other host applications like Maya.
File Output: Lines can be exported to specific formats, such as PLD, which allows them to be edited in After Effects with the Pencil+ 4 Line for After Effects plugin.
Next Steps: Would you like a step-by-step guide on setting up a basic cel-shaded material, or are you looking for licensing information regarding standalone vs. network options?
3. Spline to Stroke Conversion (The Game Changer)
For mechanical hard surface modeling:
- Draw a spline using Max's native line tool.
- In Pencil 4, go to Utilities → Create strokes from spline.
- Adjust Falloff to 0.5 and Spacing to 2.0.
- Result: Perfectly straight panel lines across curved surfaces.
Key Features
Performance & Stability on Windows
- Fully multi‑threaded edge detection – handles millions of polygons.
- Memory efficient – no heavy GI calculations.
- Works with Scene States and Batch Render.
- Compatible with 3ds Max’s native exposure control for artistic lighting.
Note: Does not support GPU rendering. Relies on CPU for line calculations.
Hardware Recommendations
- OS: Windows 10 Pro (64-bit) or Windows 11 (with backward compatibility enabled).
- CPU: Intel Core i9-13900K or AMD Ryzen 9 7950X (Single-thread performance is critical for brush lag).
- GPU: NVIDIA RTX 4080/4090 (Pencil 4 uses OpenGL for viewport painting).
- RAM: 64GB DDR5 (Enables painting on meshes with 10M+ polygons).
- Storage: NVMe M.2 SSD (For caching undo states and textures).
"Win Top" – Configuring Your Windows Workstation for Pencil 4
To run Psoft Pencil 4 at its peak performance, you need a "Top" tier Windows setup. Here is the recommended specification to handle high-poly strokes without lag:
2. Technical Anatomy: What Made Pencil 4 Deep?
Unlike grease pencil tools in Blender or annotation tools in Revit, PSoft Pencil 4 operated on a vector-stroke-entity model. Each stroke was a 3ds Max SplineShape object, but with critical differences:
- Live Smoothing & Reduction: The plugin used an intelligent point-reduction algorithm (similar to Douglas-Peucker) that could take 500 input tablet points and output a clean 6-point cubic Bezier—preserving intent, not noise.
- Depth Sketching: A hallmark feature allowed strokes to be drawn on surface geometry (surface snapping + depth capture). This meant an architect could sketch a curtain wall mullion directly onto a shaded mesh, and the stroke would inherit 3D coordinates.
- Layer System: Internal to the plugin (before Max’s own layer manager became robust), Pencil 4 offered translucent sketch layers above the viewport, letting designers iterate without cluttering the scene tree.
For the 2015–2018 timeframe, this was revolutionary because those Max versions lacked any native viewport drawing API that felt responsive. PSoft Pencil 4 bypassed Max’s standard UI thread, hooking directly into the Direct3D 9/11 viewport’s overlay pipeline.
2. The "Top" Edge Wear Trick
To simulate paint chipping on a sci-fi spaceship or a wooden table:
- Switch to the Worn Edges generator.
- Set Convexity Threshold to 0.35.
- Set Bias to -0.2 (Focuses wear on outer edges).
- Paint with black on white to "reveal" the metal underneath.