Phasmophobia V0.174 -
Phasmophobia v0.174, also known as Post Launch Update #2, was a minor but significant early-access update released on September 28, 2020. It focused on refining the user interface and introducing a new psychological fear mechanic that has since become a staple of the game's atmosphere. Key Additions & Changes
Low Sanity Hallucinations: One of the most iconic additions in this version was that lights would now flicker when your sanity was low. Crucially, these flickers were client-side, meaning only the player with low sanity could see them, increasing the sense of personal isolation and dread.
Inventory Transparency: A text indicator was added to the inventory screen to show the maximum amount of items you could add. This helped players manage equipment more effectively before a contract.
Stability Improvements: The update included various bug fixes to improve general game stability following its massive initial surge in popularity. Historical Context At the time of v0.174, the game was still in its infancy:
The ghost roster was limited to only 12 types (compared to over 20 today).
The lobby and journal were much simpler and less user-friendly than the current modern iterations.
Maps like Asylum (the old version) and the original Tanglewood were the primary focus of investigations.
For more details on the evolution of the game, you can check the official Phasmophobia Wiki or view community discussions on the Steam Community Hub.
Phasmophobia (also known as Post Launch Update #2 ) was released on September 28, 2020
. This specific version did not introduce a new narrative or "story" mode; rather, it was a critical early-access patch focused on gameplay balance and stability following the game's massive initial success. Phasmophobia Wiki Key Gameplay & Lore Changes
While Phasmophobia does not have a traditional linear story, updates like v0.174 shifted the "story" of how investigators survive encounters by making the ghosts more formidable: The Crucifix Nerf : The Crucifix was limited to a maximum of 2 uses
. This changed the "investigator story" from one of absolute safety to one of managing limited resources against a ticking clock. Smudge Stick Rework
: Smudge sticks were changed so they could no longer end a ghost's hunting phase immediately. Instead, they provided a brief window of protection to hide, emphasizing the horror and vulnerability of being hunted. Expansion of Terror
: The ghost's interaction range was significantly increased in larger maps like the School and Asylum , making these sprawling locations much more dangerous. Phasmophobia Wiki Technical Fixes
This version was vital for keeping the "investigation teams" connected. It included: Major updates to Server and Voice Server code
to prevent frequent crashes and voice disconnects that plagued early players. VR players
, such as allowing them to properly grab objects on the ground and preventing them from interacting with items after "death". A fix for a bug where dead players
could still use the Spirit Box, which previously allowed them to continue the investigation from beyond the grave. Phasmophobia Wiki
For more details on the evolution of the game's mechanics, you can check the Phasmophobia Wiki 0.174 entry
or stay updated on the latest shifts in the investigation with the Kinetic Games Official Site If you'd like, I can help you with: summary of the ghost types introduced in later updates. backstory lore found in hidden notes throughout maps like Sunny Meadows. Strategies
for using the updated equipment like the Tier 1-3 Smudge Sticks. 0.174 | Phasmophobia Wiki | Fandom
The air in the garage was stagnant, smelling of oil and old cardboard. It was September 2020, and the world of ghost hunting was still in its infancy. I fumbled with the inventory, clicking each item one by one to load the truck—a tedious ritual before every hunt.
"Ridgeview Court," I muttered, looking at the map. "Professional difficulty." In those days, the breaker started on, but the darkness still felt absolute.
We stepped into the house, and the silence was heavy. I pulled out the old thermometer, the silver device that felt like a cheat code. The house was a steady 15 degrees Celsius. If we found a room below 10, we found the ghost. The Hunt: I swept the living room. 15. 14. 12.
The Drop: Suddenly, in the basement, the numbers plummeted. 9... 5... 2.
The Sign: My breath hitched—literally. A cloud of freezing mist escaped my lips, a guaranteed indicator of a ghost that could freeze the very air. The Evidence
We set up the video camera, which didn't have a screen back then. We had to place it blindly, hoping the angle was right, then retreat to the truck to check the small monitor. Orbs: Tiny dancing lights flickered on the screen.
The Box: I went back in with the Spirit Box. "Where are you?" An "E" flickered on the device—"Incoming." Adult, the voice rasped.
