Searching for all 50 Playboy Magazine collectibles in Mafia III
is a great way to immerse yourself in the 1960s atmosphere of New Bordeaux. Each magazine features authentic covers, articles, and centerfolds from actual issues published between 1961 and 1968. Here is a breakdown of where to find them by district: Playboy Magazine Locations by District Bayou Fantom
(5 Issues): Primarily located in shacks and on islands, including areas near the Catfish Queen and Delray Hollow. Delray Hollow
(4 Issues): Found in specific locations such as Sammy's Bar, Double Barrel Bar, and local homes. (7 Issues): Located in areas like Bayside Shipping , Baby Bear B.B.Q. , and near the Fresh Crab stand. Pointe Verdun (7 Issues): Found in locations including Burke's Iron & Metal , a police station, and under the freeway.
(5 Issues): Located in a garage office, near Shaker's Club, and in a park.
For a complete visual guide to every issue, you can check out the Playboy Magazines Guide on IGN or watch the full Playboy Magazine Showcase on YouTube. Playboy Magazines - Mafia III Guide - IGN
, there are 50 Playboy magazines scattered across the 10 districts of New Bordeaux. These collectibles feature authentic covers, centerfolds, and articles from real-world issues published between 1961 and 1968. Distribution by District The magazines are distributed as follows: Pointe Verdun Bayou Fantom Tickfaw Harbor Frisco Fields Delray Hollow Barclay Mills French Ward Southdowns Content Summary by Year
The 50 issues are pulled from several years of the magazine's history: : 5 issues : 3 issues : 6 issues : 8 issues : 8 issues : 12 issues : 7 issues Collection Features In-Game Viewer
: Once collected, magazines can be viewed in the "Collections" menu, where you can see the centerfold and read specific articles. Map Integration
: Wiretapping junction boxes in a district will reveal the location of nearby Playboy magazines on your mini-map. Completion
: While they are a major collectible, finding all 50 is mainly for "100% completion" and does not grant gameplay perks or specific achievements in the standard version of the game.
For a step-by-step visual on where to find every issue in the game:
Mafia 3 - All 50 Playboy Magazines Locations (Full Walkthrough) FreakEasy Gaming YouTube• Nov 4, 2016 for a specific district, such as
All 50 Playboy Magazine Locations in Mafia 3: Definitive Edition
The Ultimate Collector’s Guide: Finding All 50 Playboys in Mafia 3
Hunting down collectibles in New Bordeaux is more than just a completionist’s errand—it’s a deep dive into the 1960s. Among the various items scattered across the city, the 50 Playboy Magazines
stand out as the most iconic. These aren't just fictional props; they are real historical issues featuring actual covers, articles, and centerfolds from 1961 to 1968. If you’re looking to unlock the "Ladies' Man" achievement
or just want to see the full gallery in your "Extras" menu, here is the breakdown of every magazine location by district. Collection Overview Total Issues: Time Period: 1961–1968.
Unlocks the "Ladies' Man" achievement/trophy and a full in-game gallery. Availability:
Most can be found as soon as you can explore, though one requires story progression. Locations by District Delray Hollow Locations include Sammy’s Bar, Double Barrel Bar Everyday Laundromat , and a green house in the southwest
Found in Baby Bear BBQ, Bayside Shipping, a warehouse loft, a ruined building, Fresh Crab Shack , a slum shack, and a riverfront house Pointe Verdun
Located behind the lighthouse, in a northwest house, a police trailer, under the freeway, in a break-in house, near the moonshine business, and Burke's Iron & Metal
Found at the southwest docks, behind Shaker’s Jazz Club, in the sewers, the Best Oil garage, and General’s Circle park. Barclay Mills
Located in the northeast shantytown, on a southern road, inside the Truck Repair Shop, and behind a house near the main road. Tickfaw Harbor
Found on a Port Bourbon rooftop, in a southeast trailer, near the waterfront silos, at Shooter’s Bar, and near the train station. French Ward
Located in an eastern warehouse, a north shore shed, a central garage, and a central alleyway. Frisco Fields
Found behind a southeast house, in a southwest shack, a north yard, a northeast dock house, and the Duval Lookout tower. Southdowns
Located at the Pearl Diver Motel, Neil A. Arthur Stadium, a southern porch, and a northwest green house. Bayou Fantom
Found in shacks near the Catfish Queen, east of Delray, south of the Trago Gas Station, near Central Market, and on a "lobster-claw" island. Pro-Tips for Collectors Use the Map:
If a magazine doesn't appear at the marked spot, try leaving the area and returning, or reloading your last checkpoint. Mission Specifics:
Some magazines are easier to grab during specific story missions (like the one in Shaker’s Club), but you can always go back for them later. Historical Context:
Don't just grab and go—you can actually read the articles and interviews (including features on The Beatles and Stanley Kubrick) in the "Collectibles" menu. Playboy Magazines (Mafia III) | Mafia Wiki | Fandom
Finding all the Playboy magazines in is a popular pursuit for completionists, as it rewards you with authentic vintage covers and centerfolds from the 1960s. There are 50 magazines hidden throughout New Bordeaux. Delray Hollow (4 Magazines)
August 1966: Located in the back office of the Everyday Laundry.
