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The PS2 version of God of War renders the game in a 4:3 aspect ratio by default. Simply forcing your emulator to "Widescreen" usually results in a stretched image (Kratos looks short and fat).
To get a proper 16:9 image without distortion, you have two primary methods. Method 1 is highly recommended as it is the easiest and most stable. God Of War Widescreen Patch Pcsx2
PCSX2 offers a feature called Widescreen Patches (or WS patches). These are real-time memory hacks that modify the game's rendering engine to calculate a true 16:9 horizontal FOV. Unlike the in-game option, these patches: Introduction The PS2 version of God of War
| Issue | Solution |
| :--- | :--- |
| No effect | Ensure in-game 16:9 is OFF. Verify .pnach filename matches your game's CRC. Enable WS patches in System menu. |
| Black bars on sides | Set PCSX2 Aspect Ratio to Widescreen (16:9), not Fit to Window. |
| Flickering textures | Toggle GSdx Hardware Renderer to OpenGL (Software) for cutscenes, or enable Auto Flush. |
| Patch not in repository | Manually create a .pnach using codes from the PCSX2 forums (God of War specific threads). | Known Issues & Fixes
2
To get this working, ensure you have the following:
.pnach files (PCSX2 patch files).