In the world of visual novels like Fate/stay night , a CG (Computer Graphic) refers to the high-quality, full-screen illustrations that trigger during pivotal story moments. Whether you are a first-time player of the Remastered version on Steam or a long-time fan of the original TYPE-MOON classic, managing and collecting these images is a core part of the experience. How to Unlock 100% of CGs
Unlocking every CG requires navigating all three main routes: Fate, Unlimited Blade Works, and Heaven's Feel.
Follow the Route Order: You typically must finish the Fate route to unlock Unlimited Blade Works, and then finish UBW to access Heaven's Feel.
Explore Alternate Choices: Many CGs are hidden behind "minor" decisions or side scenes. For example:
In UBW: Choose to confront the "culprit" when bread goes missing to get a specific illustration.
In Heaven's Feel: When Ilya gets upset, agreeing to do whatever she wants to make up for it triggers a commonly missed CG.
Tiger Dojos: Don't ignore the Tiger Dojos. Reaching these "Bad Endings" often unlocks unique humorous CGs that are required for a 100% gallery. Finding and Viewing CGs
If you are looking to enjoy the art outside of the game, there are several ways to access high-quality versions: Fate/stay night Walkthrough - XerBlade.com
The Artistic Legacy of Fate/Stay Night CGs: From 2004 to Remastered
In the world of visual novels, few titles command as much reverence as Fate/Stay Night. While its deep lore and branching narratives are legendary, much of its atmospheric weight and emotional impact is carried by its Computer Graphics (CGs). These static illustrations mark the most critical moments of the story, serving as both a visual reward for players and a definitive medium for storytelling within the genre. The Role of CGs in the Fate Experience
In a visual novel, a CG (Computer Graphic) is a full-screen, detailed illustration that replaces the standard character sprites and generic backgrounds. In Fate/Stay Night, these are meticulously placed to highlight pivotal events: Fate Stay Night Cg
Action Sequences: Many CGs depict the visceral combat of the Holy Grail War, using "sparks, lines, and character movement" to convey intensity that standard sprites cannot.
Emotional Beats: Major character revelations or romantic developments are immortalized through these high-quality stills.
Environmental Storytelling: Many background CGs are based on real-world locations in Japan, providing a sense of visual consistency and grounding for the supernatural events. Evolutions Across Game Versions
The "Fate/Stay Night CG" experience has evolved significantly across different releases, with each iteration adding new layers of visual polish. 1. The Original 2004 Release
The first PC version, illustrated by Takashi Takeuchi, featured a 4:3 aspect ratio. While these original drawings established the iconic look of characters like Saber and Rin, they lacked the voice acting and high-resolution polish found in later versions.
| Category | Quality | Example Scene | |----------|---------|----------------| | Action | B+ (dynamic but stiff) | Saber vs. Assassin (sword clash) | | H-scenes (original) | D (notorious for bad anatomy & comedy) | “Dragon reactor” – laughable, not erotic | | Slice of life | B- (charming but flat) | Cooking with Taiga | | Tragic endings | A- (genuinely haunting) | Sparks Liner High, Femme Fatale |
Today, the original Fate/stay night CGs are celebrated as "retro art." There is a growing appreciation for the "diesel-punk" or early-2000s visual novel aesthetic. The grain, the low-res backgrounds, and the heavy shadows are no longer seen as technical limitations, but as a specific artistic mood.
The backgrounds, often based on real locations in Kobe, Japan, have a haunting quality. Because the source photos were manipulated heavily with filters, the environments look like faded memories. This aligns perfectly with the themes of Fate—the weight of history, the nostalgia for a past that never was, and the tragic nature of the Servants.
In Realta Nua, the best CG in the Fate route (the "Last Episode" - Shirou reaching Avalon) is not available in the standard gallery. To unlock it, you must achieve 100% completion of the other three routes. Once unlocked, you get a stunning full-screen CG of Saber and Shirou finally reunited.
No discussion of Fate/Stay Night CG is complete without mentioning Takashi Takeuchi, the co-founder of Type-Moon and the sole illustrator of the original game. In the world of visual novels like Fate/stay
When the game first launched in 2004, Takeuchi’s style was notably rough. The original CGs suffered from what fans call "mochi-face" (round, soft faces), stiff anatomy, and limited shading. However, these raw CGs have a specific charm—a DIY doujin (self-published) energy that modern remasters cannot replicate.
In 2007, with the release of Fate/Stay Night [Realta Nua] (the all-ages PS2 port), Takeuchi oversaw a massive overhaul. The Realta Nua CGs are what most modern fans recognize. They feature:
When you search for Fate/Stay Night CG today, you will almost exclusively find the Realta Nua versions, as the 2004 originals have become collector’s rarities.
Practical tips:
If you're looking to create content inspired by "Fate/stay night," here are a few ideas:
Fan Art: You could create fan art of your favorite characters, experimenting with digital art software to produce high-quality CG illustrations.
Cosplay: Designing and creating costumes of characters from the series is another form of content creation. You could also document your process and share it online.
Fan Fiction: Writing stories based on the "Fate/stay night" universe allows you to explore different scenarios and character relationships. You could create a short story or a longer narrative.
Video Content: Creating animated scenes, reviewing the anime adaptations, or even making gameplay videos of related video games could be engaging content for fans.
Analytical Content: Writing about the themes, character development, and moral dilemmas presented in "Fate/stay night" can provide interesting insights for fans and newcomers alike. Notable CG Types | Category | Quality |
In the context of visual novels like Fate/stay night (Computer Graphics) refer to the full-screen illustrations that appear during key story moments, often highlighting dramatic, emotional, or action-heavy scenes. Overview of Fate/stay night
: These high-quality images supplement the standard character sprites and backgrounds to provide a cinematic feel during pivotal events, such as Saber’s summoning or major battles. The Gallery : Players can unlock these images in an in-game
by completing different story paths and making specific choices. Format Differences Original (2004) : Featured 4:3 aspect ratio illustrations. Réalta Nua / Remastered
: Introduced widescreen (16:9) versions, often by cropping or extending original art, and removed adult-oriented (H-scene) CGs present in the original eroge version. Completion
: Achieving "100% CG" typically requires clearing all three main routes— Unlimited Blade Works Heaven's Feel —as well as finding optional scenes like the Tiger Dojos. Popular Sources for CG Collections
If you are looking to view or download these assets, fans often share high-resolution rips online: Community Collections : Users on platforms like Reddit's r/typemoon
often post links to cloud drives (e.g., Google Drive) containing all CGs from the 2024 Remastered version in 2K resolution. : Sites like the TYPE-MOON Wiki
host galleries of many individual CGs, though they may contain spoilers. TYPE-MOON Wiki in your playthrough or find a direct download link for a certain version?
Despite the existence of high-budget anime adaptations by ufotable, the original CGs hold a unique power.