The Book: I tossed a notebook on the floor. It didn't take long. Large, jagged scribbles appeared across the pages. The Escape
Suddenly, the lights flickered. The front door slammed shut with a finality that made my heart race. There was no sprinting then—just a slightly faster walk as I held my breath. I dove behind a closet door, pressing myself into the corner. In v0.174, doors were your only sanctuary, a thin wooden shield against the unknown. Phasmophobia v0.174
The ghost hissed, its footsteps heavy on the floorboards, before the silence returned. I didn't wait. I grabbed the van key from the dashboard and hit the button. Phasmophobia v0.174 Nostalgia
Manual Inventory: Items had to be clicked individually to be added.
Static Maps: Maps like Sunny Meadows, Prison, and Willow Street didn't exist yet.
Binary Photos: There were no star ratings; a photo was either a success or it wasn't.
The Thermometer: It was the primary tool for finding the ghost room, as temperatures always started at 15°C. If you'd like another story, let me know:
Should it be from the perspective of a different ghost type (like a Demon or Poltergeist)?
Should it focus on a specific map (like the old, massive Asylum)?
Phasmophobia v0.174, also known as Post-Launch Update #2, was a pivotal early-access update released on September 28, 2020. While it didn't introduce new maps or ghosts, it significantly reshaped the game's core mechanics and difficulty by rebalancing essential tools and ghost behaviors. Core Gameplay Changes
This update focused on making the game more challenging and fixing bugs that players were using to "cheese" ghost encounters.
Crucifix Limit: A major shift in strategy occurred as the Crucifix was capped at two uses per investigation, preventing players from being completely safe in a ghost's room indefinitely.
Smudge Stick Overhaul: The functionality of Smudge Sticks was changed. Instead of ending a hunt immediately, they now have a delayed effect that stops the ghost from targeting players for a short duration, giving you a brief window to hide.
Ghost Interaction Range: Ghosts became much more active in larger maps like the School and Asylum, as their interaction range was increased to better fill these expansive spaces.
Sanity Visuals: Players with low sanity began to experience hallucinations, specifically seeing lights flicker that were not visible to higher-sanity teammates. Economic and Audio Adjustments
The developers also addressed the game's economy and atmosphere in this patch:
Photo Rewards: The payouts for certain ghost and interaction photos were lowered to better balance late-game progression.
Audio Tweaks: Volume levels for the Truck radio and main menu music were reduced to prevent them from being overbearing during setup. Critical Bug Fixes
v0.174 addressed several technical issues that were affecting the multiplayer and VR experience:
Server Stability: Extensive updates were made to server and voice code to reduce frequent crashes and timeouts.
VR Improvements: Fixed a bug where VR players were unable to pick up items from the floor or could still interact with objects after dying.
Ghost Navigation: Resolved several spots in the Asylum where ghosts frequently got stuck, making hunts more consistent.
Financial Glitches: Fixed a bug where players' money would incorrectly display as $0 until the game was restarted. Community Perspective
Players at the time noted that these changes forced a shift away from "camping" the ghost room.
“I really miss when Phas was scary honestly lol. It's not like the game has gotten less scary. It's your exposure to the game that makes it less scary.” Facebook · 3 months ago
“The Crucifix now has a maximum of 2 uses. Smudge Sticks can no longer be used to take the Ghost out of its hunting phase.” Phasmophobia Wiki · 5 years ago
The Phasmophobia v0.174 update represents a significant milestone in Kinetic Games' ongoing effort to refine the most popular ghost-hunting simulation on the market. While major numbered updates often grab the headlines with new maps or ghosts, these iterative patches are the backbone of the game's stability and competitive integrity.
The v0.174 patch focuses heavily on technical optimization, bug fixes, and subtle quality-of-life improvements that enhance the horror atmosphere without breaking the game's core loop. For veteran investigators and newcomers alike, understanding the nuances of this version is key to surviving professional-grade hunts.
