In the horror game Labyrinthine , Chapter 7 features several collectable items and puzzle clues often referred to as "papers" or notes. Below are the key locations and details for these items based on common player guides: Puzzle Clues (Essential Papers)
These papers are critical for solving the core puzzles of the chapter, specifically the Totem Puzzle near the two-story house. Totem Puzzle Clues
: Scattered around the central open field containing the cabin and scarecrow, you will find multiple pieces of paper that provide the sequence of symbols needed for the nearby totem. Cabin Notes
: Inside the small cabin in the middle of the field, there are providing additional story context. Epic Games Lore & Collectables Officer Mills’ Story : You can find pieces of Officer Mills' story on a picnic table (near a flashlight) and on a behind a specific landmark in the open area. Unique Cosmetics
: The "Sewer" section of the game features a specific collectable Paper Boat Hat Labyrinthine Wiki Key Locations in Chapter 7
The chapter is characterized by a large, open field with several distinct landmarks where these papers are typically found: The Two-Story House : Features a locked gate and is near the totem puzzle. The Open Field labyrinthine chapter 7 new
: Contains a cabin, a scarecrow, and various hay bales used for hiding. Water/Sewer Area
: A large body of water with a grate, leading toward the next phase of the level. Epic Games walkthrough for the totem puzzle or more details on where to find the hidden tokens in this chapter? Chapter Two Walkthrough | Labyrinthine Wiki | Fandom
Here’s a review template for Labyrinthine – Chapter 7: “New” – based on typical gameplay and narrative elements of the game. You can adjust the tone (casual, detailed, or short) as needed.
Title: A Tense, Disorienting, and Cleverly Designed Chapter
Rating: ★★★★☆ (4.5/5)
Review:
Chapter 7, “New,” lives up to its name—but not in the way you might expect. Instead of a fresh start, it feels like the game turns a corner into even more unpredictable, suffocating territory. This chapter continues Labyrinthine’s strong tradition of psychological horror and maze-like level design, but adds a few welcome twists to the formula.
What Works Well:
Potential Downsides:
Final Verdict:
Labyrinthine – Chapter 7: “New” is a strong addition that refreshes the game’s core loop without losing its identity. It’s tense, clever, and rewarding for series veterans, though newcomers should definitely play earlier chapters first to appreciate the narrative beats. If you enjoy atmospheric co-op horror that keeps you guessing, this chapter is well worth the trip through the maze. In the horror game Labyrinthine , Chapter 7
Recommended for: Fans of slow-burn horror, puzzle-solving under pressure, and unpredictable enemy AI.
Not recommended for: Players with low frustration tolerance for labyrinth layouts or uneven checkpoints.
Gone are the days of your flashlight being a simple on/off tool. In Chapter 7, light is a resource.
You must toggle between light frequencies using the middle mouse button (default). Use red light to solve puzzles, but swap back to blue to move silently.
If you are planning a run tonight, keep these tips in mind:
The title, The Other Side, is deliberately ambiguous. Previous chapters (like The Pines or The Rake) focused on specific cryptids or locations in a rural setting. Chapter 7 flips the script. This time, you are not just running from something in a forest; you are traversing a dimensional rift. Title: A Tense, Disorienting, and Cleverly Designed Chapter
The labyrinthine chapter 7 new storyline picks up immediately after the cliffhanger of Chapter 6. The entity known as "The Caretaker" has pulled your squad through a fracture in reality. You wake up in an "Echo Zone"—a decaying replica of a 1950s suburban neighborhood, but one that is actively bleeding into a volcanic underworld.