Kenshi: Shift+F12 Guide

Moving a Misplaced Building

  1. Open editor.
  2. Click “Move”.
  3. Click and drag the building. Use arrow keys for fine movement.
  4. Click “Save Mod” (if you want permanent changes) or just close.

Important Limitations & Risks

| Action | Safe? | Notes | |--------|-------|-------| | Regenerate navmesh | ✅ Yes | Often required after base building. | | Move your own buildings | ⚠️ Maybe | Can break building functionality if moved too far. | | Delete world buildings | ❌ Risky | May break quests or world states. | | Add NPCs | ❌ Risky | Spawned NPCs may not behave correctly or duplicate. | | Save as mod | ✅ Safe | Creates a separate mod file (doesn’t overwrite vanilla). |


6. Difference between Shift+F11 and Shift+F12

Players often confuse the two:

Troubleshooting

Kenshi Shift F12 Guide

Kenshi: Shift+F12 Guide

Moving a Misplaced Building

  1. Open editor.
  2. Click “Move”.
  3. Click and drag the building. Use arrow keys for fine movement.
  4. Click “Save Mod” (if you want permanent changes) or just close.

Important Limitations & Risks

| Action | Safe? | Notes | |--------|-------|-------| | Regenerate navmesh | ✅ Yes | Often required after base building. | | Move your own buildings | ⚠️ Maybe | Can break building functionality if moved too far. | | Delete world buildings | ❌ Risky | May break quests or world states. | | Add NPCs | ❌ Risky | Spawned NPCs may not behave correctly or duplicate. | | Save as mod | ✅ Safe | Creates a separate mod file (doesn’t overwrite vanilla). |


6. Difference between Shift+F11 and Shift+F12

Players often confuse the two:

Troubleshooting