One of the primary focuses of v0.174 is the refinement of ghost AI behavior during hunting phases. Previous versions occasionally saw ghosts getting stuck on environmental geometry or failing to path correctly in multi-story locations like Sunny Meadows or Brownstone High School. This update introduces smoother navigation meshes, ensuring that the threat remains constant and unpredictable. Key improvements in Phasmophobia v0.174:
Ghost Pathfinding: Significant reductions in "safe spots" where players could previously exploit line-of-sight breaks.Audio Spatialization: Tweaks to the directional audio engine, making it easier to pinpoint phantom footsteps or distant interactions through walls.Lighting Consistency: Fixes for light bleed and shadow flickering, which previously caused performance drops on mid-range hardware.UI and Journal Updates: Minor text corrections and better responsiveness when switching between evidence pages during high-stress hunts.
From a gameplay perspective, v0.174 ensures that the balance between player tools and ghost aggression remains tight. The developers have addressed several community-reported bugs regarding the UV flashlight and Spirit Box, ensuring that evidence collection is more reliable and less prone to "false negatives." Phasmophobia v0
The visual fidelity of the game also sees a slight bump in this version. Texture streaming has been optimized to reduce load times, a change that is particularly noticeable when moving between the lobby and the investigation site. This optimization is crucial for maintaining the immersion that Phasmophobia is known for, as long loading screens often break the tension built up during the briefing.
Stability remains a priority for Kinetic Games. Version 0.174 includes several backend fixes for multiplayer connectivity. Players who previously experienced "disconnect on load" issues should find the experience much smoother, allowing for seamless four-player co-op sessions without the frustration of losing progress or equipment.
As Phasmophobia continues to evolve toward its full release, patches like v0.174 serve as the necessary foundation for future content. By polishing the existing mechanics and squashing persistent bugs, the developers are clearing the way for more ambitious additions later in the year.
Whether you are checking for freezing temperatures in a cramped Tanglewood basement or setting up motion sensors in a sprawling asylum, v0.174 provides a more polished, terrifying, and reliable platform for your investigations. Grab your crucifix, check your sanity, and step back into the dark.
Phasmophobia v0.174: A Leap Forward in Paranormal Investigation
The world of virtual reality gaming has witnessed a significant surge in recent years, with numerous titles captivating audiences worldwide. One such game that has been making waves in the gaming community is Phasmophobia, a psychological horror game that puts players in the shoes of paranormal investigators. The game's latest update, Phasmophobia v0.174, has been a topic of much discussion among fans and critics alike. In this article, we'll delve into the details of this update and explore what it brings to the table.
What's New in Phasmophobia v0.174?
Phasmophobia v0.174 is a substantial update that addresses several issues, adds new features, and improves overall gameplay. The update was released on [date] and has been a significant milestone in the game's development. Here are some of the key changes:
- New Ghost Types: One of the most exciting additions in Phasmophobia v0.174 is the introduction of new ghost types. The update includes two new ghost types, each with its unique behaviors and characteristics. These new ghosts will challenge players and require them to adapt their investigation strategies.
- Improved Audio Design: The update includes significant improvements to the game's audio design. The developers have fine-tuned sound effects, voice acting, and music to create a more immersive and terrifying experience. Players will now hear more realistic sound effects, such as creaking doors and howling wind, which will make the game even more unsettling.
- Enhanced Graphics: Phasmophobia v0.174 also brings notable graphical improvements. The game's environments have been optimized, and new lighting effects have been added to create a more realistic atmosphere. Players will notice improved textures, shadows, and lighting, which will make the game look more visually stunning.
- New Equipment and Tools: The update introduces new equipment and tools that players can use to investigate paranormal activity. These new tools will help players detect and track ghosts more effectively, making the gameplay experience more engaging and challenging.
- Bug Fixes and Performance Improvements: As with any update, Phasmophobia v0.174 includes a range of bug fixes and performance improvements. The developers have addressed several issues that were affecting gameplay, including crashes, freezes, and inconsistencies.
Impact on Gameplay
Phasmophobia v0.174 has a significant impact on gameplay, offering a more immersive and engaging experience. The new ghost types, improved audio design, and enhanced graphics all contribute to a more realistic and terrifying atmosphere. Players will need to adapt their strategies to deal with the new ghost types and use the new equipment and tools to investigate effectively.
The update also includes changes to the game's mechanics, such as adjustments to the sanity system and ghost behavior. These changes make the game more challenging and unpredictable, requiring players to stay on their toes and think strategically.
