Welcome to FusionInventory!

The power of inventory and software deployment

The last news on 14 September 2024:
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Features

FusionInventory is a software can help you to inventory your IT assets and do software deployment.

computer & server hardware inventory

Inventory the computer & server hardware (bios, components…).

software inventory

Inventory the computer/server softwares installed.

network discovery

Scan the network and find devices connected.

switches inventory (SNMP)

Inventory the switches by SNMP (hardware, ports…).

printers inventory (SNMP)

Inventory the printers by SNMP (hardware, pages counter, cartridge state…).

software deployment

Deploy the softwares on the computers

Virtual Machines & containers inventory

Inventory the VM & containers: Virtualbox, libvirt, xen, Jails, hyper-v…

VMWare inventory

Inventory the VM on ESX servers.

smartphone inventory

Inventory the smartphones information

Works with GSIT

Server plugin for the stable and secure fork of GLPI: GSIT

Free software

FusionInventory is a free software with an open project management.

Secured

Code and data security is a priority.

Performances

The application is fast, we need this!

Contributions welcome

The contributions from the community are welcome on our github.

Chat with us
Chat between users

Come chat with the FusionInventory team and with others users on our Discord server.

Download

FusionInventory agent 2.6

recommended agent version
Agent version 2.6 for Windows, Linux, OSX, *BSD...

FusionInventory for GSIT 9.5+5.0 (LTS version)

recommended server version
(server part) Plugin for GSIT 9.5.x (>= 9.5.7)

FusionInventory for GLPI 10.0.6+1.1

discontinued
(server part) Plugin for GLPI 10.0.6

FusionInventory for GLPI 9.5.x

discontinued
(server part) - abandoned

Presentation

Hyperspin Media Packs Upd

In the world of high-end arcade emulation, HyperSpin is known as the "Beautiful Nightmare"—a frontend so visually stunning it turns a regular PC into a professional arcade cabinet, yet so complex it has driven many a hobbyist to the brink of frustration.

The "story" of HyperSpin Media Pack updates is one of community-driven passion, where dedicated artists and collectors work tirelessly to keep the aging software alive through "Media Pack Updates" (often abbreviated as UPD or Update in file lists). The Evolution of the "Ultimate Setup"

For years, HyperSpin relied on Adobe Flash to create its signature animated menus and spinning wheels. However, as technology moved forward, the original HyperSpin remained frozen in time. The community stepped in to fill the gap: Media - HyperSpin Forum


Title: Keeping Your Hyperspin Build Fresh: A Guide to Updating Media Packs

Introduction
Hyperspin remains one of the most visually stunning frontends for arcade and console emulation. Its appeal largely comes from media packs — collections of wheel images, themes, videos, and backgrounds. But outdated media can break the immersion. Here’s what you need to know about updating Hyperspin media packs.

What’s Inside a Hyperspin Media Pack?

Why Update?

Where to Find Updates

  1. HyperBase – The official repository; syncs directly with Hyperspin.
  2. EmuMovies – Subscription-based, largest collection of video snaps.
  3. PleasantHacker’s Packs – Community-driven, updated monthly.
  4. Arcade Punks – Pre-built full builds with recent media.
  5. Hyperspin FTP – Legacy access for long-time members (donor access required).

Step-by-Step Update Process

  1. Backup your current setup – Copy /Hyperspin/Media/ folder.
  2. Download updated media pack – Match your ROM set version (e.g., No-Intro, Redump, MAME merged).
  3. Replace files systematically – Overwrite only one system at a time (e.g., /Media/Nintendo SNES/).
  4. Use HyperSync (or Hyperspin Sync) – Automates downloading latest approved media from HyperBase.
  5. Rename mismatched media – Use Don’s Hyperspin Tools or ROMVault to align names with your ROMs.
  6. Clear cache – Delete /Hyperspin/Databases/ cache files to force media reload.

