Broken Promises " is a narrative-driven visual novel developed by Light Cavalry that blends detective noir with adult-themed drama. Set in the gritty, crime-ridden environment of Vetro City, the game follows a young detective named Jack Bates. Core Storyline
Vetro City is a landscape dominated by corruption, drug trafficking, and rival criminal organizations. Players step into the shoes of Jack Bates, a detective haunted by a troubled past who goes undercover to dismantle a major criminal syndicate from within. The mission is complicated by the unexpected reappearance of his long-lost sister and unresolved trauma that resurfaces as he delves deeper into the underworld. Gameplay Features
Consequence-Based Choices: The developers emphasize that every decision made by the player impacts the story, leading to different consequences and character developments.
Mature Themes: The game contains explicit content and explores sensitive topics, including psychological abuse, depression, and graphic violence.
Visual Style: It uses high-quality 3D rendered graphics and backgrounds to create an immersive, realistic atmosphere. Version 0.37 Updates Broken Promises -v0.37- By Light Cavalry
Released in late 2024, version 0.37 continues the expansion of the game’s narrative arcs. Recent development cycles have focused on:
Chapter Remakes: The team recently overhauled Chapter 1 to ensure a stronger foundation for the story moving forward.
Character Depth: Significant updates to Chapters 3.5 and 4 have added complex scenarios for key characters like Afina and Alice, including social events and personal struggles.
Visual Enhancements: Ongoing improvements to animations and rendering quality are central to the latest builds. Broken Promises " is a narrative-driven visual novel
The game is currently available for PC and Mac and is primarily funded through community support on Patreon. Light Cavalry | creating Broken promises - Patreon
Light Cavalry * 159 paid members. * 393 posts. * $1,203/month. Broken Promises - Chapter 3.5 Status Report #1 - Patreon
"Broken Promises" could imply a tool or feature designed to handle, track, or analyze instances where commitments or promises are not fulfilled. This could be in various contexts, such as project management, contractual obligations, customer relations, or even in a personal context. Given the version number (v0.37), it seems this is a piece of software under development, with 0.37 suggesting it's in a beta or early development phase.
For the uninitiated, Broken Promises eschews the typical harem fantasy. You play as Adrian, a man in his late twenties who, five years ago, made a series of life-binding vows to three different women. Instead of a polyamorous utopia, Adrian finds himself trapped in a web of logistical nightmares, emotional exhaustion, and the constant fear of exposure. Overview "Broken Promises" could imply a tool or
Version 0.36 left players on a knife's edge: the "Charity Gala" arc ended with a public near-miss and a private text message that simply read, "I know what you did."
Version 0.37 picks up exactly 48 hours later. The "calm before the storm" is over. Light Cavalry has stated in dev logs that this version represents the "End of the Prologue," meaning the safety rails are officially off. If you thought previous versions had harsh penalties, you haven't seen anything yet.
The hallmark of Broken Promises is the "Broken Clock" system, which is utilized heavily in v0.37. The game does not auto-save before major choices. Instead, you are given a literal clock interface. You have 15 real-time seconds to choose a dialogue option. If you let the clock run out, Adrian remains silent.
In v0.37, remaining silent is a viable—and sometimes optimal—strategy. One particular scene with Clara’s father requires you to not speak for the entire interaction to unlock a hidden "Escape" ending. It is a terrifyingly effective anxiety simulator.