Community Reaction
The Phasmophobia community has been buzzing with excitement since the release of v0.174. Players have taken to social media and online forums to share their experiences, feedback, and concerns. The general consensus is that the update has improved the game significantly, with many players praising the new ghost types, audio design, and graphics.
However, some players have reported encountering new bugs and issues, which the developers are actively working to address. The community's feedback has been invaluable in helping the developers identify and fix problems, ensuring that the game continues to improve.
Future Updates and Plans
The developers of Phasmophobia have a clear vision for the game's future, with several updates and features planned. In a recent statement, the developers hinted at upcoming content, including new ghost types, maps, and game modes. They also mentioned that they are working on improving the game's multiplayer features, which will enable players to team up with friends more seamlessly.
Conclusion
Phasmophobia v0.174 is a significant update that marks a major milestone in the game's development. The new features, improvements, and bug fixes have enhanced the gameplay experience, making it more immersive, engaging, and terrifying. While there are still some issues to be addressed, the community's feedback and the developers' commitment to improvement ensure that Phasmophobia continues to evolve and grow.
If you're a fan of psychological horror games or are simply looking for a new challenge, Phasmophobia v0.174 is definitely worth checking out. With its intense gameplay, realistic atmosphere, and ongoing support from the developers, Phasmophobia is sure to remain a popular title in the gaming community for years to come.
Key Takeaways
- Phasmophobia v0.174 includes new ghost types, improved audio design, and enhanced graphics.
- The update introduces new equipment and tools for investigating paranormal activity.
- Bug fixes and performance improvements have been implemented to address existing issues.
- The update has a significant impact on gameplay, offering a more immersive and engaging experience.
- The developers have a clear vision for the game's future, with upcoming content and features planned.
System Requirements
To play Phasmophobia v0.174, you'll need a PC with the following specifications:
- Operating System: Windows 10 (64-bit)
- Processor: Intel Core i5 or AMD equivalent
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
- Storage: 10 GB available space
Get Phasmophobia v0.174
You can download Phasmophobia v0.174 from the game's official website or through popular digital distribution platforms like Steam. If you're new to the game, be sure to check out the game's wiki and online forums for tips, strategies, and community resources.
Title: Shifting Shadows: The Evolution of Horror in Phasmophobia v0.174
Since its explosive entry into the gaming zeitgeist in 2020, Kinetic Games’ Phasmophobia has redefined the asymmetrical horror genre. Unlike traditional survival horror games where the protagonist fights back, Phasmophobia places players in the vulnerable role of paranormal investigators, armed only with flashlights and detection equipment. The transition to version 0.174, titled the "Apocalypse" update, marks a significant milestone in the game's early access development. This update is not merely a content patch; it represents a fundamental shift in the game's identity, moving from a randomized haunted house simulator into a lore-rich, mechanically complex investigative simulator.
The most immediate impact of v0.174 is the introduction of Sunny Meadows Mental Institution. Prior to this update, the asylum map existed as a sprawling, procedurally generated labyrinth that often prioritized size over atmosphere. The rework in v0.174 transforms this location into a hand-crafted masterpiece of environmental storytelling. By shrinking the map and adding distinct wings—such as the Chapel, the Hospital Wing, and the Restrained Wing—Kinetic Games has introduced a narrative layer previously absent from the game. Players are no longer just wandering through endless corridors; they are exploring the decaying history of a specific location. This shift towards curated level design demonstrates a maturation of the developers' philosophy, prioritizing quality of interaction over sheer scale.
Furthermore, v0.174 revolutionizes the core gameplay loop through the introduction of "Cursed Possessions." These six unique items—including the Tarot Cards, Haunted Mirror, and Ouija Board—fundamentally alter the risk-reward dynamic. Previously, players relied strictly on professional equipment to identify the ghost. Now, these Cursed Possessions offer shortcuts to vital information at a steep cost to the player's sanity or safety. This addition forces players to make tactical decisions under pressure, adding a layer of strategic depth. A team might choose to gamble with the Tarot Cards to locate the ghost room instantly, but the potential for a "Death" card or a sanity drain introduces a thrilling volatility that standard equipment lacks.