August 1964: Tucked away among stacks of boxes inside Sammy's Bar.
November 1967: Found on a desk in the living room of a dilapidated green house.
May 1964: Sitting near the counter inside the Double Barrel Bar. River Row (7 Magazines)
July 1964: Located inside the Bayside Expeditions warehouse office.
June 1966: Found on a table behind a wall in the Fresh Crab Shack kitchen.
May 1963: On top of an archive cabinet in the back of Baby Bear BBQ.
February 1966: Displayed on a wooden table on the second floor of the department store.
May 1966: Found on the floor of a stairwell in a ruined building during the Union Extortion Racket mission.
October 1967: Hidden on an inside table of a slum shack with two gardens. mafia 3 all playboy images
December 1967: Located on a wooden chair in the first room of a house south of the river. Why Collect Them?
Historical Immersion: Unlike the magazines in Mafia II, which were retroactively added to the 1940s setting, the magazines in Mafia III match the game's 1968 timeframe perfectly, featuring era-appropriate interviews and articles.
Completion: While collecting them doesn't grant gameplay buffs, it is required for players aiming for 100% completion of the game's collectibles.
For a full visual guide of every single location, check out the comprehensive list on the Mafia Wiki or community-made maps on sites like IGN. Mafia 3 all playboy images
In the game, there are collectible items known as "Playboy magazines" or simply "Playboy" issues. These magazines can be found throughout the game's open world, and collecting them can reward players with achievements or in-game bonuses.
If you're looking for information on how to find all the Playboy images in Mafia 3, I can provide some general guidance:
For a more detailed guide or specific locations of the Playboy images, you may want to search for online walkthroughs or gaming forums where players share their experiences and tips.
In , there are 50 Playboy magazines scattered across New Bordeaux. Collecting them allows you to view authentic vintage covers and centerfolds from the 1960s within the game's "Collectibles" menu.
While I cannot display the adult images directly, you can find complete visual galleries and location guides on dedicated community sites: Where to View All Images
Mafia Wiki: The Playboy Magazines (Mafia III) page provides a full list of every issue included in the game, featuring descriptions and historical context for each.
IGN Guides: For a visual walkthrough of where to find every magazine, the Mafia 3 Playboy Locations guide on IGN includes maps and screenshots for each collectible. How to Find Them In-Game
Wiretapping: To make finding them easier, wiretap the Junction Boxes in each district. This will highlight the magazine icons on your main map.
Mini-map: When you are physically close to a magazine, a small blue icon will appear on your mini-map to pinpoint its exact location.
Districts: The magazines are spread across all major areas, including Delray Hollow, River Row, and the Downtown District.
