V104 Better — Dragon Ball Z Kakarot Update

Dragon Ball Z: Kakarot v1.04 update significantly improved the player experience by focusing on performance optimization and critical progression fixes. Released shortly after the game's launch, its primary goal was to address community feedback regarding slow transitions and broken side quests. Key Improvements in v1.04 Reduced Loading Times

: This was the standout feature of the update. Players reported substantial improvements when travelling between map areas. Xbox One S , loading times reportedly dropped from 45–75 seconds 10–20 seconds Players using external saw transitions as fast as 2–3 seconds Sub-Story Progression Fixes

: Multiple "soft-locks" that prevented players from completing or starting side missions were resolved. "Telekinesis Training" (Saiyan Arc)

: Fixed an issue where the quest could not be accepted if you saved/loaded after fighting Tien. "Goten’s Growth" (Buu Arc)

: Resolved a bug where Chi-Chi would disappear from the field if the main story was cleared without finishing this sub-story first. Character Visibility & Icon Fixes Villainous Enemies

: Fixed a bug where characters required for a story mission would not appear if they were already present on the map as a "Villainous Enemy". Main Story Icons

: Addressed a glitch where the main story icon would fail to display after clearing "The Longest Three Hours". Platform Specific Fixes

: Fixed a bug where the game would skip the opening cinematic and go straight to the title screen. Comparison: Is v1.04 "Better"?

Dragon Ball Z: Kakarot update v1.04 was released primarily to improve performance by significantly reducing load times

when traveling between different areas. While it does not include new story content, it is considered "better" because it resolves several game-breaking progression bugs that previously forced players to reload earlier saves or miss out on side content. Bandai Namco Entertainment Key Improvements in v1.04 Performance

: Reduced loading times when traversing between world map areas. Sub-Story Fixes "Telekinesis Training"

: Resolved an issue where players couldn't accept this story if they saved/loaded after fighting Tien. "Goten's Growth"

: Fixed a bug where Chi-Chi would disappear from the field, preventing completion. Main Story Progression

: Fixed a missing Main Story icon that would occur after clearing "The Longest Three Hours". Character Visibility

: Addressed a bug where characters wouldn't appear for missions if they were already present on the field as a Villainous Enemy. Xbox One Specific

: Fixed an issue where the opening cinematic was skipped entirely, sending users directly to the title screen. Bandai Namco Entertainment Community Feedback Player data from platforms like

indicates a noticeable difference in speed, especially for those using SSDs: Xbox One S (Standard) : Load times dropped from roughly 45–75 seconds to 10–20 seconds Xbox One X (External SSD) : Load times improved from ~15 seconds to 2–3 seconds

: Generally reported to be faster, though some users noted the progress bar still "sticks" occasionally at certain points. Version 1.04 Patch Notes PlayStation4®/Xbox One/STEAM 30 Jan 2020 —

Dragon Ball Z: Kakarot update v1.04 is definitely better because it directly addresses the game's most criticized launch issue: painfully long loading screens. ⚡ The Headliner: Drastically Reduced Load Times dragon ball z kakarot update v104 better

The most substantial improvement in this update is the optimization of asset streaming when traveling between different map zones.

Console Loading: Pre-patch loading times on standard consoles often exceeded 40 to 60 seconds. Following the Bandai Namco 1.04 Patch, players on base consoles reported drops to roughly 30 seconds, while those utilizing solid-state drives (SSDs) saw load barriers drop to a rapid 10 to 20 seconds or less.

Gameplay Flow: Transitioning from the world map to isolated regions like the Capsule Corporation or Southeast Mountains is noticeably more fluid. 🛠️ Critical Progression & Quest Fixes

Update 1.04 resolved several game-breaking progression bugs tied to save-and-load mechanics during specific story arcs:

Telekinesis Training Glitch: Fixed an issue in Saiyan Arc Episode 3 where players could not accept this sub-story if they saved and loaded right after the Tenshinhan (Tien) fight.

The Longest Three Hours: Fixed the missing Main Story icon in Saiyan Arc Episode 5 that would fail to display after loading localized save data.

Goten's Growth: Resolved the disappearance of Chi-Chi in Buu Arc Episode 1, which triggered if the player prioritized the main story before wrapping up this sub-story.

Villainous Enemy Conflict: Fixed a structural bug where essential quest givers and story characters failed to spawn in the overworld because a duplicate "Villainous" variant of them was already present in the vicinity. 🎮 Platform Specific Adjustments

Xbox One Fixed Loop: Addressed an isolated hardware issue where bootup skipped the opening cinematic entirely and forced users straight to the title screen.

🚨 What's Missing? This older title update did not introduce the highly requested "Time Machine" feature (which arrived in a later patch to let players replay missed sub-stories) or any post-game DLC.

The v1.04 update for Dragon Ball Z: Kakarot significantly improves the core experience by drastically reducing load times when traveling between areas. It also resolves several critical progression bugs that previously prevented players from completing certain story arcs or finding specific characters. Key Improvements in v1.04

Faster Loading: Significant reductions in wait times when transitioning between different regions of the world map. Sub-Story Fixes:

Telekinesis Training: Fixed an issue where the mission wouldn't trigger if you saved/loaded after fighting Tien.

Goten's Growth: Resolved a bug where Chi-Chi would disappear if you cleared the main story before finishing this sub-story.

Character Visibility: Fixed a bug where story-related characters wouldn't appear if they were already present on the map as a Villainous Enemy.

Xbox Specific: Fixed the issue where the opening cinematic was skipped, taking users directly to the title screen.

