Tomb Raider Meets Body Horror: Deconstructing Podgey’s Lara Croft Vs The Hideous Hermit
In the vast, uncurated wilderness of internet animation, fan films typically fall into two camps: the reverent tribute or the comedic parody. Rarely does a short film manage to be both a loving homage to a video game icon and a stomach-churning exercise in surreal body horror. Podgey’s “Lara Croft Vs The Hideous Hermit” achieves exactly that, packing more dread, texture, and narrative punch into its brief runtime than many big-budget animated features.
The Setup: Familiar Ground Turns Sour
The film opens with a deceptively standard premise. Lara Croft, rendered in Podgey’s distinct, semi-realistic 3D style (reminiscent of Tomb Raider: Legend but with a greasier, more tangible grit), is exploring a damp, moss-covered cave system. She’s looking for a relic—the MacGuffin is almost irrelevant. What matters is the atmosphere: dripping water, the scrape of her boots on stone, and a pervasive sense of wrongness.
Podgey excels at environmental storytelling. The hermit’s lair isn’t just a cave; it’s a digestive tract of discarded bones, tattered cloth, and eerie, bioluminescent fungi. The titular hermit is introduced not with a jump scare, but with a slow, dreadful reveal—a shape in the darkness that is almost human.
🗺️ Walkthrough Guide
Weaknesses / Opportunities
- Fans expecting large-scale action may find the horror-leaning, introspective tone underwhelming.
- The hermit’s backstory could be expanded for greater emotional weight in a longer format.
- Some represented folklore risks feeling derivative unless specific local color or unique ritual detail is emphasized.
Podgey: Villain, Victim, or Both?
Podgey is written as a liminal figure — simultaneously grotesque and pitiable. His physical hideousness is less a monster trope and more a worn map of loss: a face marked by years of exposure, body hunched by self-imposed exile. The story resists turning him into a simple antagonist; instead, he embodies the fallout of a cult’s ritual promises and the communal guilt of those who abandoned it. This ambiguity challenges Lara’s instincts: does she subdue an immediate threat, or does she seek to understand what turned a person into a legend?
🥚 Secrets Guide
Podgey levels typically feature 3 secrets. Missing them usually makes the game much harder.
- Secret 1 (The Flares): Near the beginning, look for a dark alcove in the first pool of water. It requires a tricky underwater U-turn.
- Secret 2 (The Medipack): In the mine shaft, before the boulder trap, perform a running jump to a distant ledge overlooking the entrance.
- Secret 3 (The Grenade Launcher): The most valuable secret. Inside the "trap room" (floors with spikes), look for a ladder on the ceiling. Monkey swing across to reach the alcove containing the heavy weapon.
The Monster: Podgey’s Masterstroke
The “Hideous Hermit” is the star of the show, and he is genuinely disturbing. Podgey avoids the cliché of the monstrous brute. Instead, the hermit is gaunt, pale, and unnervingly flexible. His design blends the withered post-humanity of Gollum with the relentless, twitching aggression of a cornered animal. But his true horror lies in his malleability.
In the film’s most infamous sequence, Lara shoots the hermit point-blank. A normal monster would stagger. This one writes. The bullets cause his flesh to ripple, creating grotesque, self-cauterizing wounds that look like screaming mouths. When Lara is forced into close-quarters combat, the hermit doesn’t just punch or bite—he attempts to absorb her. His ribcage splits open like a horrid flower, revealing a second, gnashing set of teeth where his sternum should be.
Podgey’s animation here is fluid and repulsive in equal measure. The physics of the struggle feel real: Lara’s ponytail whips with genuine momentum, her muscles tense under her tank top, and each of her desperate kicks lands with a sickening thud. But the hermit moves like water poured uphill, bending joints backward and extruding bone spurs to counter her attacks.
The Level Design: A Claustrophobic Nightmare
The custom level, titled The Hermit’s Grotto, is where Lara Croft Vs The Hideous Hermit -Podgey- truly unfolds. Forget the grand vistas of Tomb Raider: Legend. This is a masterclass in oppressive atmosphere born from amateur limitations.
The level consists of exactly seven rooms:
- A damp cave entrance with a single burnt-out torch.
- A flooded tunnel where Lara must hold her breath (a janky custom script counts down 15 seconds).
- A kitchen carved from rock, featuring a "stove" made of three red texture blocks and a hanging cauldron.
- The "Trophy Room" – walls lined with the rusted gear of previous explorers. If you look closely at the low-resolution textures, you can see Podgey has pasted actual photos of 1970s hiking equipment.
- A narrow winding corridor that forces the camera into a fixed first-person perspective – a shockingly innovative feature for a 2004 fan level.
- The Hermit’s Nest – a circular chamber filled with bones, stolen artifacts, and a single flickering lantern.
- The Escape Shaft.
The goal is simple: retrieve a golden fertility idol from the Hermit’s nest and escape. The catch? The Hermit is unkillable.