Unlike Mafia II, collecting all magazines in Mafia III does not grant a specific achievement (like "Ladies' Man"), but they serve as the primary historical collectible for the 1960s setting. All DOWNTOWN Playboy Magazine Locations - Mafia 3
Below is a high‑level list of where you’ll most likely encounter a Playboy cover. Use these as way‑points on a map or as reference when you’re doing a “full‑collection” run.
| Location | Approximate Area | How to Spot It | |----------|------------------|----------------| | The “Gotham Club” (downtown district) | Inside the main lounge, on a wall behind the bar | Look for a glossy poster on the left side of the stage. | | Lafayette’s Apartment (East Side) | Bedroom wall, above the dresser | It’s the only large framed magazine in the room. | | New Bordeaux Police Station (outside the main entrance) | On a nearby newsstand | The stand displays a rotating selection of magazines; pause to glance at the topmost. | | The “Rooftop Bar” (Harbor district) | Near the back corner, on a decorative panel | The poster is partially illuminated by the neon lighting. | | Safe House #2 (Industrial zone) | In the living room, hanging on the far wall | The cover is slightly tilted—perfect for a quick screenshot. | | Street Vendor Stall (Midtown) | On the stall’s side panel, next to a soda machine | The vendor’s cart is easy to recognize from a distance. |
Tip: Most of the covers are placed at eye level, making them visible as soon as you step through a doorway. If you’re walking quickly, pause for a moment to scan the walls—this will also give you a chance to appreciate other period details.
The blue-collar residential and small industrial zone.
The high-end hills and mansions.
For the casual player, hunting down all 50 Playboy images can feel tedious. However, for the historian, the completionist, or the fan of the Mafia franchise, this journey is oddly satisfying. Unlike typical "collect-a-thon" fetch quests, each Playboy image offers a quiet moment in a very loud game—a chance to stop shooting, open a vintage magazine, and read about the hopes, fears, and pleasures of 1968.
So, fire up Lincoln’s muscle car, hack those wiretaps, and begin your quest. The women (and the lore) of Mafia 3 are waiting.
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There’s a strange joy in video games that reward curiosity — that urge to stray from the main road and probe darkened rooms, open squeaky drawers, and pick up objects the designers barely expected anyone to notice. In Mafia III, one of those unsung delights is hunting Playboy magazine images scattered across New Bordeaux: glossy, clandestine snapshots that feel like relics of a city trying to pretend it’s glamorous while everything around it smolders.
At first glance, the Playboy images are a throwback gag — collectible pinups tucked into drawers, under beds, behind nightstands. But their presence does more than pad an achievement list. They’re a small, brash voice from the late 1960s, a wink that tries to sell an idea of sex and freedom even as the game immerses you in a world with racism, corruption, and violence. That contradiction is exactly why the search matters: it’s not just about pictures; it’s about context.
Hunting these images makes you slow down in a game that otherwise pushes you forward with missions, pickups, and bullets. You learn neighborhoods by looking for the quiet corners where a glossy page might be tucked. You meet strangers — scavengers and small-time crooks — who exist only because the map asked them to. Each discovery is a tiny reward: a blunted laugh, a stat tick, a flash of nostalgia for an era that’s always been filtered through men’s magazines and movie sets. For a player who likes to collect, these photos stitch together a kind of underside-of-glamour collectible logbook, an alt-history scrapbook of the city’s aesthetic pretensions.
There’s also a mechanical satisfaction. Mafia III’s collectibles aren’t merely visual trinkets; they act as incentives to explore. Finding them nudges you into buildings you might otherwise bypass, teaching you the map more intimately than any fast-travel marker could. It’s the difference between driving through a neighborhood and walking its alleys — the former gets you there faster, the latter makes the place feel lived in.
Artistically, the inclusion of Playboy images is a pointed design choice. They’re an evocative shorthand for a certain kind of masculinity and aspiration — the promise of wealth, the gloss of leisure — and placing them amid the grit of New Bordeaux highlights the gap between image and reality. The photos become small commentaries: glamorous dreams cluttering the same dresser drawers where people hide contraband or where secrets are kept. They remind players that the world’s fantasies and its violences are often housed in the same rooms.
Of course, there’s a meta-level pleasure, too. Video game communities love lists: 100% completion, platinum trophies, achievement boards. Playboy images tap into that competitive and completionist streak. They provide a simple, cheeky subgoal for streamers and speedrunners — a micro-ritual of discovery that can punctuate a longer playthrough with a quick, satisfying reward.
