Pes 2010 Database -
PES 2010 database remains a landmark in football gaming history, capturing the peak of the "classic" stats era before modern live-service updates. In this edition, stats were famously granular, with players rated on a scale up to 99 across 31 distinct attributes, including niche metrics like Weak Foot Frequency Key Stat Leaders
The database reflects a transitional era where legends like Cristiano Ronaldo and Lionel Messi (appearing as "Malgani" in certain classic rosters) began their dominance, while playmakers like Xavi reached their technical peak. Key Strength C. Ronaldo Real Madrid Speed (98), Dribble Accuracy (95), Shot Power (94) Lionel Messi FC Barcelona Dribble Speed (98), Agility (98), Technique (98) FC Barcelona Short Pass Accuracy (98), Teamwork (96), Technique (91) Ibrahimović FC Barcelona Shot Technique (96), Body Balance (96), Ball Control Strategic Highlights The Master League "Youth" Meta
: Long-time players often hunt for specific "regens" or young stars like (Dummy Runner), Castledine (Creative Playmaker), and (Anchor Man) who possess high growth potential. Attribute Nuance
: Unlike modern titles where "Pace" is a single stat, PES 2010 split it into Acceleration
, allowing for players who were slow to start but lethal in a long sprint. Licensing & Fake Names Pes 2010 Database
: While many teams were fully licensed, others used placeholders like West London Blue for Chelsea and Merseyside Blue
for Everton. Similarly, certain national teams and classic squads utilized fake names (e.g., Northern Ireland or Wales) that required manual editing or PDF community guides Searchable Tools
For those looking to dive into specific player numbers or tactical planning, the WEPES Stats Database
provides a searchable archive of the original 2010 player entries. specific player's growth curve in Master League, or perhaps a list of the top-rated free agents from that era? Pro Evolution Soccer 2010 Database PES 2010 database remains a landmark in football
Title: The Architecture and Legacy of the Pro Evolution Soccer 2010 Database: A Study in Sports Game Design
Author: [Your Name] Course: Game Studies / Sports Informatics Date: [Current Date]
4.2 Transfer System Logic
The database processed transfers using:
- Player Value = (Base value × OVR × Age multiplier × Contract length)
- Team Reputation (1 to 5 stars) influenced willingness to join.
- Rivalry flags (e.g., Inter would rarely sell to AC Milan).
This created a living database that changed across 10–20 seasons, far more dynamic than typical sports games of that era.
6. Master League & Become a Legend Integration
The database in PES 2010 was dynamic across two main modes: Title: The Architecture and Legacy of the Pro
- Master League: Introduced a negotiation system with agent fees, salary caps, and team chemistry. Player ratings changed with form (purple/blue arrows heavily impacted effective stats). Young players had "Development Curves" (Early Peak, Late Bloomer, Steady).
- Become a Legend: Started with a randomly generated 40-60 OVR player. Database limits: training points increased stats incrementally, but card acquisition was fixed per player (you couldn't earn "Fox in the Box" unless your base ID had it).
The Licensing Nightmare (And How the Database Survives)
One of the quirks of the PES 2010 Database is its creative naming conventions. Because EA held the FIFA license, Konami had to improvise. This means the database contains iconic "fake" names that fans still quote today.
- Manchester United → Man Red (Rooney is "Rooney," but the stadium is generic).
- Liverpool → Merseyside Red (Torres and Gerrard have real faces, but the badge is fictional).
- Chelsea → London FC (Drogba and Lampard are fully licensed, oddly).
- Bayern Munich → Bayern München (Actually fully licensed, a rare win).
The Option File community kept the game alive. Within weeks of release, fans recreated the entire PES 2010 Database with real kits, badges, and Premier League team names via PC patches and PS3 USB transfers.
Offensive & Technical (12 categories)
- Attack, Defence, Balance, Stamina, Top Speed, Acceleration, Response, Agility, Dribble Accuracy/Speed, Short/Long Pass Accuracy/Speed, Shot Accuracy/Power/Technique, Free Kick Accuracy, Swerve, Heading, Jump, Technique, Aggression, Mentality.
3. The Licensing Problem and User Database Extension
A central challenge in the PES 2010 database was missing licenses. While FIFA 10 had full Premier League, Bundesliga, and Serie A licenses, PES 2010 only had:
- Fully licensed: Manchester United, Liverpool, FC Barcelona, Real Madrid, Internazionale, AC Milan, Bayern Munich (partial).
- Unlicensed: “Man Blue” (Manchester City), “Merseyside Red” (Liverpool — actually licensed but historically noted), “London FC” (Arsenal/Chelsea hybrid).