A Legend Editor Exclusive !free!: Pes 2010 Become
PES 2010 — Become a Legend Editor (exclusive guide)
This guide shows how to edit and customize the Become a Legend (BaL) mode in Pro Evolution Soccer 2010 (PES 2010) on PC to change player appearance, attributes, team assignments, kits, and save edits for use in-game. Assumes you have a legal copy of PES 2010 for PC and basic modding comfort.
WARNING: Back up your save files and original game files before editing.
Requirements
- PES 2010 (PC) installed.
- PES 2010 Save Data (your BaL save).
- Kit/stadium/player editors and utilities (described below).
- Image editor (GIMP, Photoshop) for face/kit textures.
- Hex editor (optional) for advanced tweaks.
- d3dx9_31.dll fix or compatibility patches if needed on modern Windows.
Tools (recommended)
- PES Editor 2010 (player/teams/attributes editor) — edits DB files and player data.
- CRI File System tools or PES Explorer — to extract/replace game files (optional).
- SaveGame Editor for PES 2010 / BaL Editor — modifies Become a Legend save directly.
- Face & Kit Replacer / Konami Toolkits — replace textures for faces, boots, kits.
- CPK Manager (if editing .cpk archives).
- XP3 Tools (if using newer pack formats).
- FIFA/PES community forums for specific tool downloads and up-to-date versions.
Step 1 — Locate and back up save & game files
- Find your BaL save: usually in Documents\KONAMI\Pro Evolution Soccer 2010\save\ or in the game's install folder. Copy the save folder to a backup location.
- Back up key game files you may modify: pesdb.dat, player files, kit textures, and any .cpk you will alter.
Step 2 — Editing BaL player attributes and progression (Goal: change starting attributes, growth rates, position, or appearance data saved in BaL file.)
Method A — Use a BaL/Save Game Editor
- Open the Save Game Editor compatible with PES 2010.
- Load your Become a Legend save.
- Edit fields: name, nationality, position, current ability, potential/growth, skill points, traits, appearance (height, weight, hair, face ID), and contract/team.
- Save the edited file and place it back to the save folder, preserving original filenames and permissions.
Method B — PES Editor (when editing global DB/player entries)
- Open pesdb.dat or player database with PES Editor 2010.
- Find the specific created player or template player used by BaL.
- Modify attributes, special skills, and growth curve.
- Save changes; if the game reads DB from a .cpk, repack and replace the .cpk using CPK Manager.
Step 3 — Changing player face/appearance (Goal: swap or customize the BaL player’s face texture.)
Option 1 — Face ID swap (simplest)
- Using PES Editor, note the face/model ID used by your BaL player.
- In-game or via editor, set the player’s face ID to one already present in the game (picked from existing players).
- Save — the BaL player will use that face.
Option 2 — Import a custom face texture
- Extract face textures from game .cpk using PES Explorer or CPK Manager.
- Create/modify face BMP/PNG in correct resolution and format (match existing face files).
- Replace the target face texture file or add a new face ID entry and link it via the DB/editor.
- Repack .cpk (if used) and place modified archive in the game folder, or use a loader that overrides files.
Step 4 — Editing kits, boots, hair, and accessories
- Extract kit or texture archives.
- Edit kit images with an image editor (respect templates and color indices).
- Replace kit files or add new kits and update team/kit assignments using PES Editor.
- For boots/hair, swap or add texture files and link via player equipment IDs in the DB.
Step 5 — Assigning or transferring your BaL player to any team
- Use the Save Game Editor to change the player’s club ID or national team ID.
- Or modify team roster files in the DB to include your created player (add player ID to a team’s roster).
- Ensure contracts and squad lists are consistent—update contract length and squad number.
Step 6 — Adjusting BA L progression and experience
- In Save Editor, change XP, growth points, and learning progress directly.
- In the game DB, tweak growth curves or learning rate values for created-player classification so future attribute increases differ.
Step 7 — Testing and troubleshooting
- Launch PES 2010 and load the edited BaL save.
- Confirm appearance, attributes, and team assignment took effect.
- If textures are missing or black, ensure correct file format, naming, and .cpk repack structure.
- If game crashes, restore backups and reapply changes stepwise to isolate the issue.
Advanced tips
- Use small incremental edits and frequent backups.
- When repacking .cpk, keep original compression settings to avoid incompatibilities.
- If face IDs conflict, create unique IDs and update all DB references.
- For online/anticheat concerns: avoid using modified saves in modes that connect online.
- Community resources (forums and modding pages) often provide ready-made kits, faces, and tutorials for specific tools.
Common file locations (typical)
- Documents\KONAMI\Pro Evolution Soccer 2010\save\
- Game install\dt0.cpk (or other .cpk archives)
- Game install\kit\ or img\ (varies by mod toolkit)
Quick checklist before launching game
- [ ] Save files backed up
- [ ] DB/CPK backups saved
- [ ] Player IDs and team rosters updated consistently
- [ ] Textures correctly formatted and placed
- [ ] Contracts and squad entries valid
If you want, I can:
- give step-by-step instructions for a specific editor (name which tool you have), or
- walk through importing a custom face image (tell me the face file format you can provide), or
- provide links to the most commonly used PES 2010 editors and repackers.