Yet the hunt isn’t perfect. For some players, the collectibles feel like filler, an interruption to a story they’d rather pursue. The magazine images can seem tone-deaf next to Mafia III’s serious attempts at social commentary, and that tension is worth noting: when the game tackles hard subjects, do light-hearted easter eggs undercut the message, or do they humanize the world by acknowledging its messy contradictions? That’s the aesthetic gamble the designers took.
In the end, the Playboy images in Mafia III are shorthand for something larger: games as places where the significant and the silly coexist, where attention to detail converts empty geometry into lived-in space. They’re an invitation to slow down, to look inside drawers, to enjoy a moment of levity in a story that can be dark and heavy. And if you keep your eyes open, they’ll reward you — not just with a completion percentage, but with a better sense of New Bordeaux’s personality: flashy, deluded, and unmistakably human.
If you’re replaying or just exploring for the first time, give yourself an errand: find a dozen glossy photos, and notice the way a scavenger’s thrill can make even a corrupt, violent city feel a little more intimate.
I can write a story inspired by Mafia III that involves collectible Playboy-style images without reproducing or requesting copyrighted images. Here’s a short piece that fits that theme:
Vito Santoro's hand hovered over the edge of the battered leather crate as rain stitched the night in thin silver lines. New Bordeaux smelled of oil, diesel, and the hot metal tang of betrayal; from the alley two blocks over came the lullaby of a city that had learned how to forget.
Lincoln Clay had given her a lift—she paid with a cigarette and a silence that said more than that—and now she crouched in the low glow of a streetlamp, riffling through a stack of glossy pinups that seemed impossibly cheerful in a town that had no business laughing. They were relics: paper-sheen, peach-toned lighting, lipstick smudges along the edges. Each face looked like someone else's dream.
Vito smiled without humor. "They ain't expensive, kid. People pay for fantasy. What matters is who owns the right to sell it." He tapped the crate with a nail, the sound a question mark.
He'd been sent to recover the set—twelve prints that had been photographed by a man who'd once thought art and sin different things. The prints were now leverage; the kind that fit neatly into a ledger next to names, addresses, favors owed. For the Black Mob, who ran parts of the old neighborhoods with a velvet fist, the images were a currency of shame and secrecy. For Vito's crew, they were a way to remind hostile men that someone kept the receipts.
Vito lifted one photograph out and let the rain bead along the glossy curve. The woman in the picture looked straight at the camera, ineffable—more defiant than coquettish. In the lower margin, in small type, the photographer's name smudged like a signature you'd rather not read aloud. Vito found himself thinking of the stories people told in bars: how the shoots had been held in a backroom off Bourbon Street, how the photographer got too close to the wrong people, how favors turned sour and presses were replaced by pistol slides.
"You know what to do?" she asked, the cigarette ember flaring.
He nodded. "We bring 'em back. We sell 'em to the right people." He didn't add the rest: sometimes retrieving a thing was about more than profit. Sometimes it was about making sure nobody else—especially the men who kept the city stitched with fear—could use someone else's likeness to pull debt from the bottom of a drawer.
They drove through the city like two ghosts, headlights cutting the fog into pages. At the warehouse, Lincoln waited with the rest of the crew, faces shadow-carved. They spread the prints across a folding table like a deck of cards. Men leaned in—some with hunger, some with the cold curiosity of accountants.
"These were staged in the Quarter," Vito said. "Some of you been there. You know why you don't mess with what people remember." He picked up a print and, unexpectedly, folded it in half. The crease was deliberate, tender even. "We keep the pictures. We decide who pays. Not them." Searching for all 50 Playboy Magazine collectibles in
A quiet ripple moved through the room. The kind of silence that had weight. Deals were made—some with cash, some with promises that lay like sleeping dogs. But then a man from a rival crew stepped forward, a swagger more brittle than before.
"You think you can gatekeep nostalgia?" he sneered.
Vito's laugh was thin. "I don't guard nostalgia. I guard people."
The man lunged. For a second the warehouse became a blur of fists and metal. When it ended, the prints were scattered on the concrete, some dirt-smudged, some bent. The rival lay groaning. Vito straightened, picking up the pictures carefully now, as if they were bones.
"Let them be memories," he said. "Not weapons."
They boxed what remained and drove out before dawn, the sky bruised with the promise of day. Lincoln kept quiet until they were on the bridge, watching a stretch of river that caught the streetlights like coins. "You ever think about her?" he asked, nodding at the photos still tied in twine.