Pro Tips

Troubleshooting
| Issue | Likely Fix |
|-------|------------|
| Missing wheels | Verify filename matches XML exactly (case-sensitive). |
| Videos not playing | Install LAV Filters or K-Lite Codec Pack. |
| Hyperspin crashes on system entry | Rebuild the media folder: delete _Default folder and re-extract. |

Final Note
Hyperspin media packs are community-driven — consider donating to active creators (e.g., JoeViking245, Gigapig). An updated build with crisp 1080p videos and matching artwork transforms the user experience from retro to remarkable.


To create or update content for HyperSpin Media Packs, you need to focus on four core visual components: Themes, Videos, Wheels (Logos), and Artwork. HyperSpin relies on a specific XML-based structure to link these assets to your game ROMs. 1. Essential Media Components

Each game or system in HyperSpin typically requires the following assets:

Themes (.zip): The animated background and layout for a specific game or system. These are created using the HyperTheme tool.

Video Previews (.mp4): Short gameplay clips (usually 30–60 seconds). For best performance, use High Profile H.264 encoding at 640x480 or 1080p depending on your hardware.

Wheel Art (.png): Transparent logos for the game titles. These must be named exactly like your ROM file (e.g., Super Mario World (USA).png). hyperspin media packs upd

Artwork (Layers): Individual .png files used within themes, such as 3D boxes, cartridges, or character sprites. 2. Tools for Content Creation

To produce high-quality "UPD" (updated) media packs, use these industry-standard tools:

HyperTheme: The official utility for building and previewing HyperSpin themes. It allows you to set animations, transitions, and coordinate layers.

Adobe Photoshop: For creating high-resolution wheel art and "clear logos."

EmuMovies Sync: The primary tool for automated downloading of high-quality video snaps and manuals.

Handbrake: Use this to batch-convert video clips into a format that HyperSpin can render without lag. 3. Step-by-Step Update Workflow

If you are updating an existing media pack, follow this sequence:

Audit the XML: Check your Databases/[System Name].xml file to ensure all game entries are present.

Naming Convention: Use FatMatch or Don's HyperSpin Tools to rename your new media files so they perfectly match your XML entries.

Theme Assembly: Open HyperTheme, import your background and artwork layers, and set "Smooth" or "Accelerated" animation presets.

Compression: Keep your .zip theme files under 10MB where possible to ensure the front-end remains snappy during fast scrolling. 4. Where to Distribute/Find Resources

HyperSpin-FE Forums: The official hub for uploading "Gold" or "Platinum" media packs.

Arcade Punks: A popular community site for sharing complete "v2" or "upd" system builds.

EmuMovies: The definitive source for raw video content used in media packs.

As of April 2026, HyperSpin has seen a significant resurgence in development and media availability following the rollout of HyperSpin 2.0 Beta and HyperHQ 2.0. The "HyperSpin media packs upd" (update) movement focuses on high-definition 16:9 assets and performance-optimized themes for the new engine. 🕹️ Latest Major Media Updates (2026) In the world of high-end arcade emulation, HyperSpin

HyperSpin's media ecosystem is currently dominated by monthly database and asset refreshes to keep pace with modern emulator sets.

MAME 0.286+ Full Media Refreshes: Monthly updates are being released that sync databases, wheels, and video snaps for the newest MAME working sets.

Triforce Media Pack (2026): A specialized "Triforce" pack was updated in February 2026, containing a complete set of wheels, themes, and videos specifically for the Triforce arcade system.

HyperSpin 2.0 Official Theme Packs: New official media packs are being released to utilize the 3D Perspective Mode and Shader Support introduced in the 2026 kickoff updates.

Modern System Additions: Complete media sets (including 16:9 themes and bezels) have recently been released for:

TeknoParrot: Updated with custom "Crylen Style" main menu wheels and 175-game databases.

NESiCAxLive 1 & 2: Full sets including UI integration and 16:9 bezels.