The update also addresses the longevity of the game through the new progression system and the "Nightmare" difficulty. For veteran players who had mastered the existing tiers of difficulty, the game had begun to lose its luster. The Nightmare difficulty, introduced alongside this version, strips away safety nets—such as hiding spots and the ability to see the ghost's reaction to certain questions on the Spirit Box—forcing players to rely on raw observation and teamwork. This, combined with an expanded leveling system (raising the cap to level 999 with Prestige), provides a structural reason for players to return. It acknowledges that a live-service game requires not just new scares, but new goals to sustain its community. New Ghost Types : One of the most
Finally, the technical improvements in v0.174 regarding lighting and weather cannot be overlooked. The update implemented a revised lighting system that enhances the atmospheric tension. The interplay of light and shadow is crucial in a game where vision is often the player's only defense. The addition of volumetric lighting and improved weather effects creates a more oppressive environment, reinforcing the game’s namesake: the fear of ghosts. These technical tweaks ensure that the game remains visually competitive and immersive, proving that Kinetic Games is dedicated to polishing the core experience alongside adding new features.
In conclusion, Phasmophobia v0.174 serves as a pivotal chapter in the game's early access journey. By reworking the asylum into a detailed narrative space, introducing high-stakes items via Cursed Possessions, and expanding the progression systems, Kinetic Games has successfully deepened the gameplay loop. The update moves the title beyond its initial novelty of VR horror and voice recognition, establishing it as a robust detective game with deep horror roots. As the developers continue to iterate toward a full release, v0.174 stands as evidence that Phasmophobia is evolving from a simple ghost hunt into a complex simulation of the paranormal.
Phasmophobia version v0.174 was a minor update released in late September 2020 that introduced several core mechanics still recognizable in the game today, particularly concerning survival items and ghost interactions.
The most detailed resource for this specific version's changes is the 0.174 Phasmophobia Wiki entry. Key Gameplay Changes in v0.174
Crucifix Rework: The Crucifix was limited to a maximum of 2 uses, preventing it from being an infinite safety net.
Smudge Stick Overhaul: Smudge Sticks were changed so they no longer immediately end a ghost's hunting phase. Instead, they now provide a delayed use that stops the ghost from targeting a player for a short duration, effectively creating a window to hide.
Sanity Indicators: New visual cues were added where lights flicker if your sanity is low. Notably, these flickers are client-side, meaning only the player with low sanity can see them.
Ghost Interaction: The ghost's interaction range was significantly increased for larger maps like School and Asylum to ensure players didn't feel safe in large, empty hallways.
Inventory UI: Added text to the inventory screen showing the maximum amount of items you can add to the truck. Bug Fixes and Optimization
Connection Stability: The update included a significant rewrite of server and voice server code to address frequent client timeouts and voice disconnects.
VR Improvements: Fixed issues where VR players were unable to grab objects on the ground or while they were dead.
Economy Tweaks: Lowered the monetary reward for certain photos and reduced the volume of the truck radio and main menu audio.
For broader gameplay tips that were relevant during this era of the game, you can refer to the Phasmophobia Information Library on Reddit, which covers early-game mechanics like crucifix ranges and ghost interaction triggers.
The Silent Evolution: Phasmophobia v0.174 and the Art of the Subversive Update
In the landscape of modern gaming, "v0.174" sounds like a footnote—a microscopic increment in a sea of early-access patches. Yet, for the community of Phasmophobia, this specific version represents a pivotal moment in the game’s philosophy: the shift from a predictable jumpscare simulator to a masterclass in psychological dread.
The genius of Phasmophobia has never been in the visual clarity of its ghosts, but in their ambiguity. Prior to the refinements seen in the v0.174 era, ghost hunting often felt like a checklist. You walked in, shouted a name at a wooden box, and waited for a flickering light. However, v0.174 began to weave a more intricate web. By tweaking the frequency of "ghost events" and refining the AI's "sanity" triggers, Kinetic Games transformed the ghost from a triggered animation into a persistent, invisible predator.
What makes an essay on v0.174 "interesting" isn't just the code, but the paranoia it induced. This update served as a bridge. It moved the game away from the "loudest noise wins" meta and toward a more nuanced environmental storytelling. Players began to realize that the most terrifying thing wasn't the ghost manifest in front of them—it was the door that creaked shut behind them when they were certain they were alone.
v0.174 also refined the "Sanity" mechanic, the invisible heartbeat of the game. By making sanity drain more meaningful and less linear, the developers ensured that no two runs felt the same. You weren't just managing a resource; you were managing your own real-world anxiety. The update reinforced the idea that in Phasmophobia, the environment is just as much an enemy as the entity itself. The flickering fluorescent lights in Tanglewood or the distant footfalls in Grafton became instruments in a symphony of tension.