Vito exhaled. "All the time. But not the one in the picture." His fingers tightened on the parcel. "I think about the woman who wanted out. The one who thought posing would buy her freedom." He looked toward the city where deals and ghosts coiled together. "People use images to fix a moment. We use them to fix a debt."
They didn't throw the prints away. They used them—carefully. A man who'd been blackmailing a politician found his ledger emptied and his name smeared in ink along the margins of a photo sent to the papers. Another, who kept a string of young men in line with the threat of exposure, suddenly received an anonymous shipment of his own visage in a dozen cafes. It was messy, cruel, and precise in a way the old men appreciated.
In the end, the prints did what Vito wanted: they shifted power. Some were sold back to families who wanted a fragment of a past untouched by extortion. Some were burned in a barrel behind the warehouse, ash drifting like confessions. And one—folded and kept in Vito's pocket for reasons he couldn't name—remained his reminder that people were never just pictures.
Rain came again, and the city kept its secrets. But every so often, when a man thought he owned someone else’s past, he learned that memory could be reclaimed. The photographs, glossy and impermanent, were only paper. The choices people made with them—that was what lasted.
End.
The inclusion of Playboy magazines in Mafia III serves as more than a simple collectible mechanic; it acts as a curated window into the complex social and cultural fabric of 1968 America. By integrating fifty actual issues from that specific year, developer Hangar 13 utilizes these artifacts to ground the fictional city of New Bordeaux in a visceral, historical reality. This essay explores how the Playboy collection functions as a narrative tool, a mirror of the era’s shifting gender politics, and a method of enhancing the game's immersive atmosphere.
To understand the significance of these collectibles, one must first consider the setting of Mafia III. The year 1968 was a flashpoint in American history, characterized by the Civil Rights Movement, the Vietnam War, and the burgeoning counterculture. By placing genuine Playboy issues within the game world—often found in auto shops, back offices, and private lounges—the developers bridge the gap between digital fiction and historical fact. These magazines, featuring authentic covers, centerfolds, and articles, provide a tactile connection to the past. They represent the "gentleman’s" aesthetic of the time, juxtaposing the grit and violence of Lincoln Clay’s revenge mission with the polished, aspirational lifestyle promoted by Hugh Hefner.
Furthermore, the collection serves as a commentary on the era’s evolving views on sexuality and gender. In the late 1960s, Playboy was at the forefront of the "Sexual Revolution," pushing boundaries while simultaneously maintaining traditional patriarchal structures. In the context of Mafia III, finding these magazines in male-dominated spaces emphasizes the gendered divide of the 1960s Deep South. While the images themselves are the primary draw for many players, the inclusion of the magazine’s interviews and articles—featuring figures like Stanley Kubrick or coverage of the 1968 Democratic National Convention—reminds the player that the era was defined by intellectual and political upheaval as much as visual provocation.
The distribution of these magazines also aids in the game's environmental storytelling. Unlike standard "glowing" collectibles found in many open-world titles, the Playboy issues in Mafia III are placed with intentionality. A magazine found in a high-end country club suggests a different social context than one found in a grimy warehouse in the Hollow. This placement reinforces the class and racial hierarchies that Lincoln Clay must navigate. The act of collecting them becomes a passive way for the player to absorb the "vibe" of 1968, seeing the faces and reading the names that real people of that era would have encountered on newsstands.
However, the inclusion of these magazines is not without its complexities. Critics have occasionally debated whether the collectibles lean toward gratuitousness. Yet, within the specific framework of Mafia III—a game that explicitly tackles systemic racism, police brutality, and the dark underbelly of the American Dream—the magazines feel like an honest piece of the puzzle. Removing them would sanitize a historical period that was inherently messy, provocative, and contradictory. They are relics of a specific cultural moment, capturing the transition from the conservative fifties to the liberated seventies.