Update Report: Dragon Ball Z: Kakarot The Dragon Ball Z: Kakarot v1.04 update

, released on January 30, 2020, significantly improved the player experience by addressing critical technical hurdles that were present at launch. The most notable "better" aspect of this version is the substantial reduction in wait times and the resolution of progress-blocking bugs. Performance: Reduced Load Times Dragon Ball Z: Kakarot v1

One of the primary goals of this update was to shorten the long loading sequences when traveling between areas.

Area Transitions: Players reported noticeably faster travel between different map locations.

Platform Variability: While users on high-end hardware like the Xbox One X with an SSD saw load times drop from roughly 15 seconds to just 2–3 seconds, players on standard consoles also reported improvements, such as a drop from 45 seconds to about 35 seconds. Critical Bug Fixes

Version 1.04 addressed several issues that previously prevented players from completing stories or finding key characters:

"Telekinesis Training" (Saiyan Arc Episode 3): Fixed a bug where players could not accept this sub-story if they saved and loaded after fighting Tien.

"The Longest Three Hours" (Saiyan Arc Episode 5): Resolved an issue where the main story icon would disappear after saving and loading upon clearing this mission.

Character Visibility: Fixed a bug where characters related to main or sub-stories would not appear if they were already present on the field as "Villainous Enemies".

"Goten's Growth" (Buu Arc Episode 1): Corrected an issue where Chi-Chi would not appear on the field if the main story was cleared without finishing this sub-story first. Platform-Specific Enhancements

Xbox One: This update specifically fixed an issue where the game would skip the opening cinematic and go directly to the title screen.

General Stability: The update laid the groundwork for future content, though it did not yet include the highly anticipated "Time Machine" feature (which arrived in v1.06).

For a visual breakdown of these patch notes and how they impact gameplay:

Dragon Ball Z: Kakarot update v1.04 is a significant, early-stage patch for the game (released in early 2020) that primarily focused on improving performance and resolving quest-breaking bugs.

Here is the complete guide to the improvements, fixes, and changes in this version, based on the official Bandai Namco Patch Notes Key Improvements in v1.04 Reduced Loading Times: Significantly reduced, particularly during fast travel. Quest Progression Fixes:

Addressed issues in "Telekinesis Training" (Tien fight), "The Longest Three Hours" (missing main story icon), and "Goten's Growth" (Chi-Chi not appearing). Enemy/NPC Spawns:

Fixed a bug where essential NPCs for quests would not appear if a "Villainous Enemy" was on the field. System Fixes:

Resolved an issue on Xbox One where the opening movie did not play. Bandai Namco How to Update

Ensure the game is updated to v1.04 via the PlayStation Options menu, Xbox "Manage game & add-ons," or automatically through the Steam client.

Note: This 2020 patch laid the groundwork for further improvements, with many later updates expanding on performance, especially for next-gen consoles. AI responses may include mistakes. Learn more DRAGON BALL Z: KAKAROT 1.04 Patch Notes Patch v1

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  1. Patch v1.04 — Better balancing, smoother performance, and bug fixes for Dragon Ball Z: Kakarot.
  2. v1.04 Update: Improved gameplay balance, stability improvements, and quality-of-life fixes.
  3. Dragon Ball Z: Kakarot v1.04 — gameplay tweaks, UI polish, and crash/bug resolutions.
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Dragon Ball Z: Kakarot Update v1.04 - What's New and Improved?

The popular action RPG, Dragon Ball Z: Kakarot, has received a new update, version 1.04, which brings several exciting changes and improvements to the game. In this post, we'll dive into what's new and what's been fixed in this latest patch.

New Features and Changes

The v1.04 update adds some significant new features to the game. Here are a few highlights:

Bug Fixes and Balance Changes

In addition to new features, the v1.04 update also includes several bug fixes and balance changes aimed at improving the overall gaming experience. Here are a few key changes:

What to Expect from Future Updates

The developers of Dragon Ball Z: Kakarot have promised to continue supporting the game with new updates and content. While there's no official word on what's next, fans can expect more of the following:

Conclusion

The Dragon Ball Z: Kakarot update v1.04 brings a range of exciting new features, bug fixes, and balance changes to the game. Whether you're a new player or a seasoned veteran, there's something for everyone in this latest patch. With future updates promising even more content and improvements, now is a great time to jump into the world of Dragon Ball Z: Kakarot.

Since Update v1.04 was the major "Next-Gen" patch (released alongside the PS5/Series X versions), this guide focuses on utilizing the new graphical modes, quality-of-life fixes, and how to optimize your playstyle for the smoothest gameplay.


Troubleshooting After Update

| Problem | Solution | |--------|----------| | Lower FPS than before | Turn off HDR, set shadows to Medium | | Emblems still missing | Eat a Full Course meal at any cook station to refresh Community Board | | Can’t start DLC | Reinstall DLC separately (free from store) | | Save won’t load | Upload save to cloud, delete local, re-download |


2. The Infamous "Free Roam" Loading Screens Are Faster

On PS4 and Xbox One, traveling between the Sacred World of the Kai and Earth used to take 30–40 seconds of staring at a loading screen. Update v1.04 introduces asset streaming optimizations.

While PC players with NVMe SSDs might not notice, console players are reporting a much smoother experience.

3. Re-try Problematic Quests

If you were stuck before:

Load a save just before the fight, not mid-battle.

Minimizing Texture Pop-In

v1.04 improved asset loading, but high-speed flight can still cause pop-in.