Cs 1.6 Level System Plugin |verified|
The Ultimate Guide to the CS 1.6 Level System Plugin: Transforming Gameplay with RPG Progression
3. Simple Level System (SLS) by Kadirov
- Best for: Beginners learning to admin.
- Features: Pure SQLite, clean code, no external includes needed.
- Pros: Lightweight (< 100KB).
- Cons: No skill points; only HP and visibility (glow).
5. Implementation Code Snippet (AMXX)
Here is a safe implementation of the XP saver using SQLite:
#include <amxmodx> #include <amxmisc> #include <sqlx>new Handle:g_SqlTuple new g_iXP[MAX_PLAYERS+1] new g_iLevel[MAX_PLAYERS+1]
public plugin_init() // Connect to local database g_SqlTuple = SQL_MakeDbTuple("localhost", "root", "", "cs16_levels") cs 1.6 level system plugin
public client_putinserver(id) load_user_data(id)
public load_user_data(id) new szAuth[32], szQuery[256] get_user_authid(id, szAuth, charsmax(szAuth)) The Ultimate Guide to the CS 1
formatex(szQuery, charsmax(szQuery), "SELECT xp FROM players WHERE auth='%s'", szAuth) SQL_ThreadQuery(g_SqlTuple, "sql_load_callback", szQuery, id)public event_death() new iKiller = read_data(1) new iVictim = read_data(2) Best for: Beginners learning to admin
if(iKiller != iVictim && !is_user_bot(iKiller)) // Base 10 XP + Headshot bonus (5) new iAdd = 10 if(read_data(3)) iAdd += 5 g_iXP[iKiller] += iAdd check_level_up(iKiller)
check_level_up(id) new iRequired = 100 * power(g_iLevel[id]+1, 1.4) // Simplified if(g_iXP[id] >= iRequired) g_iLevel[id]++ client_print(id, print_chat, "[Level] Congratulations! You reached level %d", g_iLevel[id]) // Grant reward perk here
Phase 3: Configuration
- Navigate to
/cstrike/addons/amxmodx/configs/amxx.cfg - Add the following CVARs (Console Variables):
// Level System Settings ls_enabled 1 ls_start_level 1 ls_xp_per_kill 25 ls_xp_per_headshot 50 ls_xp_per_death -5 ls_hp_per_level 10 ls_save_interval 60 // Save data every 60 seconds - Create a file called
level_system.iniin the configs folder to define XP curves:[Level 1] XP=0 Health=100 [Level 2] XP=100 Health=110 [Level 3] XP=300 Health=120 [Level 10] XP=5000 Health=200