In conclusion, the Playboy magazine collection in Mafia III is a sophisticated example of how licensed media can be used to deepen a video game's narrative world. By utilizing authentic historical documents, Hangar 13 provides players with a sense of place and time that goes beyond digital architecture. These magazines represent the intersection of pop culture, politics, and social change, serving as a reminder that Lincoln Clay’s struggle did not happen in a vacuum, but within a vibrant, turbulent, and rapidly changing American landscape. historical figures interviewed in those specific 1968 issues? An analysis of the other collectibles, like the Vargas paintings Repent magazine A guide on the of the most difficult magazines to find? Let me know which aspect of the game's history you want to explore next!
In , players can find a total of 50 Playboy magazines scattered across the fictional 1960s city of New Bordeaux. These collectibles feature authentic centerfold models and articles from the era that players can view in the game's collectible menu. Location Highlights
The 50 magazines are spread across various districts, with notable concentrations in:
Delray Hollow (4): Including locations at Sammy's Bar and the local laundromat.
River Row (7): Found in locations like the Baby Bear BBQ and local shacks.
Barclay Mills (4): Located in a truck repair shop and residential porches.
Bayou Fantom (5): Often found in shacks on the outskirts and small islands.
Downtown (Selected): Including the Hangar Supply Co. and behind Shaker's Club. Location Summary
The 50 Playboy magazines are scattered throughout New Bordeaux, with notable, easy-to-miss examples found in specific, thematic locations. Delray Hollow
(4 Issues): Found in key areas such as Sammy's Bar (basement), the Double Barrel Bar , and the Everyday Laundromat. (7 Issues): Located in spots like Baby Bear BBQ, Bayside Expeditions , and a nearby Fresh Crab Shack . Barclay Mills
(4 Issues): Hidden in industrial locations, including a Truck Repair Shop. Bayou Fantom (5 Issues): Hidden in remote shacks on various islands.
(Selected): Found in locations such as Hangar Supply Co. and behind Shaker's Club. Playboy Magazines (Mafia III) | Mafia Wiki | Fandom
In the gritty world of 1968 New Bordeaux, the 50 Playboy magazines
scattered across the map serve as more than just a completionist's goal; they are "time capsules" that anchor Lincoln Clay’s revenge story in a specific historical reality. The Role of Collectibles in the Story
Unlike typical game power-ups, these magazines are pure collectibles with no associated perks or XP. Instead, they function as cultural artifacts of the era, featuring real covers, centerfolds, and articles from 1961 to 1968
—covering icons like The Beatles and Stanley Kubrick. For Lincoln, finding these in the back offices of laundromats, the bars of Delray Hollow, or the shacks of the Bayou adds a layer of mundane, everyday life to his violent crusade against the Marcano crime family. Where to Find Them
The magazines are distributed across the diverse districts of New Bordeaux. Here is a breakdown of the collection by territory: Delray Hollow (4 Issues): Your journey starts in the basement of Sammy's Bar (August 1964), with others hidden in local spots like the Everyday Laundromat (August 1966) and the Double Barrel Bar (May 1964). River Row (7 Issues): Highlights include an issue at Baby Bear B.B.Q. (May 1963) and another inside the Fresh Crab shop (June 1966). Pointe Verdun (7 Issues): Look for them at Burke's Iron & Metal (May 1967) and behind the New Bordeaux Police Department (October 1965), which requires a stealthy approach. Bayou Fantom (5 Issues):
These are often found in isolated shacks and cabins deep in the swamps, where you might encounter gators during your search. Barclay Mills (4 Issues):
Found mostly in hillsides, such as a ranch-style house (November 1963) and a shipping warehouse (January 1964). Downtown (5 Issues): Auto Service center (January 1967) and even the sewer tunnels (November 1966). Tickfaw Harbor (5 Issues): Located in industrial areas like Port Bourbon and inside Shooter's Bar (September 1966). Frisco Fields (5 Issues): Hidden in upscale backyards and scenic lookouts like Duval Lookout (October 1968). Southdowns (4 Issues): Look in the Pearl Diver Motel (March 1966) and the stands of the Neil A. Arthur Stadium (September 1967). French Ward (4 Issues):
Tucked away in brick warehouses and private garages throughout this historic district. Collection Tips Wiretapping: To find them more easily, use the IGN Interactive Map
or wiretap junction boxes to reveal their locations on your in-game map. Accessibility:
Most magazines can be collected at any time once you are free to explore, but some may be behind "Employees Only" doors that count as trespassing.
