Mad Adventure -v0.1.2- By Morbusgreaves Patched

Based on the title "Mad Adventure -v0.1.2- By MorbusGreaves", this is a very early build (v0.1.2) of a game, likely an Adult Visual Novel or RPG, given the typical style of developer MorbusGreaves (who often creates games in the Ren'Py or RPG Maker engines).

Since this is an early version, the "features" are essentially the foundation the game is built upon. Here is a look at the best features you can typically expect from this specific title and developer style:

Phase 1: The Basement (Tutorial)

  • Objective: Find the key to the service elevator.
  • Puzzle: A locked toolbox with a 3-number combination.
    • Hint #1: Check the calendar on the wall (circled date: 13).
    • Hint #2: Count the bloodstains on the floor (4).
    • Hint #3: Jester's favorite number (spoken during his monologue – 7).
    • Code: 13-4-7
  • Inside: Rusty screwdriver (weapon) and Elevator Keycard.

Final Verdict: Who is this for?

Mad Adventure -v0.1.2- By MorbusGreaves is not for everyone. The casual gamer looking for a relaxing evening will find it frustrating and broken.

However, if you are a fan of:

  • Pathologic (for its deliberate awkwardness and dense atmosphere),
  • Cruelty Squad (for its abrasive, anti-corporate, glitch-aesthetic),
  • Yume Nikki (for its surreal, dream-like, non-linear exploration),
  • Or the P.T. demo (for its looping corridors and dread),

...then you owe it to yourself to download this early build.

It is a raw document of creativity in progress. It is messy. It is confusing. And in those moments when the static clears and you see something you were never meant to see, it is utterly unforgettable.

Final Score (Based on Potential): 8.5/10 (for the vision, atmosphere, and ambition)
Final Score (Based on Current Build): 6.5/10 (for stability, bugs, and lack of content) Mad Adventure -v0.1.2- By MorbusGreaves

Keep your sanity dial in check. The Mad Adventure has only just begun.


You can find "Mad Adventure -v0.1.2" by searching for MorbusGreaves on itch.io or following their development threads on Twitter and IndieDB.

Mad Adventure is an adult sandbox visual novel developed by MorbusGreaves that blends dating simulation elements with a superpowers-driven narrative. In the game, players navigate a choice-heavy story featuring a range of female characters, utilizing a dynamic day-and-night cycle and an event-based progression system. Evolution of Version 0.1.2

Released on November 17, 2024, version 0.1.2 served as a significant content expansion following the foundational updates of the early 0.1 series. This specific build focused on deepening character interactions and refining the game’s core mechanics.

Content Expansion: The update introduced four new major events, including two dedicated to Brianne and one joint event for Aurora and Giannah.

Visual Enhancements: To support these new narratives, the developer added approximately 175 new images and 13 new animations. Based on the title "Mad Adventure -v0

Bedroom Interactions: A key feature of v0.1.2 was the addition of evening bedroom interactions with Susannah (Sue), allowing players to influence her affection and corruption levels based on their choices during specific scenes.

Bug Fixes: MorbusGreaves addressed a critical logic error where events could trigger without meeting their prerequisites or appearing in the player’s hint list. Core Gameplay Mechanics

The game is built on the Ren'Py engine and emphasizes player agency through several interconnected systems:

Sandbox Exploration: Players move through various locations like the gym, the protagonist's home, and character-specific residences using a map-based navigation system.

Affection vs. Corruption: Many character interactions offer a branching path, where players can choose to build a standard romantic bond (Affection) or lead the character down a darker, more transgressive path (Corruption).

Schedule System: Characters follow specific daily routines, appearing in different rooms at set times (e.g., Giannah in the living room during the evening), which dictates when players can trigger specific "repeatable" scenes. Objective: Find the key to the service elevator

Minigames: Occasional minigames, such as the "Jack Sensei" quest, provide variety between the narrative-focused segments. Latest Development Status

Since the release of v0.1.2, MorbusGreaves has continued to push the game forward, reaching version 0.1.6 as of late 2025. Newer builds have introduced "OnlySympys" (an in-game parody of OnlyFans) for Brianne, more complex hacking mechanics, and an expanded roster of characters including Debra and Cassandra. The project remains supported through the MorbusGreaves Patreon, where early access builds and detailed development logs are shared with the community. MadAdventure by MorbusGreaves - Itch.io

Disclaimer: This guide is based on v0.1.2. As this is an early access or in-development game (likely a text-based or interactive fiction adult adventure), mechanics and content are subject to change. Always check the game's official page for the most recent patch notes.


The Atmosphere and Aesthetics

The strongest selling point of Mad Adventure is its vibe. MorbusGreaves has a talent for creating an atmosphere that feels "wrong" in a compelling way.

  • Visuals: The game likely utilizes a mix of default engine assets twisted in unsettling ways and custom pixel art that feels jagged and disturbing. It doesn’t rely on high-fidelity graphics; instead, it uses contrast, glitch effects, and strange character designs to unsettle the player.
  • Sound Design: This is usually the highlight. Expect a mix of silence, droning ambient noise, and abrupt, loud audio cues. The sound design carries the horror element, often doing the heavy lifting where the visuals cannot.

Version 0.1.2: What’s in the Alpha?

As the version number suggests, v0.1.2 is a foundational build. This is not a complete game; it is a snapshot of development. Typically, a 0.1.x version means the core loop exists, but content is sparse, bugs are plentiful, and balancing is an afterthought. Here is what players have reported finding in this specific build:

3. Core Mechanics

Weaknesses and Growing Pains

Let us be honest: v0.1.2 is rough. It is important to manage expectations.

  • Stability: The game crashes. Often. Save points are few and far between. You will lose progress.
  • Length: A dedicated player can exhaust all current content in 45 to 90 minutes. The ending simply says: "End of v0.1.2. See you in the next fracture."
  • Obscurity: Some puzzles are too obtuse. One requires you to input a binary code found only by clipping the camera through a wall—not a designed feature, but a developer oversight that players misinterpreted as a puzzle.
  • Accessibility: There are no difficulty options, subtitle scaling, or colorblind modes. This is typical for early alphas but worth noting.