Microsoft MSX2: A massive high-quality 3D box and wheel pack was recently finalized. 🛠️ New Features Impacting Media

Recent updates to the HyperSpin engine have changed how media packs are managed and displayed: Impact on Media Packs Media Audit Tool

New in February 2026; allows users to scan for missing artwork directly. HyperOverlay

March 2026 update; allows for dynamic, high-res overlays over existing themes. ThemeBuilder 2.0

Now supports over 30 simultaneous animations, allowing for more complex "sizzle" themes. Auto-Import Simplifies adding media for Steam and modern PC games. 📂 Verified Download Sources

To get the most recent media packs, the community has largely moved away from older sync tools in favor of direct forum downloads and premium repositories: Media - HyperSpin Forum

To update your HyperSpin media packs (standardly abbreviated as "upd" in community packs), follow this guide to ensure your wheel art, themes, and videos match your latest ROM sets. 1. Identify Your Setup Version

Before updating, check your current HyperSpin installation version. Title: Keeping Your Hyperspin Build Fresh: A Guide

HyperSpin 1.5.1+: Newer versions (released around October 2025) use a unified media structure under data\Media.

Older Versions (v1.3 - v1.5): These use the legacy HyperSpin\Media folder structure. 2. Download Media Update Packs

Update packs (often labeled "UPD" or "Media Update") are typically found on community forums like the HyperSpin Forum Downloads section.

Common Packs: MAME 0.28x Updates, System-specific Wheel Packs, or 3D Box Sets.

Sources: Use official repositories like HyperSpin-FE or EmuMovies (registration required for high-quality video packs). 3. Folder Structure for Media Placement

For media to display correctly, files must be placed in specific subfolders within your system directory (e.g., HyperSpin\Media\MAME\). Wheels (Logos): \Images\Wheel. Box Art: \Images\Artwork 2. Videos: \Video.

Themes: \Themes (Keep as .zip files; do not extract them here). 4. Updating the Media (Step-by-Step) HyperSpin System Databases and How to Update Them

Here’s a properly drafted content piece for an update announcement regarding HyperSpin Media Packs. You can use this for a forum post (e.g., HyperSpin, Reddit, or Pleasuredome), a website update log, or a social media announcement.


Title: HyperSpin Media Packs Update (UP v4.2) – Expanded Artwork & Sync Fixes

Post Content:

We’re excited to announce a major update to the HyperSpin Community Media PacksUP v4.2 is now available for download!

This release focuses on filling missing media gaps, improving 4K/HD asset quality, and fixing synchronization mismatches between wheel art, backgrounds, and themes.

1. The "Complete 1TB+ HyperSpin Media Pack" (Community Legend)

Introduction: The Heartbeat of a Digital Arcade

For emulation enthusiasts and DIY arcade cabinet builders, HyperSpin remains the golden standard of frontends. Its flashy, wheel-based interface, complete with high-definition video snaps, custom themes, and crisp sound effects, transforms a folder of ROMs into a living, breathing arcade experience. However, achieving that "wow factor" relies entirely on one critical resource: Media Packs.

If you have searched for the term "HyperSpin Media Packs UPD," you are likely facing a common dilemma in the retro-gaming community. The original HyperSpin website, once a thriving repository, has slowed down. Links are dead, packs are missing assets, or the media you have is nearly a decade old—lacking thousands of newer MAME, Sega Saturn, Dreamcast, or PlayStation titles.

This article is your complete roadmap. We will explore what "Media Packs UPD" means, where to find reliable updates, how to install them properly, and how to revitalize your aging frontend in 2025 and beyond.


7. Themed Media Packs (Not Just Game-Specific)

The Usability and "Headache" Factor (2/5)

While the result is beautiful, the process using these packs can be a test of patience.

Current Relevance (3/5)

In 2024, is this still worth it?

3. The "Missing Media Hunter" Tools

Issue C: Missing "Artwork 1" background


Partners

DCS Easyware

  • FusionInventory for GLPI and Agent
  • Tests and bug reports: Daily tests and bugfixes
  • Promotion and Communication: Conferences, presentations
  • Documentation
  • User support (Discord / github): Daily support
  • Training: GLPI and FusionInventory training
Normation

  • Agent
  • Tests and bug reports: bug reports
  • Promotion and Communication: Conferences and website hosting
Zenitique

  • bug reports
  • user support

Contact Us

Several channels to contact us

THE FUSIONINVENTORY TEAM

Let us introduce you to the people who make the FusionInventory project a reality.

hyperspin media packs upd

David Durieux

Project Leader

hyperspin media packs upd

Perhaps you!

Contact us to contribute!

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