Related search suggestions (Invoking related search terms to help further: "PES 2010 Save Game Editor", "PES Editor 2010 download", "CPK Manager PES 2010")
The story of the " PES 2010 Become a Legend Editor Exclusive
" is a tale of how a dedicated modding community turned a grueling "rags to riches" grind into an "instant legend" fantasy. While Konami designed Become a Legend for slow, realistic growth—where players typically only peaked at age 25—third-party "exclusive" editors like those from EPT-Team and goldorakiller unlocked a different reality. The Quest for Perfection
In 2009, players often grew frustrated by the slow pace of attribute improvement. On forums like GameFAQs, veterans began whispering about "exclusive" editors that could bypass these limits. These tools, often available on sites like ModdingWay, offered features that were fundamentally "exclusive" because they didn't exist in the base game:
Instant Superstars: A 17-year-old rookie could be given 95+ stats immediately.
Beyond the Limit: While the game capped stats at 99, certain editors allowed users to push attributes like Agility or Condition to hidden values, sometimes resulting in "Legend" players with overall ratings as high as 108 in online lobbies.
Total Customization: Exclusive tools like the PES 2010 Become a Legend Editor [CN] allowed editing of "locked" details, including the player's age, growth curve, and even special "Skill Cards" (like Marseille Roulette) that were otherwise difficult to earn. The Technical "Magic"
The most sought-after editors, such as the Pro-Evo Editing Studio, weren't just simple trainers. They were complex utilities that required: Pes 2010 Become A Legend Editor Exclusive =link=
Part 3: How to Install and Use the PES 2010 BAL Editor Exclusive
Before you begin, note that this editor is for the PC version of PES 2010 (the console versions have different save encryption). You will also need a copy of your PES2010_BAL_Save.bin file. pes 2010 become a legend editor exclusive
Part 7: Where to Find a Safe Download (2025 Update)
Because PES 2010 is over 15 years old, many original hosting sites (Filefront, Megaupload) are dead. However, the community archives live on.
Safe sources:
- Evo-Web Forums (Archives section) – Look for user MxSoniC’s "Final Exclusive BAL Tool."
- PES Gaming (PES2010 → Utilities → "BAL Editor v3.0 Exclusive").
- Reddit – r/WEPES (Master League Monday threads often have Google Drive links).
Warning: Avoid "exclusive editor.exe" downloads from generic download aggregators. They are often malware. Stick to community-linked files with hash checks (MD5).
Part 6: The Ethical Debate – Is Editing "Cheating"?
The forum wars of 2010-2012 were brutal. Purists argued that using the PES 2010 Become a Legend Editor Exclusive destroyed the "soul" of the mode. Cheaters argued that Konami's development curve was broken.
Arguments against editing:
- You skip the emotional payoff of scoring your first goal after 20 games.
- Online leaderboards (if you uploaded your BAL to Friendlies) became a joke of 99-rated pros.
- It removes the risk/reward of choosing which training drills to focus on.
Arguments for editing:
- PES 2010’s AI often made irrational transfer/position decisions. Editing fixes bugs.
- Real-life legends (Messi, Ronaldo) were already superstars at 18. Why can't you be?
- The "Exclusive" editor allows realism editing (e.g., decreasing your speed if you're tall) more than cheating.
Our Take: Use the editor as a design tool, not a cheat engine. Increase your weak foot accuracy from 3 to 5? Fair. Giving yourself 99 in every stat at age 17? You’ll be bored in two hours.
What Makes the "Exclusive" Version Different?
While basic BAL editors existed (changing a few stats or your salary), the Exclusive version, often leaked from private modding circles or Chinese/European patching teams, unlocked the game’s core code.
Unlocking Greatness: The Ultimate Guide to the PES 2010 Become a Legend Editor Exclusive
Pro Evolution Soccer 2010 (PES 2010) is widely considered a golden era for the franchise. While modern football games focus on ultimate teams and microtransactions, PES 2010 offered something pure: Become a Legend (BAL). This mode dropped you as a single, raw prospect into the gritty world of professional football. PES 2010 — Become a Legend Editor (exclusive
However, for over a decade, players have faced a frustrating ceiling. The default BAL mode limits your starting stats, locks your potential, and forces you to grind through countless simulated matches just to become a benchwarmer. Enter the game-changer: the PES 2010 Become a Legend Editor Exclusive.
This isn't just a simple save-game modifier. This is a suite of deep-editing tools that transforms Konami’s masterpiece into a fully customizable football RPG. In this article, we will explore what this exclusive editor is, how to use it, and why it revitalizes the game in 2024 and beyond.