Cs 1.6 Level System Plugin |verified|

The Ultimate Guide to the CS 1.6 Level System Plugin: Transforming Gameplay with RPG Progression

3. Simple Level System (SLS) by Kadirov

  • Best for: Beginners learning to admin.
  • Features: Pure SQLite, clean code, no external includes needed.
  • Pros: Lightweight (< 100KB).
  • Cons: No skill points; only HP and visibility (glow).

5. Implementation Code Snippet (AMXX)

Here is a safe implementation of the XP saver using SQLite:

#include <amxmodx>
#include <amxmisc>
#include <sqlx>

new Handle:g_SqlTuple new g_iXP[MAX_PLAYERS+1] new g_iLevel[MAX_PLAYERS+1]

public plugin_init() // Connect to local database g_SqlTuple = SQL_MakeDbTuple("localhost", "root", "", "cs16_levels") cs 1.6 level system plugin

public client_putinserver(id) load_user_data(id)

public load_user_data(id) new szAuth[32], szQuery[256] get_user_authid(id, szAuth, charsmax(szAuth)) The Ultimate Guide to the CS 1

formatex(szQuery, charsmax(szQuery), "SELECT xp FROM players WHERE auth='%s'", szAuth)
SQL_ThreadQuery(g_SqlTuple, "sql_load_callback", szQuery, id)

public event_death() new iKiller = read_data(1) new iVictim = read_data(2) Best for: Beginners learning to admin

if(iKiller != iVictim && !is_user_bot(iKiller)) 
    // Base 10 XP + Headshot bonus (5)
    new iAdd = 10
    if(read_data(3)) iAdd += 5
g_iXP[iKiller] += iAdd
    check_level_up(iKiller)

check_level_up(id) new iRequired = 100 * power(g_iLevel[id]+1, 1.4) // Simplified if(g_iXP[id] >= iRequired) g_iLevel[id]++ client_print(id, print_chat, "[Level] Congratulations! You reached level %d", g_iLevel[id]) // Grant reward perk here

Phase 3: Configuration

  1. Navigate to /cstrike/addons/amxmodx/configs/amxx.cfg
  2. Add the following CVARs (Console Variables):
    // Level System Settings
    ls_enabled 1
    ls_start_level 1
    ls_xp_per_kill 25
    ls_xp_per_headshot 50
    ls_xp_per_death -5
    ls_hp_per_level 10
    ls_save_interval 60 // Save data every 60 seconds
    
  3. Create a file called level_system.ini in the configs folder to define XP curves:
    [Level 1] XP=0 Health=100
    [Level 2] XP=100 Health=110
    [Level 3] XP=300 Health=120
    [Level 10] XP=5000 Health=200