You can view the full covers and centerfolds in the "Extras" section of the main menu under "Collectibles". how to wiretap a specific district to reveal these locations faster? Playboy Magazines - Mafia III Guide - IGN
, there are 50 Playboy magazines scattered throughout the city of New Bordeaux. These collectibles are authentic licensed issues from the years 1961 to 1968
, providing historical flavor through real covers, centerfolds, and articles featuring figures like The Beatles and Stanley Kubrick. Mafia Wiki Magazine Distribution by Year
The collection covers nearly a decade of the publication's history: Locations by District The Playboy magazines in Mafia 3 are scattered
The magazines are hidden across all major districts of New Bordeaux. They appear as small interaction icons on your minimap when you are nearby. Mafia Wiki Notable Locations Delray Hollow Sammy's Bar basement, Everyday Laundromat office Baby Bear BBQ office, Fresh Crab Shack kitchen Pointe Verdun Burke's Iron & Metal, bench near the lighthouse Shaker's Jazz Club construction yard, sewer tunnels Barclay Mills Back porch of a ranch house, shipping garage Tickfaw Harbor Shooter's Bar, shipyard trailer office Frisco Fields
Cleavon Duvall State Park overlook, Southern Union Cabin dock French Ward Green garage workbench, warehouse along the shore Southdowns Neil A. Arthur Stadium stands, Pearl Diver Motel room Bayou Fantom Isolated island shacks, picnic table near Central Market Key Collection Tips Non-Missable:
Unlike some other games in the series, these collectibles are not missable; you can find them during free roam after completing the main story. Collected magazines can be viewed in the menu under Collectibles
, where you can see the full covers and interior centerfold images. Historical Context: Many issues include interviews with iconic figures such as Timothy Leary Truman Capote Ralph Nader , helping to ground the game in its late-60s setting. Mafia Wiki
For a detailed visual walkthrough of every specific location, refer to the Playboy Magazines Guide on IGN Mafia Wiki Archive Album Covers Playboy Magazines (Mafia II)
In Mafia 3, collecting all 50 Playboy magazines is a primary side activity for players looking to achieve 100% completion in New Bordeaux. These magazines are authentic collectibles featuring real-world issues from the 1960s, complete with their original covers and centerfolds. Overview of Playboy Collectibles
Scattered across the city's ten districts, these magazines serve as historical markers for the game's 1968 setting. Total Issues: 50 magazines. Timeframe: Real issues published between 1961 and 1968.
Rewards: There are no in-game perks, XP, or trophies for collecting them all; however, they unlock high-quality images and full articles in the "Collections" menu.
How to Find Them: Use wiretap fuses on Junction Boxes to reveal their locations as white rabbit icons on your map. Playboy Locations by District The magazines are distributed as follows:
All 50 Playboy Magazine Locations in Mafia 3: Definitive Edition
In , collecting Playboy magazines serves as a unique atmospheric layer rather than a central gameplay mechanic. There are 50 total magazines scattered throughout New Bordeaux, each representing a real-world issue published between 1961 and 1968. Purpose and Impact
Historical Immersion: Unlike generic collectibles, these are high-fidelity digital scans of authentic vintage issues. They feature original cover art, centerfolds, and even full articles or interviews with figures like The Beatles, Stanley Kubrick, and Timothy Leary.
Rewards: Purely for completionists and "bragging rights". Collecting them unlocks a gallery in the main menu where you can view the images and read the included text.
Achievement Status: Unlike Mafia II, collecting all 50 in Mafia 3 does not grant a dedicated PlayStation Trophy or Xbox Achievement (though some players still hunt them to reach 100% completion in the stats menu). Collection Distribution
The magazines are distributed across the city's districts, with many placed inside buildings tied to story missions or side objectives. River Row & Pointe Verdun: 7 magazines each.
Bayou Fantom, Downtown, Tickfaw Harbor, & Frisco Fields: 5 magazines each.
Delray Hollow, Barclay Mills, Southdowns, & French Ward: 4 magazines each. Tips for Finding Them
Wiretapping: You can make magazine icons appear on your map by wiretapping junction boxes in each district. This requires electronic fuses found around the world.