Ultimately, version 0.174 was an exercise in restraint. It proved that you don't need a massive "Content Drop" to change how a game feels. By adjusting the timing of a footstep or the threshold of a hunt, the developers forced veteran players to unlearn their confidence. It reminded us that the true core of horror isn't the monster you see—it’s the version of the monster you've created in your head while standing in the dark with a dying flashlight.
🔧 General Fixes
- Fixed a crash when using the Ouija Board in specific multiplayer scenarios.
- Resolved an issue where ghost orbs would not appear in certain basement locations on Edgefield Street House.
- Corrected a bug causing the Sanity Pill sound effect to loop indefinitely after use.
Bug Fixes That Became Features
The patch notes for v0.174 contained 43 bug fixes. Three stand out as legendary:
- The "Flying Photo Camera" Fix: Previously, dropping a photo camera while taking a picture would cause it to achieve liftoff. v0.174 grounded the camera. RIP, a proud meme.
- The Banshee Scream Audio Clipping: The Banshee's unique parabolic scream previously blew out headphone speakers. The volume was normalized, but the distortion effect was kept as an "intended audio cue."
- Asylum Door Glitch: The infamous "Door 17" in Asylum that led to the void was sealed. Players who had built bases in the void logged in to find themselves trapped in the map geometry.
Key Features and Changes
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New Ghost Type: One of the most exciting additions in v0.174 is the introduction of a new ghost type. This addition aims to diversify the gameplay experience, providing players with more variety and challenge. The specifics of the ghost's abilities and characteristics are designed to keep players on their toes, requiring adaptability and strategy to hunt successfully.
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Map Updates: The update includes significant changes to existing maps. These changes are not only cosmetic but also include adjustments to ghost spawn points, hiding spots, and areas of interest. The goal is to enhance the exploration and investigation aspects of the game, offering a fresh experience for both new and veteran players.
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Equipment Adjustments: The balance of power has been tweaked with adjustments to existing equipment. This includes changes to the effectiveness, range, and usability of various tools used in ghost hunting. These adjustments are aimed at achieving a more balanced gameplay experience, ensuring that no single piece of equipment overshadows others.
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User Interface Enhancements: A more intuitive and responsive user interface is part of this update. Enhancements include clearer indications of ghost activity, more detailed journal entries, and improved navigation through the game's menus. These changes are designed to reduce frustration and make the game more accessible to new players.
🎮 Gameplay Adjustments
- Slightly reduced the ghost activity frequency on Amateur difficulty for better new-player onboarding.
- Adjusted D.O.T.S. Projector range to match visual indicator more accurately.
The State of the Game Before v0.174
To appreciate the patch, we must revisit the chaos of late 2020. Prior to v0.174, the game was a wild west of cheese strategies. Players used global push-to-talk to scream names from the safety of the truck. The Parabolic Microphone was considered a meme item. Most critically, the Van (Truck) was a static hub—a safe room where sanity drained at a glacial pace, and players could hide indefinitely.
The meta was stale: Find the ghost room, throw in a book and a camera, hide in a closet. v0.174 shattered that complacency.
2. The "Snowblind" Weather & Grafton Farmhouse Rework
New Weather: Snowstorm
- Heavy snowfall reduces outdoor visibility to under 5 meters.
- Inside locations, frost creeps up walls over time, eventually covering light switches and door handles.
- Breaker boxes can short out if exposed to draft from open doors during Snowstorm.
- Key counterplay: New item – Portable Heater (1 equipment slot). It prevents freezing breath from giving away your position but drains sanity faster if you stand too close.
Grafton Farmhouse: Complete Re-Layout
- The basement entrance now has two possible spawns.
- The attic ladder can be broken by a violent ghost event, blocking that route for the rest of the contract.
- A new “mudroom” safe-zone (no hiding spots, but ghosts rarely roam there) gives players a risky staging area.