In the sprawling, chaotic world of Doom modding, few crossovers seem as unlikely—or as brilliantly absurd—as mashing together id Software’s gore-soaked FPS with Nintendo’s family-friendly monster battler. Yet the "Pokémon Stadium WAD" has become a cult-classic request and a recurring proof-of-concept in the modding community. But what exactly is a Pokémon Stadium WAD, and does it actually exist in a playable form?
The standard Pokemon Stadium WAD (often found in community archives such as /idgames or Realm667) reimagines the iconic Nintendo 64 game—a 3D battle simulator where you fought in tournaments—through the lens of id Software’s brutalist engine. Pokemon Stadium Wad
The Story (as told by the mod readme): Team Rocket has used hyper-realistic technology to trap the Kanto region inside a corrupted simulation. The only way to free the Pokémon is to fight through the corrupted gyms and defeat Mewtwo, who has become a reality-bending demon lord. You play as either Red (using a sci-fi blaster) or a generic Doomguy who somehow fell through a wormhole into Cerulean Cave. Pokémon Stadium WAD: When Kanto Meets Doom In
Do not expect turn-based combat. Expect speed, projectiles, and panic. N64 hardware constraints limit texture resolution and color
doom2.wad and the pkstadium.wad onto the GZDoom executable.