Mini-map Awareness: Icons will also pop up on your mini-map when you are physically near a collectible's location.
Specific Spots: Magazines are often tucked away in "lived-in" areas—look on desks in back offices, bathroom cabinets, park benches, and even inside shacks out in the Bayou marshes.
Watch these video guides to pinpoint the exact locations of every magazine across New Bordeaux:
Mafia 3 All 50 Playboy Magazines Collectibles Locations Guide 14K views · 9 years ago YouTube · VGFAQ Mafia 3 - All 50 Playboy Magazine Locations 212K views · 9 years ago YouTube · LunarGaming Mafia 3 Definitive Edition - All 50 Playboy Locations!!!! 59K views · 5 years ago YouTube · DekieonGaming Mafia III - All Playboy Magazines 10K views · 9 years ago YouTube · AFGuidesHD
In Mafia III, players can discover a total of 50 Playboy magazines scattered throughout the 1960s-inspired city of New Bordeaux. Unlike previous entries in the series, these collectibles do not grant gameplay perks or specific trophies; they serve as immersive historical artifacts, featuring actual covers, centerfolds, and interviews from real-world issues published between 1961 and 1968. Finding Every Magazine by District
Collecting these magazines adds them to your in-game gallery, where you can view high-resolution scans of the original content. You can track them on your map by wiretapping junction boxes in each district. Delray Hollow (4 Issues)
August 1964: In the basement of Sammy's Bar, found on a desk across from Lincoln's bed.
August 1966: Located in the back office of the Everyday Laundromat.
November 1967: On a desk inside a dilapidated green house in the southwest corner.
May 1964: At the far end of the bar inside the Double Barrel Bar. Remaining Districts (River Row to Bayou Fantom)
River Row (7): Found in locations including Baby Bear BBQ, Bayside Shipping, the Fresh Crab Shack, and various shacks/warehouses.
Pointe Verdun (7): Located near the park bench, Burke’s Iron & Metal, and several houses/warehouses, including the Police Department.
Barclay Mills (4): Primarily found in wooden shacks and ranch-style houses in the hills.
Downtown (5): Located in a garage, behind Shaker’s Club, at the auto service center, and near General’s Circle.
Tickfaw Harbor (5): Hidden in the shipyard, Shooter’s Bar, and near the Best Oil Racket.
Frisco Fields (5): Found in residential backyards and the Cleavon Duvall State Park tower.
French Ward (4): Located in warehouses and residential backyards.
Southdowns (4): Found at the Pearl Diver Motel, near the Catfish Queen, and at the stadium.
Bayou Fantom (5): Situated in shacks and on houseboats throughout the swamp. Collecting All Issues
Mafia 3 - All 50 Playboy Magazines Locations (Full Walkthrough)
, there are 50 Playboy magazines to collect throughout New Bordeaux. While they don't grant gameplay perks, collecting them unlocks a gallery of authentic covers and centerfold images from the 1960s.
You can view all 50 centerfolds and their specific locations through the Centerfold Photo Gallery or this detailed showcase. Issues by Year The collection spans the years 1961 to 1968: 1961: 1 issue 1962: 5 issues 1963: 3 issues 1964: 6 issues 1965: 8 issues 1966: 8 issues 1967: 12 issues 1968: 7 issues Notable Examples & Location Guide
For a complete text-based list of locations for every issue, the Mafia Wiki and guides on Shacknews or IGN offer step-by-step instructions. Examples of Key Issues Found Delray Hollow Aug 1964 (Sammy’s Bar), Aug 1966 (Everyday Laundromat) River Row May 1963 (Baby Bear B.B.Q.), June 1966 ( Fresh Crab Shack Downtown Dec 1964 (Hangar Supply Co.), Nov 1966 (Sewer tunnels) French Ward
Feb 1962 (Shed behind brick house), Feb 1967 (Peach house garage) Bayou Fantom Mar 1962 (Lone shack), Aug 1968 (Lobster claw island) Playboy Magazines - Mafia III Guide - IGN
Occasionally, an image won't spawn if you are in the middle of a story mission that takes place in that building. Complete the mission, leave the district (fast travel to another part of the map), then come back. The game will reload the asset.