When the Hello Neighbor Mod Kit gets stuck at it is almost always because the Unreal Engine is compiling shaders
. This is a normal part of the initial startup process, especially after an update or the first time you launch the kit. Unreal Engine To resolve this or verify if it's working: Be Patient
: This process can take a very long time (sometimes over an hour) depending on your CPU speed. Check Task Manager Ctrl + Shift + Esc . If you see ShaderCompileWorker hello neighbor mod kit stuck at 45
processes running and high CPU usage, the mod kit hasn't crashed; it’s just working in the background. Firewall Permissions
: Ensure your firewall isn't blocking the application. Some users found that disabling the firewall or adding an exception for Unreal Engine allowed it to proceed. Hardware Limits When the Hello Neighbor Mod Kit gets stuck
: If you are using a laptop without a dedicated GPU or have very low RAM, the editor may take significantly longer to load or might fail to launch entirely. Unreal Engine Are you seeing ShaderCompileWorker active in your Task Manager right now? How to fix Unreal Engine 4.18.1 stuck at Initializing 45% 22 Nov 2017 —
Here’s an informative review of the issue “Hello Neighbor Mod Kit stuck at 45%” — covering what causes it, common fixes, and whether it’s a software or user-side problem. Step 3: Increase System Resources
The 45% loading mark typically corresponds to the Mod Kit verifying and importing assets (textures, models, audio, and scripts) into the project. When it stalls here, it usually means the kit has encountered something it can’t process—corrupted data, a missing dependency, or an asset that violates the kit’s strict formatting rules.